Either armour suck or ES is far to strong

In having a 2.7K health + 100 ES for spear amazon, I included stuff like evasion/deflection alongside the overflow health to get something like 4K health. On top of that I have life leech in which helps survivability. The life overflow helps tremendously alongside life leech. Without this no way could this even compare to just raw ES build that can stack easily in the passive tree nodes.
Armour can do miracles if you have 6k life. So the problem is Life points and their missing options.


Why 12k ES and not 6k Life? Why ranged builds with barely 2,5k life?
I think ES is just too strong. It scales to huge numbers, the shield charge rate and Start of charge are almost irrelevant. there are so many ways to just make your shield even better. It doesn't feel like a shield, it feels like blue life
yeah armor been total ass since day1 to this day
same as Iron Ring still has 1-4 phys damage regardless of Level

GGG donesnt give a F about melee - play another class
It's both and much like our current damage output. It's because GGG pushes numbers too high.

They put caps on defenses when reaching those values shouldn't be a thing in the first place. I made a system in the 90's. It's a scaling curve involving numerical values, level and difference in level.

There are three mechanics:
Your Armor value.
The level of the enemy you're fighting.
The difference in level of the enemy you're fighting.


Lets say you're level 1 and have 10 Armor. This grants you 20% DR. Stay at level 1 but increase your armor to 20 that grants 30% DR. 40 Armor grants 40% DR. This is the base value at play.

You must keep this ratio to gain the same benefits as you fight higher level enemies.

At level 50 you must now have 500 Armor for 20% DR, 1,000 for 30% and 2,000 for 40%. Hopefully you've noticed the investment is doubling every time you want 10% DR.

The final piece is the level offset. The higher the enemy is compared to the character the less help their DR gets. +2 levels results in -5% DR. +4 levels -10%. This is percentage not numerical.

___________________________________________________________________

I was 15 when I designed this system. Which is also how resistances worked. It was for a MUD I developed and somehow I'd boast it's still better than that these developers have made.

Even back then I knew DR at or above 90% was incredibly dangerous design.
"Never trust floating women." -Officer Kirac

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