Dissapointed 44 years old player
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Jesus...
TLDR? Auctioneer House - is a MUST!
'POE2' is not 'POE1 2.0'! https://www.pathofexile.com/forum/view-thread/3614313 |
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" TLDR: OP loves the game but GGG's just ruined it, punishing casual players and actually leaving RMT guys be. |
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" This casual player had 3 weeks to build his temple. Auctioneer House - is a MUST!
'POE2' is not 'POE1 2.0'! https://www.pathofexile.com/forum/view-thread/3614313 |
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40 year old casual gamer and I love this game. Just play to have fun mate. You don't need 200 div gear to beat endgame. I've done 99% of endgame content with builds under 20 div...which is easily obtainable.
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" So the answer is to become a follower of main streamers and spend more time watching videos than playing game to be up to date of any possible exploit that gives me advantage in order to play a game? No thanks. I think some of those ones who answer like that are not getting the point. Its an arpg, and in any arpg but this one you are able to make any build and have fun, mostly with drops from the game, without depending on mafia players who play grouped and control a market for their own profit ruining the normal players experience. If I cant play and progress without depending on grouped mafias market manipulation then something is clearly wrong. The point of arpgs is the more you play the more you progress, but this game this season is not anything like that, it just turned all normal players into big guys and mafia groups personal farmers, farming all they need to craft and control the market as they are the ones with real currency. A few examples, tried to farm a level 82 bow base to craft my own, 6 corrupted nodes +1 level of monster, tier 16 waystone and irradiated, not a single obliterator in all them. 6 jade islands (and quite spreaded between them) and not a single rakiata yet, wich is at about 80 divs at the market. And could give you a couple more, this game this season feels like mapping for nothing, no currency, no progress and no way to do anything because drops are way worse than anything crafted. Drops are so bad that the market exploiters have started to control it. Market and drops need a fix, otherwise big mafia grouped players will keep controlling the game while the rest just farm for them. |
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I agree with almost everything OP said. But for me, I just don't enjoy the way the temple integrates with the existing game content and so I basically skipped playing it almost exclusively and when I did finally start playing it I somehow managed to get stuck with an instance where it wasn't possible to fight Atziri, which is really all I cared to do.
Playing wolf druid has been the most fun I've had in the game to date. If I wasn't having so much fun with the wolf, I would have stopped sooner than I did. The mapping content still lacks with me (but is improving) and the temple didn't add any motivation at all. I think it is silly we need to kill the Arbiter of Ash to unlock upgrading tablets when decent rare tablets sell for cheap anyways. I can't stand the mapping system so farming it enough to find all the fragments to fight the Ash ain't happening. Yet I ran maps with all rare tablets once I got T15 with +6 modifiers on very close to farm status. FWIW, to date I still have not fought Arbiter of Ash nor King of the Mists. I have beaten all of the other end game bosses (Atziri excluded). In previous seasons it was too lucrative to just sell fragments. Only in the last season did I get gear good enough to warrant farming bosses for loot, but still opted to not bother with Arbiter of Ash and lost interest before trying King of the Mists. A lot of design choices that went into this season are a massive miss and turnoff for me playing. So the nerf to the temple isn't what's stopped my playing, it was just the all around poor design choices that went into the season. Personally, I don't like designs that pull me away from the content I am engaging with. Abyss Pits do it. Temple does it worse. These features conflict with the mapping system which is still has several obnoxious elements, compounding my dislike of the end game. |
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" You just shot your own position by stating this: " You no longer hold the moral high ground. You want people banned and you buy currency which is a banable offense? The proof is clear by judging from the gap of omens price drop, the market was being fixed/manipulated. Everything points to RMT proffits... And then you admit you buy currency... It's the act of buying currency that justifies the existence of RMT and market manipulation at this scale. |
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" Lot to cover but it comes from the heart as I think I understand your position: Basically what you should do is to see what build the big streamers are going to run and then go the exact opposite. First you're going to find/craft equipment their watcher base needs and you can charge them if you're engaging the trade league, second you won't participate in an overinflated market looking for an extra oomph in your build. Second, you should really get a hang of crafting as that the currency was intended in the first place and not only exchange. When the whole Holten exploit started I too was on the doomer wagon thinking there's no way I am about to make any gains with the ones using that exploit and temple build to make 1000s of divs per their gaming session while I'm lucky if I drop a tink per map. But they did introduce another unforeseen thing (from my side) to the market with over-saturating it with currency. I don't remember ever seeing Annuls getting traded for 24 per 1 div and 1 div getting you 10+ perfect exalts. That's what the temple runners did to the economy too. If you were in the endgame content already you could have easily farmed ilvl 80+ normal/magic items which could have let you craft the affixes you definitely need on your equipment by slam/annuliung and then semi-deterministically get the rest or spam chaos orbs ad infinum as they were also trading for a lot per div. For the ones you create and don't need, again you can sell it on the trade as there were buyers. I crafted my own gear from scratch as there was no way for me to get 60 divs for staves or 100s of divs for an amulet and I did everything in under 50 divs so that I'm clearing all content without hassle. Thirdly, the trials are a nice way to get going in the no-lifer run economy. These guys can't be bothered to run Sekhema for 30 minutes to an hour but they will indeed pay a lot for the timelost jewels they need for their builds. Unidentified Adorned diamonds were going for 950 divs a piece and that's more than enough to get you ahead. Lastly, this game is an ecosystem itself. As such, you need to invest time in studying it to understand what's going on otherwise like in life you're just naively rummaging around hoping you don't get screwed. From tooling support (for crafting and theorycrafting) and sites which explain some mechanics (GGG really should thing of a way to explain this more ingame via tutorials or idk what else) to streamers which I generally dislike. But besides that, there are tons of non-mainstream, non-semi-intellectual, non-toxic ones which engage with their community and really want to help you understand some mechanics behind the game which you understand once and can reapply it. You can also look for Guild to join which generally support newcomers. Hope this helps you maybe rethink about leaving the game as it really is fun once you get a gist of it. Stay sane exile Dernière édition par dbodis#5094, le 3 janv. 2026 à 13:47:29
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" Just a reminedr: this is EA still Also, this is non-competitive solo PVE game Auctioneer House - is a MUST!
'POE2' is not 'POE1 2.0'! https://www.pathofexile.com/forum/view-thread/3614313 |
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Any decent build can do t15/16 and t3 pinnacles on 10 div budget, period.
You dont need to cry about that 1500 div bow you cant afford, because you don't need it do stuff your build most likely already does anyway. If you reached the point when upgrades too expensive and barely noticeable, time to chill or try new build instead of crying, you're 44... Dernière édition par PaintMaster#2396, le 3 janv. 2026 à 16:00:02
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