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The amount of deluded teenagers here is ironical. POE is ARPG where you scale your character. The stronger you get the faster you clear. I presume most of the tactical combat enjoyers are not aware of what POE actually is. It is true all content we have now is easy, some may say casual easy, but this is due to lack of content. In POE 1 you need specialized characters for different activities - heist, delve, mapping, bossing, sanctum. POE 2 allows you to have multiple full socketed skills, which in POE 1 was impossible. This gem system alone give you ridiculous amount of power and because it is so busted you don't have the need for multiple characters, one can do it all. Also the Atlas tree in POE1 allowed for some mega content scaling in both difficulty and reward. There is nothing like this here. Honestly POE1 vets feel like they are in kindergarten right now, the game is just too easy. And then I see a thread like this.. game too hard, boss scales much, me cant clear t16 deli maps with leveling gear. Like WTF are you people doing? Engaging combat??? Are you on drugs? This is ARPG, you scale and the content gets trivial, end of story. When we get the old Atlas back you'll figure out what "engaging combat" really is and you'll cry.
Damn this is hard to not react to negatively... You people appear to me like you are into fighting, but you only enjoy beating up preschoolers because you can't handle the idea of getting hit in return.
The ONLY fun part of ARPGs to me is theorycrafting a build, because the gameplay of games like PoE1 and Diablo is utterly soulshattering boring, might I even say absolute garbage.
The entire notion of people enjoying content that is not the least bit challenging is so confusing to me, but I can accept you people. What I can't accept is you guys not just sticking to the games that pander to you. Let PoE 2 try to be what it was set out to be, an alternative to the norm.
PoE2 pulled players like me into the genre, because it promised a change to the old and boring formula. Because if the gameplay consists of fighting monsters and nothing else, then I want that gameplay to be fun. Fun for me equals challenging and with more depth than having to press the same button endlessly.
I have been told literally, and I quote "You will not have fun unless you look up a build. The game is in early access and is unfinished. It is nearly impossible to make your own build"
This shouldn't be the case even in early access. And if they keep dropping content in the game that's like "Hey, I'm really hard. I have thousands of enemies and the bosses are super tanky. And everything shoots projectiles that one shot you. Better make an OP build if you want my loot" then what the hell are people going to do?
I don't think this game is even a tenth as complex as poe 1 and as long as you understand damage scaling it is really easy to make a proper functional build that will carry you to tier 15+ engame maps. So nah, I'll tell you you'll have way more fun with the game making your own builds just don't expect what you want to play to actually work the way you want it to.
Also the only hard parts of this game imo are the sequences where you cannot progress with mapping because you are waiting for a lucky currency influx to upgrade your gear to where you can brute force through the next higher tiers.
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Posté parHTlYr6APGC#5834le 3 oct. 2025 à 12:31:44
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The amount of deluded teenagers here is ironical. POE is ARPG where you scale your character. The stronger you get the faster you clear. I presume most of the tactical combat enjoyers are not aware of what POE actually is. It is true all content we have now is easy, some may say casual easy, but this is due to lack of content. In POE 1 you need specialized characters for different activities - heist, delve, mapping, bossing, sanctum. POE 2 allows you to have multiple full socketed skills, which in POE 1 was impossible. This gem system alone give you ridiculous amount of power and because it is so busted you don't have the need for multiple characters, one can do it all. Also the Atlas tree in POE1 allowed for some mega content scaling in both difficulty and reward. There is nothing like this here. Honestly POE1 vets feel like they are in kindergarten right now, the game is just too easy. And then I see a thread like this.. game too hard, boss scales much, me cant clear t16 deli maps with leveling gear. Like WTF are you people doing? Engaging combat??? Are you on drugs? This is ARPG, you scale and the content gets trivial, end of story. When we get the old Atlas back you'll figure out what "engaging combat" really is and you'll cry.
Damn this is hard to not react to negatively... You people appear to me like you are into fighting, but you only enjoy beating up preschoolers because you can't handle the idea of getting hit in return.
The ONLY fun part of ARPGs to me is theorycrafting a build, because the gameplay of games like PoE1 and Diablo is utterly soulshattering boring, might I even say absolute garbage.
The entire notion of people enjoying content that is not the least bit challenging is so confusing to me, but I can accept you people. What I can't accept is you guys not just sticking to the games that pander to you. Let PoE 2 try to be what it was set out to be, an alternative to the norm.
PoE2 pulled players like me into the genre, because it promised a change to the old and boring formula. Because if the gameplay consists of fighting monsters and nothing else, then I want that gameplay to be fun. Fun for me equals challenging and with more depth than having to press the same button endlessly.
I have been told literally, and I quote "You will not have fun unless you look up a build. The game is in early access and is unfinished. It is nearly impossible to make your own build"
This shouldn't be the case even in early access. And if they keep dropping content in the game that's like "Hey, I'm really hard. I have thousands of enemies and the bosses are super tanky. And everything shoots projectiles that one shot you. Better make an OP build if you want my loot" then what the hell are people going to do?
I'll be honest with you, that same thing people tell you about looking up builds in PoE2 also holds up in PoE1, and that has been worked on for over 10 years.
The truth of the matter is: Experimenting is expensive as fuck, buying gear, testing, then selling back for less than what you paid for, spending tons of gold respeccing passives, and of course the amount of time that needs to be invested for all of this.
PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!
And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
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Posté parPizzarugi#6258le 3 oct. 2025 à 12:32:26
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A question for the OP and others in the thread that want slower more meaningful game play. If the whole game is slowed down to .01 campaign levels, where would you get the currency for upgrades? Do you think a company named Grinding Gear Games is just going to drop T2 or higher gear like candy, or drops bunches of currency for just a rare mob kill? Help others understand your logic of how the game could be balanced around that. And if they do,and theyhave for certain things, go the route of handing out specific somewhat deterministic item for certain goal posts? Well.. that would be real lame and insulting.
Dernière édition par ExsiliumUltra#5541, le 3 oct. 2025 à 12:40:21
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PoE2 pulled players like me into the genre, because it promised a change to the old and boring formula. Because if the gameplay consists of fighting monsters and nothing else, then I want that gameplay to be fun. Fun for me equals challenging and with more depth than having to press the same button endlessly.
+1
Many people got pulled from other genres because of poe2's promise of not being like every other arpg in the market, because many people didn't like the way the arpgs in the market are made
The last attempt to make something different in the genre was Lost Ark, and it was a big success despite all the flaws it had which eventually killed the game
Now poe2 has also been a success, the numbers show. Part of that is because it's still trying to be different from other arpgs in the market, at least during the campaign
But if it ends up devolving into a generic Last Epoch...
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Posté pariHiems#0168le 3 oct. 2025 à 12:37:43
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The truth of the matter is: Experimenting is expensive as fuck, buying gear, testing, then selling back for less than what you paid for, spending tons of gold respeccing passives, and of course the amount of time that needs to be invested for all of this.
This is soo true. I try to experiment with other builds that allow tactical combat but the hurdles and investment is too high. There shouldnt be a respec cost. <- on list now
Dernière édition par JohnBlackstar#2650, le 3 oct. 2025 à 12:45:01
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A question for the OP and others in the thread that want slower more meaningful game play. If the whole game is slowed down to .01 campaign levels, where would you get the currency for upgrades? Do you think a company named Grinding Gear Games is just going to drop T2 or higher gear like candy, or drops bunches of currency for just a rare mob kill? Help others understand your logic of how the game could be balanced around that.
The logic behind fun and rewarding combat is that it takes the dopamine hits you get from loot like a gambling addict and replaces it with dopamine hits you get from winning clutch battles like a gamer.
Loot is a means to an end, it shouldn't be the focus. Gameplay should be.
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Posté parHTlYr6APGC#5834le 3 oct. 2025 à 12:39:00
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So you are saying you should be getting whatever garbage drops for your character per level based on a predetermined map and only the game play matters? Good luck with that. Again I ask. Where is the currency for your upgrades going to come from, the magic currency fairy?
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I give zero f*ks about currency and loot and upgrades. As long as I am having fun clearing a map I am fine with being stuck in low tier maps for eternity.
No clue why you think loot won't just drop at some point, but it only does so if I keep playing. If I don't enjoy the gameplay and only play 1 hour in which I clear 10 maps, it will be less loot than I shall find in 3 hours where I clear maps 30% slower overall.
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Posté parHTlYr6APGC#5834le 3 oct. 2025 à 12:52:48
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A question for the OP and others in the thread that want slower more meaningful game play. If the whole game is slowed down to .01 campaign levels, where would you get the currency for upgrades? Do you think a company named Grinding Gear Games is just going to drop T2 or higher gear like candy, or drops bunches of currency for just a rare mob kill? Help others understand your logic of how the game could be balanced around that. And if they do,and theyhave for certain things, go the route of handing out specific somewhat deterministic item for certain goal posts? Well.. that would be real lame and insulting.
I also don't get people asking for meaningful, slow, hard play mode or whatever in an ARPG, where the purpose is to blast screens and get tons of loot. Not to mention that this is a seasonal game, so how slow or meaningful should it be? Should you take 1 month to go through a meaningful campaign + 1 month of farming meaningful maps until last tier + 1 month of farming meaningful gear and/or currency + 1 month playing the game with what you want/need...? I mean, don't hand out everything on a silver platter, that's for sure! We should grind, RnG should exist and all that, but the game revolves around 4 months seasons, and most people play 1h (maybe 2h) a day, if they're lucky... I would understand engaging combat, ig I fought a boss for 5m, and actually GOOD loot (gear and/or currency) would drop, but the game currently is a clown fest regarding its' rewards. You fight harder bosses on juiced maps with juiced tablets and you get Regal Shards - FREAKING AMAZING BUZZ FEELING! WHAT A DOPAMINE RUSH!
Why do people want this genre of a game to be like a souls like, when this is an ARPG? It's abismal to me... Why not just play, you know, Dark Souls (or any of its' close brothers and sisters)?
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Posté parBabaVoss#9386le 3 oct. 2025 à 12:58:49
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A question for the OP and others in the thread that want slower more meaningful game play. If the whole game is slowed down to .01 campaign levels, where would you get the currency for upgrades? Do you think a company named Grinding Gear Games is just going to drop T2 or higher gear like candy, or drops bunches of currency for just a rare mob kill? Help others understand your logic of how the game could be balanced around that. And if they do,and theyhave for certain things, go the route of handing out specific somewhat deterministic item for certain goal posts? Well.. that would be real lame and insulting.
I also don't get people asking for meaningful, slow, hard play mode or whatever in an ARPG, where the purpose is to blast screens and get tons of loot. Not to mention that this is a seasonal game, so how slow or meaningful should it be? Should you take 1 month to go through a meaningful campaign + 1 month of farming meaningful maps until last tier + 1 month of farming meaningful gear and/or currency + 1 month playing the game with what you want/need...? I mean, don't hand out everything on a silver platter, that's for sure! We should grind, RnG should exist and all that, but the game revolves around 4 months seasons, and most people play 1h (maybe 2h) a day, if they're lucky... I would understand engaging combat, ig I fought a boss for 5m, and actually GOOD loot (gear and/or currency) would drop, but the game currently is a clown fest regarding its' rewards. You fight harder bosses on juiced maps with juiced tablets and you get Regal Shards - FREAKING AMAZING BUZZ FEELING! WHAT A DOPAMINE RUSH!
Why do people want this genre of a game to be like a souls like, when this is an ARPG? It's abismal to me... Why not just play, you know, Dark Souls (or any of its' close brothers and sisters)?
I want it because souls-likes have the most fun gameplay out of any rpg archetype out there (my opinion), but arpgs have an unmatched skill and spell variety. I love fun gameplay and I love build crafting, thus it is my dream to have a dark souls poe lovechild I can play and satisfy both my needs.
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Posté parHTlYr6APGC#5834le 3 oct. 2025 à 13:03:10
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