FOCUS ON YOUR VISION - ENGAGING COMBAT!!! SUGGESTIONS!!!
" The game is not about what you or me define as FUN. The game cannot satisfy all gamers. But the initial Vision is clear: POE2 is designed for engaging combat and is meant for this. When you like any other or opposite there are other games like D4 for example. Dernière édition par JohnBlackstar#2650, le 3 oct. 2025 à 02:31:04
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You said it yourself. The entire point is FUN!
Unfortunately for you, people have fun while zooming around obliterating everything once they've put in the investment to build their character. If you want a slow paced piano style gameplay there are already many other arpgs that fill that niche... Diablo 3&4, Last Epoch, Grim Dawn, they are all slow and use combos. PoE is unique in that its the only arpg that caters to speed and efficiency. Bottom line, if you don't enjoy speed and efficiency that's fine, but don't ask a community to give up their fun to allow you to have yet another arpg offering the exact same experience as every other arpg. |
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" Are we talking about the same game? D4 is a "zooming" - "no brainer" game. POE2 never wants this to be " This is super ok! I'm enjoying it too but as I said: If it is in a more engaging way then it is MORE FUN Dernière édition par JohnBlackstar#2650, le 3 oct. 2025 à 02:49:10
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" PoE2 is the easiest "no brainer" arpg on the market right now. There's nothing challenging or "meaningful" about the combat. Everything is telegraphed so painfully obvious and all you have to do is roll or move. That's it. You don't need armour or evasion or ES, just don't stand in the bad. But if you think D4 is "zooming" then you've never played PoE beyond the campaign. I get it, you don't enjoy speedy efficient gameplay.. that's totally fine, a valid desire. However what you need to realise is that no other arpg even remotely fills that niche outside PoE. Without the speed PoE is exactly the same as every other arpg. |
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" Yes this is the point of this thread!! POE2 is a no brainer if you follow any guide and do this or that and then get your one button smasher build. But other than D4 eg. there is a huuuuuuge potential for going the right way and emphasize more engaging combat. D4 never can have this...its not build for this from the base. This thread is about to give suggestions to envelop this potential! " In this reply is huge potential! Perhaps the dodge roll is the failure. Perhaps nerfing it would be a good idea. I take in the list wiht the armour, evasion, ES complain Dernière édition par JohnBlackstar#2650, le 3 oct. 2025 à 03:07:07
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" My 3-4 button build is WAY WAYYYYY stronger than my Deadeye. It's not even close. You don't get to make up random numbers that suit your narrative and present them as fact. That's called lying. The number of buttons someone needs to press also has very literally nothing to do with effectiveness. What is your assumption of the map clear/boss kill spread between the "meta" builds? Dernière édition par JODYHiGHR0LLER#6171, le 3 oct. 2025 à 03:14:54
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" Why are you all thinking so small? Its not about your build thats doing this and that. The fact is there are one button smasher that are 300% more effective than any engaging build you create on your own and try desperately too make working. This should not be the case. Dernière édition par JohnBlackstar#2650, le 3 oct. 2025 à 03:12:15
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Dodge roll is indeed one of the many failures.
However the biggest and most obvious failure was changing their mind on this being an update for PoE1. PoE1 is the only unique arpg on the market, nothing else even compares. Instead they seek to remove everything that makes PoE unique. If you want an arpg you need to put effort into and think about then PoE1 is the answer. Even now after over a decade only a tiny tiny fragment of the playerbase have ever engaged in endgame and even fewer have defeated all the bosses. |
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" We don't want Poe2 to be Poe1. Poe2 should be an evolution of Poe1. If you like zooming and one button smasher you can have Poe1 Dernière édition par JohnBlackstar#2650, le 3 oct. 2025 à 03:15:19
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I feel like the real question isn’t just about speed or how many buttons you press, but whether the combat system actually encourages players to experiment. If the game rewards more tactical play, it adds depth. At the same time, there should still be space for people who enjoy fast ‘clear and move on’ gameplay. Maybe the best approach is to have different modes or modifiers that adjust the balance depending on the player’s preferred style.
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