Is PoE 2 even trying to widen its target?

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bewilder2#0356 a écrit :
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BlackXIV#0308 a écrit :

Take a page from Last Epoch's book, maybe?

GGG, please don't. I don't play that game because it is trivial.


PoE 1 and 2 is also trivial.

Have you tried making it difficult? My next character will be evasion/deflection melee, no armor or ES allowed. My current character is a poison main, rule being that I must spec into every poison node as priority. And I'm in SSF.

A Real Player(TM) would play with only white gear. But I'm too chicken to do that.

Plenty of people play no-armor or no-hit runs in souls games. If the game is too easy for you, make it harder.
SSF Rise of the Abyssal Ice Strike Invoker, high survivability and fast clear speed. Deprioritize armor and resistances; prioritize crafting a weapon and faster start of ES recharge. Build is shown at level 47, end of Act 3. It tore through Act 3 like butter.

https://poe.ninja/poe2/pob/ba84
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BlackXIV#0308 a écrit :

Can't we slow the very-end-game down and improve on reward mechanics while also removing entire layers of resources from the game?

Every part of this game's endgame is full of redundant bits and pieces, plenty of excessive steps and little to no explanation about them. The regular gamer will be overwhelmed, the advanced player will get tired of it because it doesn't respect his time. Only the PoE player can be expected to stick with it, somehow.

Take a page from Last Epoch's book, maybe? (EDIT: specifically in regards to how structurally simplified crafting and endgame progression are, nothing else.)


It really does not seem like you "love this game". If you think the end-game is where a discussion about traditional combat pacing exists, and point to Last Epoch as an example (you know, the game with 0 integrity or depth, the entire game), and if you think end-game systems are mostly just "redundant bits and pieces".

Instead of asking for specific changes, you are calling to lop off it's head because the climb is too high for you. That is not what someone that loves the game does. They actually have things to say specifically instead of just spreading general disillusion and negativity.
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lupasvasile#5385 a écrit :
You people are [Removed by Support] and hung up on the weirdest things. Gaming is a hobby, designed to be enjoyed whenever one feels like it. If success means only that a game is played 24/7 by all of the people...then it failed as a game.


That is not what the data is telling you. You are mis-representing it.

A 24 hour peak doesn't mean people are playing FOR 24 hours. Its a measure of ALL PLAYERS within a 24 hour period, no matter how long they log in for. It even includes those who log in for a minute and then log off. ***What I meant: a measure of the peak concurrency of ALL PLAYERS within a 24 hour period. Thanks @kerchunk for the quick correction. Like you said (and the reason I even wrote this hehe), incorrectly describing stats can lead to serious misconstruings.


And dude......sorry to roll back the curtain but OBJECTIVE SUCCESS, which is the only reason for game companies to create new games.....is measured in player numbers. It is the single most important stat for a game's existence, its future, and the entire COMPANY's future.

Your personal enjoyment, or mine, or anyone's.....is ultimately irrelevant.


A game has failed if people aren't playing it. That failure is a direct cost representation of production value vs. player retention. Last Epoch has unfortunately failed. That's why development of the game has slowed down DRASTICALLY since release. The servers will not remain online for the next 5 years or 10 years, it doesn't have the players or income.
Starting anew....with PoE 2
Dernière édition par cowmoo275#3095, le 26 sept. 2025 à 14:15:35
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lupasvasile#5385 a écrit :
If success means only that a game is played 24/7 by all of the people...then it failed as a game.


Maybe not. But for OP to ask GGG to follow LE's path to "widen" their player base is ludicrous. You have the right to enjoy games at any pace you want.

OP is trying to tell young Mariah Carey, she should follow the step of Keith in the following video to "widen" her audience :

https://youtu.be/wNSsyZOPeq0?t=33
Dernière édition par Oinkaments#6390, le 26 sept. 2025 à 12:04:34
Also, folks in this thread.....don't forget that PoE 1 and PoE 2 are designed to be played for YEARS. Not days, not weeks, not months....YEARS.

Don't want to play 24 hours a day? Good news.....don't! Play for whatever you can, and temper the expectations of where you might end up. Buckle up for the LONG haul. There is no expectation for you to 100% the game in any short amount of time. That is a self inflicted expectation and punishment.

PoE 2 has only been out 9 months. If you haven't done everything in the game, or are hitting walls....that is a GOOD thing. If the game were easily finished in a week, we'd be expecting PoE 3 next summer.



The temporary league design fools you into thinking you are supposed to finish everything within a single league: that is a false assumption. If your goal is completion, standard exists with no time limit or reset. THAT is its purpose. Leagues serve to offer new content and allow you to set NEW goals, based on your accumulated experience. You'll likely be able to progress further each time, using the same amount of gameplay time. Whatever works for YOU in YOUR schedule. The game dictates nothing.
Starting anew....with PoE 2
Dernière édition par cowmoo275#3095, le 26 sept. 2025 à 12:09:53
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cowmoo275#3095 a écrit :
A 24 hour peak doesn't mean people are playing FOR 24 hours. Its a measure of ALL PLAYERS within a 24 hour period, no matter how long they log in for. It even includes those who log in for a minute and then log off.


...that's also not what the 24 hour peak is.

24-hour peak is a measure of the highest number of players who were logged in simultaneously during that period of time. What you are describing is total daily active players/users (DAU). Two very different metrics that I see people confuse here constantly.

If 300k people play on Day 1 and are all logged in at 8pm, then you will have a peak and DAU of 300k. The same exact group can play the next day, but if half log off at 7:59 and another half login at 8 then you will have a peak of 150k but DAU will still be 300k.

Peak will always be significantly higher following new content releases and it will always drop off afterward as people naturally play less often and for shorter average sessions. It does not mean people are "quitting" or enjoying the game less.
Dernière édition par Kerchunk#7797, le 26 sept. 2025 à 12:28:02
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bewilder2#0356 a écrit :
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GGG, please don't. I don't play that game because it is trivial.


PoE 1 and 2 is also trivial.

Have you tried making it difficult? My next character will be evasion/deflection melee, no armor or ES allowed. My current character is a poison main, rule being that I must spec into every poison node as priority. And I'm in SSF.

A Real Player(TM) would play with only white gear. But I'm too chicken to do that.

Plenty of people play no-armor or no-hit runs in souls games. If the game is too easy for you, make it harder.


Whats stopping you to apply the same logic with Last Epoch ?. Neither of these games are hard, they are trivial but also have their own challenges. I disagree to downplaying Last Epoch just because its not PoE, the same with diablo 3 and 4 and any other games that have similar vibe / genre. But for sure Path of Exile 1 is deeper in term of customization and have much more contents than those games.

PoE 2, however, is still a poo2 and owing so much of its success from PoE 1 / GGG name. The game is an abomination of mish-mash action combat game that neither have good action and combat, nor have the same depth of its predecessor customization / freedom. The game has no identity and Jonathan keep wishy-washy into what he wants the game to be, sometime leaning toward poo1 screecher, sometime leaning into poo2 licker.

"Have I tried making it difficult?"
1) Already am. Endgame mapping t15 with 6 mods or 7mods corrupted, instilled by paranoia, having 99% success rate in clearing the maps.
2) SSF and your supposed to be "play with only white gear" is self-imposed challenge.
3) The game is already have difficulty, just not in the way most people want. The difficulty was never about the gameplay / combat, it was and still is, about building your character. Play the correct build then nothing is hard. Pick weird off-meta slow build then everything seems to be hard.
The changes to the game are great but ggg needs to pick their direction is it gonna be exactly like poe 1 in case of combat ? The short answer is yes. Poe 2 is exactly like poe 1 in terms of clear speed and combat right now in endgame. That s why i stopped playing. They marketed the game back in the day as a new generational arpg with slower chunkyer combat then they just went full poe 1 with it. Mob clears and maps should feel great but there is no reason to go arount with 60% movements speed mindlessly oneshotting everything even bosses. Engame should be pack to pack 5 min clear for each map and a 2 min bossfight at higher tiers you should not be able to oneshot bosses at high tier without perfect gear and a lot of investment into the build.
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bewilder2#0356 a écrit :

Whats stopping you to apply the same logic with Last Epoch ?

That game lacks levers to make it hard.
SSF Rise of the Abyssal Ice Strike Invoker, high survivability and fast clear speed. Deprioritize armor and resistances; prioritize crafting a weapon and faster start of ES recharge. Build is shown at level 47, end of Act 3. It tore through Act 3 like butter.

https://poe.ninja/poe2/pob/ba84
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bewilder2#0356 a écrit :


PoE 2, however, is still a poo2 and owing so much of its success from PoE 1 / GGG name. The game is an abomination of mish-mash action combat game that neither have good action and combat, nor have the same depth of its predecessor customization / freedom. The game has no identity and Jonathan keep wishy-washy into what he wants the game to be, sometime leaning toward poo1 screecher, sometime leaning into poo2 licker.


You truly are filled with a lot of hatred. 0.3 is beloved and going in the right direction. The game is still in EA and shits on LE in every single possible aspect. To even dare compare POE 2 to LE should be highly reprimanded by the gaming community.

LE is a bad joke, a vastly inferior product. POE2 is awesome and will be the best ARPG in existence at 1.0. End game still need work but they are addressing it.

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