Is PoE 2 even trying to widen its target?

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cowmoo275#3095 a écrit :
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AverBeg7#1689 a écrit :

Yeah, probably not wrong. Feels weird, but might help some people.


Consider this statement:

"I finally have a t5 item with t1 mods!": we might know that to be the best possible item.....but the fact that you are describing two "best" categories in completely opposite ways is just not the best way it could be done.

"You might be fine running t1 maps with a t3 item with at least t4/t5 mods, but if you want to push t15 maps, you might need a t5 item with at least t2/t1 mods."

To me...its this labeling that feels weird having to get used to.


Well, no-one is going to say that because the tiers on the items and affixes aren't what's important right.

I get your point, but there's also a case for there being enough context, since the things are wholly separate from each other, a map is not a piece of gear or affix, an unidentified item is not an affix or a map, and an affix is neither.

The term "tier" is just used as it's definition.. as a tier of that thing. Maybe it's helpful to clearly separate them? But in terms of how the game is designed, usually GGG expects you to use context.
Dernière édition par AverBeg7#1689, le 26 sept. 2025 à 16:21:33
Crafting should be more explained in game and there should be crafting quests, multiple of them in campaign.

There should be crafting quest in end game too with higher tier materials.
There should be a FAQ NPC that can teach you how to perform them.

You should be able to have access to affixes of each type of gear and clear explanation on how they are affected.

I would also like to reiterate that POE 2 is a vastly superior game in comparison to LE, thank you for your interest in this post.
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Oinkaments#6390 a écrit :
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IonSugeRau1#1069 a écrit :


Best ARPG in existence, according to some.





Nice try, but that won't last if the direction keeps going towards PoE1. As you can see.



Again.. PoE1 was regarded as the best of the best but there it is.


PoE2 has the same type of player drop-off curve like PoE1... and that's no coincidence. Most of the underlying issues that PoE2 has are exactly derived from PoE1.

Not to mention that the only reason PoE2 was even able to reach those numbers was because of the things that made it different from PoE1... but if this trend of PoE1-fication continues.. it will get in the same place.

"Sigh"
Dernière édition par IonSugeRau1#1069, le 27 sept. 2025 à 02:46:56
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YNRY#3842 a écrit :
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Vyend#2601 a écrit :
BAHAHAHHAHAH

Dude what are you on about? I partially agree about the "none of them are explained in the game" part

Take some of the abyssal omens for example like the Ulaman one, in the beginning the tooltip didn't mention that they only work on weapons or amulets, GGG released a patch just to make this clear, this is what i'm talking about, similar thing happened with trial coins too, and also the example i gave about the "Kurgal/Ulaman/Whatever Modifier" that doesn't specify what it does


Well there you go. We're finally discovering a concrete piece of criticism, not just general handwaving about quantity over quality, or whatever.

Anyway, if you still don't understand that 4 cannot be divided by 0, I can't help with that.

Edit: And just for fun... I still have no idea what those crafting items do. I saw that they're worth like 1/12th of an exalt and forgot they existed.

No one (except the devs, I guess) had any idea what they did until reading up on POEDB or testing them. There isn't really anything wrong with that. You're always just a google search away...


I love how you made an entirely moot argument about the technicality of me saying that not all currencies are properly explained, straw-manning it into "no actual orb has any tooltip". But then you self report so hard that you don't even know what stuff does in the game.

Thanks for the practical demonstration of my point.
Dernière édition par BlackXIV#0308, le 27 sept. 2025 à 18:50:07
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BlackXIV#0308 a écrit :
I love how you made an etirely moot argument about the technicality of me saying that not all currencies are properly explained, straw-manning it into "no actual orb has any tooltip". But then you self report so hard that you don't even know what stuff does in the game.

Thanks for the practical demonstration of my point.


It's not a straw man to quote your exact words and take them literally. I notice you changed the original post.

You think there is a problem if I don't know what a "Kurgal Modifier" is. I don't see a problem with that at all. I could find out what it is in seconds if I wanted to. I just don't care to look it up because I've already determined the crafting item to apply it is worthless.
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IonSugeRau1#1069 a écrit :

Again.. PoE1 was regarded as the best of the best but there it is.


Hahahahahahaha......no . No it wasn't. Ever. Not by anyone, even the diehard fans that lived and breathed PoE. THEY certainly thought it was the best game ever, but there was never any illusion that PoE was a polarizing game.

PoE has been known for its entire existence as a "niche" game wth a small audience relative to nearly every other title in the genre.

PoE 1 numbers need to be compared to ITSELF to gain a picture of its retention and success. PoE 1 numbers show nothing but GROWTH across nearly all of its existence. There have been "dud" leagues with heavier rolloff, but overall numbers have consistently increased: all numbers.



And the reason why PoE 1 is not drawing the same numbers as PoE 2, the REAL REASON.....is simply because PoE 1 is an ancient game. It came out fully in 2013. It is incredibly hard to draw NEW audience to an incredibly old game. However, it is far FAR easier to draw a large audience to a new game. Especially in a "new" gaming environment that actually favors arpgs over other types of games, in a different way than 2013.

So many factors completely independent of actual gameplay are at work when talking about the audience of PoE 2.
Starting anew....with PoE 2
Dernière édition par cowmoo275#3095, le 27 sept. 2025 à 11:17:14
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cowmoo275#3095 a écrit :

Hahahahahahaha......no . No it wasn't. Ever. Not by anyone, even the diehard fans that lived and breathed PoE. THEY certainly thought it was the best game ever, but there was never any illusion that PoE was a polarizing game.

PoE has been known for its entire existence as a "niche" game wth a small audience relative to nearly every other title in the genre.

PoE 1 numbers need to be compared to ITSELF to gain a picture of its retention and success. PoE 1 numbers show nothing but GROWTH across nearly all of its existence. There have been "dud" leagues with heavier rolloff, but overall numbers have consistently increased: all numbers.



And the reason why PoE 1 is not drawing the same numbers as PoE 2, the REAL REASON.....is simply because PoE 1 is an ancient game. It came out fully in 2013. It is incredibly hard to draw NEW audience to an incredibly old game. However, it is far FAR easier to draw a large audience to a new game. Especially in a "new" gaming environment that actually favors arpgs over other types of games, in a different way than 2013.

So many factors completely independent of actual gameplay are at work when talking about the audience of PoE 2.


Cute cope, but wrong on most points. Except for the part where you mentioned diehards thinking it's the greatest thing since sliced bread... on that I can agree.

Also you contradict yourself.. Growth? Really? That's some terrible growth then if LE Could match it from the start and the most it can get is 4k-5k after an initial league launch.

The main reason PoE2 was much more popular so far was graphics and the promise of better combat... one piece is quickly falling already and we can see it in player drop-offs. I guess you could also say better player on-boarding but I highly doubt most people didn't play PoE1 just because it was too complicated....that's just PoE1 diehard cope to make themselves feel superior when most of them just copy other people's builds and think themselves smart lmao.
"Sigh"
Dernière édition par IonSugeRau1#1069, le 27 sept. 2025 à 12:49:08
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IonSugeRau1#1069 a écrit :
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Oinkaments#6390 a écrit :
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IonSugeRau1#1069 a écrit :


Best ARPG in existence, according to some.





Nice try, but that won't last if the direction keeps going towards PoE1. As you can see.



Again.. PoE1 was regarded as the best of the best but there it is.


PoE2 has the same type of player drop-off curve like PoE1... and that's no coincidence. Most of the underlying issues that PoE2 has are exactly derived from PoE1.

Not to mention that the only reason PoE2 was even able to reach those numbers was because of the things that made it different from PoE1... but if this trend of PoE1-fication continues.. it will get in the same place.


horse girl waifu gacha has 10x the player numbers of poe1/2
turn poe2 into a horse girl waifu gacha
popularity and player numbers is all that matters!
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And yet I find PoE 2 endgame just as stupidly convoluted and ovewhelming as PoE 1's, possibly even more.



This is very concerning -- Franky POE 2 is so simplistic I find the lack of depth actually disturbing for a "GGG game"

There is almost literally nothing to do, and because we get so powerful during the acts you can get to T17+ and not even change gear. For god sakes I took TWO characters to 92/93, both not wearing any gear past the acts -- not necessary.


And every single builds pick the only single option -- Crit multi and Crit Hit chance. That's what almost all builds focus on exclusively, on top of stacking +11 skill gem levels (5 on weapons, 3 on offhand, 3 on amulet)


The game is so simple you all could literally sleep walk through it. I can't fathom anybody being confused by something so simple.


I firmly believe OP just isn't trying, or doesn't like it enough to try. I don't see how it's possible to be confused by such a simplistic system :(
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Rakie1337#5746 a écrit :
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And yet I find PoE 2 endgame just as stupidly convoluted and ovewhelming as PoE 1's, possibly even more.



This is very concerning -- Franky POE 2 is so simplistic I find the lack of depth actually disturbing for a "GGG game"

There is almost literally nothing to do, and because we get so powerful during the acts you can get to T17+ and not even change gear. For god sakes I took TWO characters to 92/93, both not wearing any gear past the acts -- not necessary.


And every single builds pick the only single option -- Crit multi and Crit Hit chance. That's what almost all builds focus on exclusively, on top of stacking +11 skill gem levels (5 on weapons, 3 on offhand, 3 on amulet)


The game is so simple you all could literally sleep walk through it. I can't fathom anybody being confused by something so simple.


I firmly believe OP just isn't trying, or doesn't like it enough to try. I don't see how it's possible to be confused by such a simplistic system :(


Now THAT is an unusual amount of copium and gaslighting combined.

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