Chill! Temporal! Hinder! Maim! Enough!
" a player can have a fast build but play slow. i often stop, walk around the map to either loot/id or even look at something interesting. if i wont kill mobs but trigger slows i'm out of charges. but i wont argue against the 'you're playing the game wrong' take since there is a lot of such vibes coming form the devs themselves. I just think making already slow players even slower till they reach a certain threshold of clear speed is very odd design choice if intentional |
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Guys, no one here is saying there shouldn't be any slowdowns. If there's going to be a mod in this game that slows down the player, it should be expressed in a single word.
For example, the “chill effect” slows down the player. The player then thinks about how to be less affected by this effect and spends nodes accordingly. Just when they think it's sorted, they encounter another slowdown. What's that? “Temporal Chains” appear. This time, they spend nodes to counter it and think it's finally resolved. Then what happens? Another slowdown. “Hinder.” Naturally, the player gets angry and frustrated. They spend their nodes one last time to overcome this. Just when everything seems to be resolved: What's this? “Maim.” Enough! No one continues any further. Pick one and use it everywhere; we're done with this. But thousands of slowdown effects under different names are literally turning the game into something unenjoyable. |
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