Chill! Temporal! Hinder! Maim! Enough!
" That might be the most "skill issue" mentality I've read on this board. This thread already contains 20 ways to solve these problems, with Silver Charm being the most obvious. This literally is not an issue. Except, you're making it one because you'd rather take the time to complain than to fix your build. Ok, maybe GGG will read your feedback and change the game as you are requesting. You could wait and see if that happens, or take the advice. SSF Rise of the Abyssal Ice Strike Invoker, high survivability and fast clear speed. Deprioritize armor and resistances; prioritize crafting a weapon and faster start of ES recharge. Build is shown at level 47, end of Act 3. It tore through Act 3 like butter.
https://poe.ninja/poe2/pob/ba84 |
![]() |
" I don't like either that we have to jump through such hoops. Just my 2 cents to make it a little more bearable. Imho any "feature" that feels like a bug should never have made it into the game in the first place. Movement that feels like severe rubber banding from server issues or something wrong with your mouse/controller is such a "feature". Sometimes i think GGG designers forgot that a game first and foremost should feel good to play. |
![]() |
" You are just defending a bad design for no reason. Why do i have to make my build around a map modifier so the game does not feel terrible when the terrible part is completely artificial. Also silver charm DOES NOT work on temporal chains, which also lasts for alsmost 20 seconds Dernière édition par ON1ckS#6606, le 18 sept. 2025 à 08:04:28
|
![]() |
![]() | |
" You don't. You can just post on the forums about it and other people can mitigate slows via their build/gear, or just by pressing spacebar for curses, and play the game just fine. Freedom. |
![]() |
" Yeah posting on forum about a mechanic that feels terrible is definately a bad thing, its not like its the entire purpose of it. Im sure you are enjoying spending 15 nodes into mitigating slows but i dont. And that does not reedem the fact the chains and chilled ground are made the most common mods on purpose to counter fast paced builds, more then half of the maps you juice have it. |
![]() |
" Let the white knights defend the flaws in this game, player numbers and steam reviews are the main metrics that the devs care about, and that can't be built around lmao. Once a game's reputation is set, it's pretty hard to come back, see D4bad and the slog allegations here. |
![]() |
" No, I'm not specc'd into any mitigation besides some incidental curse effectiveness reduction. I press spacebar for curses. I was specc'd into chill reduction until I got a single modifier on my boots. Other than that I just run a thawing and silver charm. I know how to position myself in fights. I post the ways to work around it for other people. |
![]() |
" I dont understand why almost every post has these toxic "git gut" defenders of sometimes downright big flaws of the game, if they love it so much wouldnt they want it to be better? Like here, i dont think anyone would be sad if they toned down the slow potency on temporal chains and made chill ground build up like ignited one. Its so hard to suggest any changes because of this Dernière édition par ON1ckS#6606, le 18 sept. 2025 à 09:39:26
|
![]() |
" Again its all workarounds againts artificial problem. And you say "just press space bar" like visual clarity is always 100%. You cant avoid it every time and you will get cursed multiple time running the map. I play mortar cannon this league and i cant see the ground at all. Not everyone will have mitigation and not everyone can "just press git gut bar" to avoid it. But everyone for sure will have these mods on maps that feel bad every time you get it |
![]() |