Chill! Temporal! Hinder! Maim! Enough!
Hey, my opinion is as equally invalid as yours. There are challenges in a video game. I'd rather overcome them than complain. This one is trivial.
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" The game is worse if GGG removes difficulty. 0.3 is already too easy. Steam player numbers is not the business metric. The business metric is money brought in. That comes from supporter packs, which is more closely related to the number of hardcore players, not the number of casual players. SSF Rise of the Abyssal Ice Strike Invoker, high survivability and fast clear speed. Deprioritize armor and resistances; prioritize crafting a weapon and faster start of ES recharge. Build is shown at level 47, end of Act 3. It tore through Act 3 like butter.
https://poe.ninja/poe2/pob/ba84 |
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" I have my silver charm up 100% With a 1h warrior titan build Has nothing to do with meta Get a charm get duration on it Succeed Mash the clean
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" More to the point, Early Access is a project funding model; the primary goal of an EA release is to provide the studio with enough money to complete the development of the game - it's not focused on or overly concerned with sustained revenue generation or player acquisition. The money they made on the 0.1 release alone is more than enough to fund the remainder of the project. Any additional money they make in the meantime is just gravy and/or icing depending on what you're hungry for. As far as player population is concerned, again EA isn't really about having a massive population of active players. They want enough to keep testing the new features and getting feedback on progress, and they will tease the project a bit to potential future customers but at some point they are perfectly happy if some of those future customers don't actually experience the game in its current state because it is fundamentally an incomplete experience that lacks the polish it will have at 1.0. When 1.0 is in the hopper they will start doing a massive ad spend (which, again, they have plenty of money for) with the goal of bringing back everyone who tried the EA as well as a bunch of new players who were either aware of the project and waiting for the end of EA or are just totally new to PoE. ...six months after that if numbers are anemic then people can start talking about what that says for the health of the game or its potential future. The people who want to bicker over player numbers in Early Access are just wasting their time and none of their predictions about doom & gloom are relevant or valid. |
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" my point wasn't that its exclusive to deadeye, high clear speed can be achieved with warrior etc but clearly meta(deadeye this league) is king here- so the fastest class can bypass these 'slows' completely with 0 investment. |
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" You’d have to be insanely slow to have issues with silver charm not solving this To the point that it’s no longer the curse or chilled ground being the problem But the build being zdps. Your choice to build something like that not the games fault atp Mash the clean
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" you just cementing my point here. if this is so easy to bypass and only slow builds suffer the brunt of it, getting a slow on 'insanely slow' build? i mean is this mechanic to gate keep end-game content? rather odd imo |
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" Unless you get corrupted for extra speed/sockets, you are effectively running temporal chains by default each time. (skipping proper movement speed boots) |
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" Replace “slow build” with “incorrect” or “not invested” or “project test thing I am trying and won’t expect much” Again, the “what if” post you have going doesn’t really hold much weight, or have a strong enough argument. I’d love to see a single build that doesn’t just have perma silver charm up from passive mapping without going afk for several minutes “Slower builds” at the magnitude you are talking about is so far away from anything reasonable to play that, again, isn’t the games fault at that point. It’s whomever is doing that to themselves. Making a bunch of mistakes/trying something out that has no damage =/= “slow build” Again get a silver charm get duration succeed Mash the clean Dernière édition par Mashgesture#2912, le 18 sept. 2025 à 14:06:38
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