Chill! Temporal! Hinder! Maim! Enough!
We're running slowly! We're attacking slowly! Just as we're wondering how much slower we can possibly go with every step, something new pops up—and what is it? Of course, even more slowing down!
Last season, you admitted your mistake regarding “temporal chains” and released an update. But this season, the very thing you admitted was a mistake has come back. And as if that weren't enough, you've added extra slowdown for “chill” effect. There must be a fetishist among the developers who enjoys the slowdown effect. Enough! I've played for 3,000 hours and never come close to quitting like this. Dernière édition par delirtme#0056, le 17 sept. 2025 à 20:30:39 Dernier bump le 27 sept. 2025 à 06:52:24
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This is maybe half of the options you have available to address your concerns. I feel like you can take it from here.
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" address them 10% at a time, often selectively, in exchange for actually useful utilities/dmg/defences on classes that aren't current meta and therefore can't spare all that much... all of these were cranked because they made deadeye the meta, all of these make deadeye move like a regular character, all while when you play anything else time stops for you. i just started to log out and log back in when hit with temp chains, till i didn't log back in lol. |
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" lol u really? So all together gonna play as Pathfinder. Why? Cause she has a ascendancy passive which name is "Relentless Pursuit". Mate, your name really should be Einstein! If game developers are adding new factors that reduce movement effects in areas, they should give us extra passive tree points that can reduce these effects. But... - no extra passive points... - yes extra crowd control units... - more slow - more slow - more slow. Dernière édition par delirtme#0056, le 17 sept. 2025 à 21:39:44
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Silver charm
Youre welcome Mash the clean
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" Dude what the absolute fuck are you talking about? Not a single one of the nodes in that screenshot have anything to do with Deadeye. I'm Merc and Light on Your Feet and Crystallised Immunities are both adjacent to my build. I haven't been chilled, maimed, or hindered since I was like level 40. |
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" If players are complaining about slows, they should use the tools they've been given to mitigate that problem. They could invest their passive points, utilize charms, or pick affixes on their gear. But... - no...put all passive points in DPS - use ever equip affix for DPS - use all charms for rarity or something - run to the forums and complain Dernière édition par Kerchunk#7797, le 18 sept. 2025 à 00:10:19
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Curses are dodgeable, so it's just a skill issue.
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" i was referring to slows, sorry i thought it was pretty obvious. " ah yes you are correct, if ones kill speed and MS is high enough they can recharge charms fast enough to negate all of that. so deadeyes can ignore all of those [slows] with absolutely 0 investment. i grossly under estimated the meta advantage here |
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I've complained about chilled ground/temporal chains but now I have so many maps I can easily avoid them and still have too many maps to ever use. Plus there are nodes certain builds can take to mitigate it. I think it's just a layer of difficulty added for when you first start out. Something to overcome
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