Chill! Temporal! Hinder! Maim! Enough!

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Mashgesture#2912 a écrit :
Silver charm

Youre welcome






most based but true answer
i agree, not only potency of slows is too much, the chilled ground and chains are two most common effects on the maps i get, more then half of my maps have it. And people pointing to reduction on tree, like bruh, instead of going for utility nodes i need i have to to try to reduce slows that were put everywhere on purpose, and charm has 2 charges when the chilled ground covers half the map. Stop justifying bad desing and half measures you have to take to make it managable instead of doing what you want. Same like with rarity where you have to sacrafice power and utility for mandatory thing that absolutely can be removed from the game by devs
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Kerchunk#7797 a écrit :
This is maybe half of the options you have available to address your concerns. I feel like you can take it from here.



People don't actually use these passive you're just larping

There is no reason to take a single one of these when you can delete chilled ground maps or move out of temporal

Doesn't make either mechanic not dogshit tho
Dernière édition par Dopamine#8306, le 18 sept. 2025 à 04:13:40
Doesn't feel good to waste your passive nodes / character strength to mitigate and solve problems that shouldn't be in the game to start with. Many of these choices require heavy investment in the tree or wasted gear slots. Still better off throwing shitty waystones on the ground than bricking your character. Like putting a pink dress on your character and having a 10 passive point requirement to remove it. Not fun
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Dajinn08#2781 a écrit :
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Kerchunk#7797 a écrit :
This is maybe half of the options you have available to address your concerns. I feel like you can take it from here.



People don't actually use these passive you're just larping

There is no reason to take a single one of these when you can delete chilled ground maps or move out of temporal

Doesn't make either mechanic not dogshit tho

I don't think you understand what 'larping' means. El oh él.
I run temporal and chill maps with a pair of 2 socket Wanderlusts. Puts a small dent in my resists and ES but it's fine if i'm not running 6 mod T16 with a lot of delirium. Good for not having to throw away otherwise decent waystones for travel.
wanderlusts are a big hit to movement speed if you have 35% on your regular boots, as well as all the other stats you're forgoing to wear them. And are we really swapping out gear now for individual map encounters? What is this, Runescape?
Defenses are a waste. What an odd mentality. You don't need every DPS node to do all content.

A proper build isn't entirely at the whim of map mods or monster/boss damage.
A proper build has many defensive layers including CC mitigation.

Unfortunately in poe proper builds only exist in HC, which is not where the majority are.

That doesn't change the fact that building a glass cannon is a choice. Stubbornly refusing to build around obstacles doesn't mean those things shouldn't exist in game. As well just remove all defensive nodes with that logic.
Defenses are meant to be against monsters not against map modifiers. It's a stupid design space and a lot of players hate it. Solving for it means sacrificing gear slots or passives, which feels bad and unnecessary.

I've just been using rarity omens which i think prevents any of these shitty mods from showing up.. Not a fun problem to solve, in any event. Hopefully they get rid of it
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Glowie_Zigger#5018 a écrit :
Defenses are meant to be against monsters not against map modifiers.


That's very clearly not true or we wouldn't be having this conversation. GGG didn't invent environment hazads either, so it's not true in many games.

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