PoE 2 has lost over 80% of its players in 3 months.

This retention IS normal for PoE. Let's not compare it with TeSO, they're completely different games with different business strategies. Yes, low retention with spikes at league starts IS a business strategy. If TeSO devs were releasing a major expansion every 3-4 months they too could have adopted it.

It's also a new game, not a league. So of course a lot of players are discovering that they don't like it and it's not for them, and it's expected. Even then it has better retention then some poe1 leagues even though they were mostly played by loyal veterans.
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gX_kiD#0166 a écrit :
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JakkerONAIR#4902 a écrit :
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That Chris said that most ppl don't use Steam is not made up.


Until you provide a source, it absolutely is "made up". That's simply the rules of debate.

https://en.wikipedia.org/wiki/Burden_of_proof_(philosophy)


You probably think that you are important enough, so I spent again an hour searching interviews for something Chris said only to prove it to someone who doesn't know about it, but you are not.

Let's agree that we disagree, anyway.

How does it come that at the start of "Ultimatum" more ppl were in the "Frankfurt" queue than the player peak on Steam?
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But if you would try to say that 600.000 players peak on Steam is just a fraction of all playerbase now, I would laugh. Because it's a joke.


From what I rem GGG said that Steam is ~50% of their players.
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onetruelai#7327 a écrit :
This retention IS normal for PoE. Let's not compare it with TeSO, they're completely different games with different business strategies. Yes, low retention with spikes at league starts IS a business strategy. If TeSO devs were releasing a major expansion every 3-4 months they too could have adopted it.

It's also a new game, not a league. So of course a lot of players are discovering that they don't like it and it's not for them, and it's expected. Even then it has better retention then some poe1 leagues even though they were mostly played by loyal veterans.


A new POE1 league, i.e. new content, used to happen every 3 months.

This game was supposed to stay in early access for "at least 6 months", implying that there was a chance the remaining 50% of content could be added within those 6 months, if things go smoothly.

However, we are approaching 3 months since release in beginning of March, and we haven't seen one iota of content added to the game. No performance improvements, no new classes, no announcements of anything meaningful, and borderline zero communication from GGG on all channels. Add to that this POE1 fiasco where players were deliberately left in the dark to collect more money from them to finance the shiny new thing.

If someone can look at all of this, and not see it for the absolute dumpster fire it currently is, I'm thoroughly impressed by their skill to seamlessly enter an alternate reality.
Dernière édition par gX_kiD#0166, le 15 févr. 2025 07:47:10
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JakkerONAIR#4902 a écrit :
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gX_kiD#0166 a écrit :
"
JakkerONAIR#4902 a écrit :
[

That Chris said that most ppl don't use Steam is not made up.


Until you provide a source, it absolutely is "made up". That's simply the rules of debate.

https://en.wikipedia.org/wiki/Burden_of_proof_(philosophy)


You probably think that you are important enough, so I spent again an hour searching interviews for something Chris said only to prove it to someone who doesn't know about it, but you are not.

Let's agree that we disagree, anyway.

How does it come that at the start of "Ultimatum" more ppl were in the "Frankfurt" queue than the player peak on Steam?


No, we do not disagree. And I'm not important at all.

The fact remains that you simply fabricated a statement, and that is objectively true until proven otherwise.
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gX_kiD#0166 a écrit :
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JakkerONAIR#4902 a écrit :
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gX_kiD#0166 a écrit :


Until you provide a source, it absolutely is "made up". That's simply the rules of debate.

https://en.wikipedia.org/wiki/Burden_of_proof_(philosophy)


You probably think that you are important enough, so I spent again an hour searching interviews for something Chris said only to prove it to someone who doesn't know about it, but you are not.

Let's agree that we disagree, anyway.

How does it come that at the start of "Ultimatum" more ppl were in the "Frankfurt" queue than the player peak on Steam?


No, we do not disagree. And I'm not important at all.

The fact remains that you simply fabricated a statement, and that is objectively true until proven otherwise.


You don't understand... I disagree with you that I have to waste hours of my life searching something because you want me to search it.

I have better things to do, see ya.
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JakkerONAIR#4902 a écrit :


You don't understand... I disagree with you that I have to waste hours of my life searching something because you want me to search it.

I have better things to do, see ya.


I don't want anything from you, really. I'm perfectly aware that your statement was completely made up.

I just presented you with the rules of debate, so maybe in the future you have a better understanding for referencing facts vs. opinions in discussions.
People are not going to stay for a bad economy and drops. If the dopamine not hitting neither is the player.
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Azimuthus#1135 a écrit :
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But if you would try to say that 600.000 players peak on Steam is just a fraction of all playerbase now, I would laugh. Because it's a joke.


From what I rem GGG said that Steam is ~50% of their players.

So, if it is true the game was gigapopular. Then they neglecting it's popularity letting it to lose numbers. Which assumes they are happy with 10k stable playerbase, because their buseness model is such or whatever.
I mean that's what we can see right now. And thats heartbreaking.

The business model is the matter, the game design is the latter.
We were promised new experience after all. And the only new experience we've got was different experience bar.
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JEE_ZUZ#0982 a écrit :
Then they neglecting it's popularity letting it to lose numbers.


No company would deliberately neglect a product that has reached even more people than previous products.

All of this reeks of GGG having bitten off way more than they could chew, and from support to the dev team, I'd assume they're simply completely overwhelmed at this point, slowly realizing that their vision doesn't align at all with the resources available to them.

What they DO neglect however, is a basic level of transparency and communication.

They seem to think that simply ignoring customers will help making the problems go away, when in reality that's how you exacerbate them.


People have shown a tremendous amount of faith and patience in GGG, and they're currently flushing all that good will down the drain.

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