PoE 2 has lost over 80% of its players in 3 months.

we're not going to really know how the player counts shake out until we see the numbers around the next EA league and how sticky it is wrt to retention.

the fact this game hits 100k daily on steam is REALLY good but i do wonder what percentage of that is RMT bots.
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Doomhammer5#4010 a écrit :
we're not going to really know how the player counts shake out until we see the numbers around the next EA league and how sticky it is wrt to retention.

the fact this game hits 100k daily on steam is REALLY good but i do wonder what percentage of that is RMT bots.


Rmt bots exist in PoE1 and most trade based live service games, difference is PoE2 has a high entry fee, GGG actively bans bots, game runs a prudent Anti-Cheat system.

Total bot count would not be less than 500 across the sphere.
Also, why would RMT bots go through the Steam client? It would be much easier to spin up dozens/hundreds of bots on standalone instead of making a Steam account for each one too. I think the "it's all bots" argument when looking at the Steam charts doesn't hold water.
You know what they say..."You're out of luck until you've gone duck!"
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Climet#7103 a écrit :
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_rt_#4636 a écrit :
When I see a 50% retention on PoE 2 and compare it to PoE 1's 30-50% around 2015 and 2016, IMO PoE 2 has a worse retention than old PoE 1 in a deeper comparison.


Shifting goalpost strategy is amazing. PoE1 was a obscure niche game, that most didn't know about, played by die hard fans, with an endgame worse than current PoE2.

Not to mention the max concurrent player counts was like 10-20 times lower.

Even then, I doubt that's true.


I just edited it, I evaluated it wrong.
I mistakenly remembered PoE 2 for having 50% player retention in 2 months, but that was actually 1 month in only.

So most of PoE 1's leagues between 2015 and 2017 were better than PoE 2's retention (ascendancies were released in early 2016, by the way).

The other funny thing is that, according to you, PoE 1 now is so much better than before, but in 7 years it went from 50k+ peak players to 150k+ at league start (good), except 2 months in it went from 15-20k players to.... wait for it... 15-30k players.
Not to mention the 15-25% drop literally 2 days into new leagues now (Friday release vs. Sunday peak)

The other funny thing is you thinking 50k+ peak players on new leagues is an "obscure niche game" played by die hard fans...

I said and I repeat: GGG realized a balanced game with good player retention doesn't necessarily mean good revenue. They changed their strategy around 2019 and it shows on the playerbase graphs: higher peaks at league start with way worse retention (percentage-wise)
Dernière édition par _rt_#4636, le 14 févr. 2025 15:00:37
It's normal for steam trend games to lose that much. It's not normal for an established IP.

To be honest some things in the game feel purposefully bad. GGG makes mistakes but not on the level they've done with PoE2. I feel the whole thing was a Kickstarter. I don't think they ever wanted that high of a playerbase because they pick their audience and cater to those players.

That's what went wrong with PoE1. They swapped back and forth trying to make different groups happy and just scuffed the game up royally.
"Never trust floating women." -Officer Kirac
Everyone is going to come back when new content is released and the economy is reset. Hence making these blackmail posts obsolete
FR though, this is the normal cycle for all ARPG titles.

Game / season / patch release -> lots of players -> players gradually get what they want out of it and go away over time -> repeat
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_rt_#4636 a écrit :
I just edited it, I evaluated it wrong.
I mistakenly remembered PoE 2 for having 50% player retention in 2 months, but that was actually 1 month in only.

So most of PoE 1's leagues between 2015 and 2017 were better than PoE 2's retention (ascendancies were released in early 2016, by the way).

The other funny thing is that, according to you, PoE 1 now is so much better than before, but in 7 years it went from 50k+ peak players to 150k+ at league start (good), except 2 months in it went from 15-20k players to.... wait for it... 15-30k players.
Not to mention the 15-25% drop literally 2 days into new leagues now (Friday release vs. Sunday peak)

The other funny thing is you thinking 50k+ peak players on new leagues is an "obscure niche game" played by die hard fans...

I said and I repeat: GGG realized a balanced game with good player retention doesn't necessarily mean good revenue. They changed their strategy around 2019 and it shows on the playerbase graphs: higher peaks at league start with way worse retention (percentage-wise)[/span]


It doesn't work like that, though. How is that so hard to understand??

Why are you comparing a literal 10 year old league to one which just released into EA?? PoE2 has like 5% of the content of Path of Exile 1, even when comparing to 2017 leagues, it doesn't simply compare, plus the scenario in 2015-17s was much different than now, Path of Exile 2 has had significantly higher retention rates than the most successful Path of Exile 1 league:

Path of Exile 2 - 1 month retention and 2 month retention: 44.29% and 25.25%

Path of Exile 1 last league(and also the best league) 3.25 Settlers - 1 month retention and 2 month retention: 36.9% and 13%

[Important Note: The 31th day for Path of Exile 2 was in the middle of the week - 8th Jan, Wednesday, but almost all Path of Exile 1 leagues tend to have their 31th day as Sunday(intentionally done by GGG)]

The earlier leagues(2015-17) also seem to have high retentions is because they have a very low base players, that is what I meant by "die hard fans", for example the Ascendancy(aka 2.2.0 Parandus) league you mentioned had 21,312 players total on day 30, and 9,602 players on day 60, this indicates a very low influx of new players, and the leagues in these periods are mostly composed of core players, aka "die hard fans", they keep playing the game like streamers do, as its their go to main game.

This is not the case with modern games, and both Path of Exile 1 and 2. We have a lot of new players, and even core players move on to other games when they finish whatever their goal was on that league.

GGG has been doing the league system since Breach, 2016, when the started to move away from 'pipeline' and to focusing on singular leagues. This is 3 years and 5 leagues before 2019.
Dernière édition par Climet#7103, le 14 févr. 2025 16:03:31
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I don't think they ever wanted that high of a playerbase because they pick their audience and cater to those players.


They wanted high playerbase. The whole idea of POE2 with new combat was to attract new people. And then - somehow - retain part of them with leagues while keeping POE1 mechanics, balance, items in every aspect. And perhaps they will succeed in that for some extent. Right now it looks like POE2 is just a big advertisement for reskinned POE1.
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Climet#7103 a écrit :
It doesn't work like that, though. How is that so hard to understand??

Why are you comparing a literal 10 year old league to one which just released into EA?? PoE2 has like 5% of the content of Path of Exile 1, even when comparing to 2017 leagues, it doesn't simply compare, plus the scenario in 2015-17s was much different than now, Path of Exile 2 has had significantly higher retention rates than the most successful Path of Exile 1 league:

Path of Exile 2 - 1 month retention and 2 month retention: 44.29% and 25.25%

Path of Exile 1 last league(and also the best league) 3.25 Settlers - 1 month retention and 2 month retention: 36.9% and 13%

[Important Note: The 31th day for Path of Exile 2 was in the middle of the week - 8th Jan, Wednesday, but almost all Path of Exile 1 leagues tend to have their 31th day as Sunday(intentionally done by GGG)]

The earlier leagues(2015-17) also seem to have high retentions is because they have a very low base players, that is what I meant by "die hard fans", for example the Ascendancy(aka 2.2.0 Parandus) league you mentioned had 21,312 players total on day 30, and 9,602 players on day 60, this indicates a very low influx of new players, and the leagues in these periods are mostly composed of core players, aka "die hard fans", they keep playing the game like streamers do, as its their go to main game.

This is not the case with modern games, and both Path of Exile 1 and 2. We have a lot of new players, and even core players move on to other games when they finish whatever their goal was on that league.

GGG has been doing the league system since Breach, 2016, when the started to move away from 'pipeline' and to focusing on singular leagues. This is 3 years and 5 leagues before 2019.


Arguing with you will go nowhere...

Sure, PoE 2's retention is better... 25% is greater than 30%+

Sure, PoE 1 was a niche game in 2017

Sure, bringing in 100k+ added peak players on league launches with near-zero added players playing deeper into the league doesn't mean anything about the game's quality

Sure, 30-50k+ players has no statistical significance and any comparison is meaningless because at that time the game was minuscule and only played by hard dedicated fans of GGG

Sure it's unfair to compare the retention of a 2-3 year old game from an indie developer not adding a ton of content with a brand new game developed by the same company with 10+ years of experience in the genre and much more money to spend

The world is yours. I'm just living in it...

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