PoE 2 has lost over 80% of its players in 3 months.

Can ppl stop pls?

First of all, regarding the actual player base of PoE1 and PoE2 - the steam numbers are only a safe indicator of... well, how many play on Steam atm, but these numbers do not even represent the slightest how many ppl are playing.

Secondly, this drop is totally normal for PoE. No matter the league, in recent years, the numbers on Steam always dropped this low after 2 months.
Now, if you consider that PoE2 has less content to do compared to PoE1 - the numbers are not something ppl should be concerned about.

Here is an overview of the population (Steam) of PoE1:
https://poedb.tw/us/League#ConcurrentPlayers
There you can see the pattern.

Furthermore, we know that only a fraction of the player base uses Steam. We don't have official numbers that show us how many are actually playing, BUT there are sides that use at least some tools to estimate it and there the population looks really healthy, especially at this point.

Being frustrated about whatever is ok, but stop making up things and connecting stuff that is not connected - at least not to that doomer degree.
"
JakkerONAIR#4902 a écrit :
First of all, regarding the actual player base of PoE1 and PoE2 - the steam numbers are only a safe indicator of... well, how many play on Steam atm, but these numbers do not even represent the slightest how many ppl are playing.


It's not a matter of how many, just player retention as a percentage and a comparison between far past and last 2-4 years (all on the same platform) to evaluate the game's progression.

Again: this strategy is probably optimal for GGG's revenue generation strategy, which is a shame for the game's quality but very good for GGG's/Tencent's wallets.
"
JakkerONAIR#4902 a écrit :


Furthermore, we know that only a fraction of the player base uses Steam.


How do you "know" that? Where is any evidence or indication for that? And please stop talking in this highly manipulative "we" just to inflate your take. You're one person. With one opinion. As am I.

You used a lot of words to dismantle very legitimate criticism, but you ended up virtually saying nothing.

To claim that the Steam player base is only "a fraction" when we're talking about the biggest pc game distribution platform is a wild display of mental gymnastics.
Dernière édition par gX_kiD#0166, le 15 févr. 2025 01:04:08
Poe (1 and eventually 2) has a 3 month cycle (excluding rare cases such as the current 3,25 due to poe2 development etc).
PoE1 has struggled with retention beyond 1 month due to the more familiar players being done with the content of that league by then.
Poe2 isn’t even in a league yet but their (GGG) objective has to be to extend this duration as best they can.
With the current content this is impossible (but has been slightly skewed by novelty value), in time as the core game develops during EA people will pop back in to replay the new additions to the core game until GGG feels it is ready. At that point we will start seeing properly leagues which will bring back fans each cycle.
How well it will draw them in and for how long each league only time will tell.
The poe2 game is in a far far better shape than poe1 was at this phase, but ofc GGG have 10 years of experience in their game to have achieved that and it will only get better (for those that like it).
(ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
"
Can ppl stop pls?

First of all, regarding the actual player base of PoE1 and PoE2 - the steam numbers are only a safe indicator of... well, how many play on Steam atm, but these numbers do not even represent the slightest how many ppl are playing.

Secondly, this drop is totally normal for PoE. No matter the league, in recent years, the numbers on Steam always dropped this low after 2 months.
Now, if you consider that PoE2 has less content to do compared to PoE1 - the numbers are not something ppl should be concerned about.

Here is an overview of the population (Steam) of PoE1:
https://poedb.tw/us/League#ConcurrentPlayers
There you can see the pattern.

Furthermore, we know that only a fraction of the player base uses Steam. We don't have official numbers that show us how many are actually playing, BUT there are sides that use at least some tools to estimate it and there the population looks really healthy, especially at this point.

Being frustrated about whatever is ok, but stop making up things and connecting stuff that is not connected - at least not to that doomer degree.


"
JudaBenHur#0583 a écrit :




Whats worse is they are spending so much time trying to keep players of their free game happy, they are ignoring the game everyone paid for. Thats just bad management strategy and will annoy a hell of a lot of people. Its aggravating when a company say they want their EA game that costs 25 quid to only be in EA for 6 months to a year, and 3 months in we have nothing new added, meanwhile they announce a big event that looks like it took a ton of work, for their 11 year old game that nobody paid for. Its an awful strategy and I do agree with you OP, they will pay for that as people dont like being fed PR nonsense and then ignored. I think PoE2 is an incredible game, but these guys are being managed in such a poor way they havent capitalised on the momentum they had at the start. It puts people off playing the game in the future when the company behind it are untrustworthy, kind of taints the product. They're silly really, PoE2 could have been a behemoth had they used a better strategy. They are clearly too worried about upsetting PoE1 players, to the point where I dont actually understand why they bothered making a sequel in the first place.
relax boys, we will be back to 500k or even more after the economy reset, my drive to play survived 1st economy ruining run of breachers and other stupid stuff because i wasnt there yet but tempolaris duping and 1 shot builds taking over the game made me play 1 map a day at best, ill and prob most of player be back when we got a fresh start with fixed diversity, in 0.2 we trust
"
Timbo Zero#8289 a écrit :
Poe (1 and eventually 2) has a 3 month cycle (excluding rare cases such as the current 3,25 due to poe2 development etc).
PoE1 has struggled with retention beyond 1 month due to the more familiar players being done with the content of that league by then.


This belief is wild.
To even consider the possibility that there are 70k players on Steam alone and that 50-75% of the playerbase can tackle the whole content and get all challenge rewards in a month.

This type of player fall off is not normal for a good live service game.

This game has enough content to have a decent player retention for quite a lot of time when you consider challenges and the amount of available skills and ascendanccies.

But the reality is that it is not designed for that. This game is designed to tickle our reward systems with loot fountains and gambling in every mechanic.
And it's not rocket science that it works. Just look at how much money casinos make despite all the knowledge about how bad real-life gambling is and that the odds are literally against you by design
"
Freeman76#6218 a écrit :
Whats worse is they are spending so much time trying to keep players of their free game happy, they are ignoring the game everyone paid for. Thats just bad management strategy and will annoy a hell of a lot of people. Its aggravating when a company say they want their EA game that costs 25 quid to only be in EA for 6 months to a year, and 3 months in we have nothing new added, meanwhile they announce a big event that looks like it took a ton of work, for their 11 year old game that nobody paid for. Its an awful strategy and I do agree with you OP, they will pay for that as people don`t like being fed PR nonsense and then ignored. I think PoE2 is an incredible game, but these guys are being managed in such a poor way they haven`t capitalise on the momentum they had at the start. It puts people off playing the game in the future when the company behind it are untrustworthy, kind of taints the product. They're silly really, PoE2 could have been a behemoth had they used a better strategy. They are clearly too worried about upsetting PoE1 players, to the point where I don`t actually understand why they bothered making a sequel in the first place.


To me, what i feel concerned about, is why do they even bother to start EA and subsequentially take a 3 weeks vacation right at the highest peak (So far hopefully) of their game. People expressed concern and sought answer right there and then and there was radio silence from GGG. What we should look into is how many players we did lose in those 3 weeks of poor management, if any at all. And i don`t speak from the doom prospective, but factual one. It would have been wise to launch the game in January, full force, ready to kick ass and make PoE 2 the best and most consistence experience ever.

On another take, they had and have a ``duty`` and obligation towards PoE1 players since they broke their promise to them, as the first Exile settlers, thus why they hurry to release some events for them as well . Yet this does not justify a minimal communication for us PoE 2 players and our future. I strongly wish to see them communication more. Few strings of words every week or two on what is currently going doesn`t take that much time i suppose.
Dernière édition par HeartBeat#6967, le 15 févr. 2025 05:22:44

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