Dear GGG
Or i guess i should address Jonathan Rogers directly cause from everything I've seen he's the only one that really wants that. correct me if I'm wrong.
Look bro, im 36. i have 2 jobs. i live in texas (god help me) if you want to do a one death thing, just make a ruthless mode for Poe2. It's not that complicated, but for now. you serious? trickling attempts on some bosses? why? its not even a consistent system and that in itself is annoying. I seriously quit after i did the first trail of the 4th ascendancy just to prove to myself i could do it, i just don't want to, not like this. i don't have time to no life games anymore. please meet us in the middle here, most of us don't like that style of game play anyawys. that's usually reserved for the zizarans and kripps and from their videos they don't really like it either so, why are you upsetting so many people with what feels like a stubborn choice? i feel like we're expecting Poe2. not a new game from Jonathan rogers with the name Path of exile on it. thats how it feels to me at least. not sure if that's a fair assessment but that's really how i feel about it. like all the changes just for the sake of changes in the end game feels so un GGG to me, and the campaign feels very path of exile. just sayian.
Think about it.
|
Posté parLinkefer#6630le 4 févr. 2025 14:05:43
|
"
Maybe allow 1-6 portal but tis your choice and taking less portal allow more drop quantity and quality?
so we still have risk vs reward btu it is in the player hand.?
That strikes me as only further incentivizing screen nuking meta builds and glass cannons that kill everything before they are in any risk. The balance has to be fair and sensible, the only way for such balance to work is if I could zoom zoom kill everything in the game's equivalent of a square mile just by holding down a button as a melee much like some ranged builds do now. There's just not good enough reason over the many drawbacks of such a punitive penalty as we have now to keep it as is or "fix" it by making economic disparity between players that much worse just because some play meta builds or with a party that hard caps magic find.
Dernière édition par CPTBRUMBL3Z#3146, le 4 févr. 2025 14:10:11
|
|
"
Look bro, im 36. i have 2 jobs. i live in texas (god help me) if you want to do a one death thing, just make a ruthless mode for Poe2.
Sounds like you don't have the free time for games that take up a lot of free time. You should go complain on every MMO, CRPG, and Minecraft forum. The world needs to know.
|
|
"
"
Maybe allow 1-6 portal but tis your choice and taking less portal allow more drop quantity and quality?
so we still have risk vs reward btu it is in the player hand.?
That strikes me as only further incentivizing screen nuking meta builds and glass cannons that kill everything before they are in any risk. The balance has to be fair and sensible, the only way for such balance to work is if I could zoom zoom kill everything in the game's equivalent of a square mile just by holding down a button as a melee much like some ranged builds do now. There's just not good enough reason over the many drawbacks of such a punitive penalty as we have now to keep it as is or "fix" it by making economic disparity between players that much worse just because some play meta builds or with a party that hard caps magic find.
So let's have the Hardcore league, the Softcore league, the Easy league with no death penalties, and the Baby league with no possible death. That would be genius and everybody would be happy and enjoy the game. Right? Any argument for or against ?
|
Posté pardwqrf#0717le 4 févr. 2025 14:22:18
|
Hi Exiles,
Please keep in mind the forums are for civil, constructive discussion of the game, and avoid personally attacking or antagonising one another as it breaches our rules.
Need help with something? Feel free to email us: support@grindinggear.com
|
Posté parVash_GGGle 4 févr. 2025 14:23:12Grinding Gear Games
|
"
Why are you against it ? What ARGUMENTS do you have against it ?
"
- Softcore league has certain expectations.
Death should be meaningful (lose something, like exp) but you shouldn't be losing too much. Softcore should NOT be losing loot, map mechs, AND waystone on top of the already significant experience loss. I'm not aware of a single game THIS punitive that isn't by design a rogue-like/lite with baked in hardcore mechanics. PoE's classic inspiration of D2 dropped your body and gold. Many like games since have had little to any death penalties beyond time spent. Last Epoch only costs you the bonus reward for a Monolith node, or time to build up another attempt for the Monolith or Shade boss. The extremely punitive death penalty in PoE2 goes against expectations of a softcore league. Nobody signed up for this.
- The stress of survival feels too close to Hardcore
As mentioned, Softcore has certain expectations. Dying is never desirable, even if all you ultimately lose is time to return and reattempt. Some people like the thrill of that threat, but I gave up on hardcore ages ago because I no longer want to risk the loss in time investment and got tired of too many one-shots in the likes of PoE1 or bullshit moments in any number of other like ARPGs. The stress of one bad move or one bullshit moment is too damn much. I want to play for fun, not for threat, and softcore is a threat. It makes it a chore and more frustrating than it should be thanks to the threat of losing my entire map (plus all loot, mechanics, and the waystone on top of the already significant exp loss for rate of gain at 90+).
- Dying and losing your map is intensely demotivating and demoralizing.
This is made even worse by the game's current abhorrent state of balance, especially for Armor/Life as I only have a warrior in maps right now. When you can run dozens of maps at the more or less same level of juicing and suddenly get one shot by a rare, or a normal attack from a boss that ignores dodge (or hell, a bug, like the Forge boss's sword not blocking the inferno's damage once no matter where I stood), or any number of bullshit moments beyond your control in the hectic nature of this game's game play, it feels all that much worse losing so much.
- Losing the entire map creates significant risk of a Negative Feedback Loop
Map sustain droughts happen. I've had times where I was juicing 300+% around T9 or 10 and would get next to no waystones, and they'd never be above 4 or 5. Knowing what my build can more or less handle, it also means certain map mods brick the waystone before I can even use it (I miss Scouring and Alteration orbs SO friggen much because of this, such a weird choice to remove them entirely rather than making them rare), further negatively impacting map sustain. If I then die once or twice--my fault or otherwise--I could risk going back many tiers worth of maps, which any further drought will only then make even worse. It feels horrible losing map sustain for the tier you're able to reliably clear. This reason alone should be all GGG should need to bring back 6-attempt maps, or at least return to the drawing board and find a sensible compromise (Hell, I'd be fine with 3 attempts as a compromise, so long as I can then town portal as much as I want (just prevent use of TP during boss encounters if that could pose a problem)).
|
|
"
- The stress of survival feels too close to Hardcore
Uh, I think that's an exageration. In HC, you literally lose everything. Your character, the whole time you have invested in it and his equipment. You literally have to start over.
In SC? You lose some exp and a map. That's it. You may lose 4 hours of exp grinding, but you don't lose 80 hours invested in the character. You still have your equipment and can just keep playing.
Dernière édition par AceNightfire#0980, le 4 févr. 2025 14:31:40
|
|
"
"
- The stress of survival feels too close to Hardcore
Uh, I think that's an exageration. In HC, you literally lose everything. Your character, the whole time you have invested in it and his equipment. You literally have to start over.
In SC? You lose some exp and a map. That's it. You may lose 4 hours of exp grinding, but you don't lose 80 hours invested in the character. You still have your equipment and can just keep playing.
Doesn't mean the stress of death doesn't feel comparable. At least with hardcore, I'd've made that choice to experience a punitive death penalty. I picked Softcore for a reason as did many thousands of other players.
|
|
"
"
"
- The stress of survival feels too close to Hardcore
Uh, I think that's an exageration. In HC, you literally lose everything. Your character, the whole time you have invested in it and his equipment. You literally have to start over.
In SC? You lose some exp and a map. That's it. You may lose 4 hours of exp grinding, but you don't lose 80 hours invested in the character. You still have your equipment and can just keep playing.
Doesn't mean the stress of death doesn't feel comparable. At least with hardcore, I'd've made that choice to experience a punitive death penalty. I picked Softcore for a reason as did many thousands of other players.
You: Gets poked lightly in the chest
Also you: THAT HURT LIKE A GUNSHOT WOUND
Also you: *never been shot*
(never completed merc lab in HC is what I'm getting at btw, how can something definitely feel like a thing you've never experienced?)
Dernière édition par Redthorne82#3177, le 4 févr. 2025 14:41:24
|
|
"
I'm not aware of a single game THIS punitive that isn't by design a rogue-like/lite with baked in hardcore mechanics.
Have you heard of Minecraft ? It's a game for children, and if you die, which can happen in a one shot in many ways, you drop down all your stuff, and all your XP. And if you play in two high level maps, you may lose them definitely.
That's the case for years. Children survive those loss and don't try to change the parameters. And there is also a Hardcore mode with definitive death and a Creative mode where you can't die.
What about leaving the Softcore as it is and have a Baby league where you just can't die ? It would be fun. No need to change Softcore. With no Death in Baby league, you can't lose XP and can't lose your map, tablets. A lot of players will surely play it as it will be a chill experience. Leave the meaningful death for those standard and hardcore players.
|
Posté pardwqrf#0717le 4 févr. 2025 14:44:52
|