One-attempt Maps are a massive middle finger, PLEASE change it
" All good reasons. I would like to add that having one death maps removes the ability to adjust your setup and go back again. Reason being that maps and their mobs are RNG. So if you were to die to a specific mob or combination of mobs in a map node, then putting in a new waystone etc gives you a new set of mobs. In POE1, when you encountered a mob combo that killed you, you could change some gear around, rings, amulets, etc and maybe switch to different armour with different focus. And then hop back in and try again. i.e. you adjust your setup for the specific mobs. Can't do that in POE2. Next time you open the map again, different set of mobs and mods and so on. |
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" hahahahahahaha, no way. There isn't a single PoE 1 player that did this. Good try. If there was such a perfect unlucky roll of a monster, there was NOTHING you could do to "switch things around" and suddenly be able to beat it. What an ignorant post. Starting anew....with PoE 2 Dernière édition par cowmoo275#3095, le 8 févr. 2025 09:37:09
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" I did. Often swapping out certain items to adjust. Swapped out flasks with different effects. Rings with different resists. Changed belts. Changed gems a few times. Just because you've never thought of it, doesn't mean that nobody else does it. |
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^there isn't a single situation where that is true. If you were swapping items to get a meaningful change in your build.....then your build was awful and unfinished with ANY of your gear sets. The fact that you just said "rings with different resistances" proves my point. It is common knowledge that by Act 6 in PoE 1, you have capped resistances. You shouldn't ever be running around without capped resistances that you need to "change".
Not only that but it is damn near impossible for ANY build, even the very best build creators, to make two different skills deal enough damage to even tackle an "impossible" rare in the first place. No one in the game can just "swap gems around" and suddenly be able to kill something that was nigh unkillable to their "main" skill. You weren't playing PoE 1 correctly lol. That is one of the craziest PoE 1 gameplay descriptions I have ever heard on these forums.....gear swaps for specific rares on death. That's like something said by someone who has barely played any PoE 1 beyond white maps. makes complete sense why you are posting in this thread. Starting anew....with PoE 2 Dernière édition par cowmoo275#3095, le 8 févr. 2025 09:48:26
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" Sometimes swapping out and lowering resists in favour of other stats. Useful when you know that there's not a specific element damage in a certain map instance. Swapping out belts different unique ones that interact with different gem setups. Again. Just because you lack the imagination to swap out gear for a specific fight, doesn't mean it's not possible or an invalid tactic. |
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" Okay buddy. Since you are the only one in the history of PoE that has ever swapped gear based on a rare monster, I can totally understand why you think the one portal is too punishing. It's not about "imagination", its about you running around with a bad build and bad gear. The point of making a proper build is not relying on imagination AFTER you die: its about making a complete build BEFORE you die. I'm glad the one portal system is FINALLY teaching you how to make a proper build. Starting anew....with PoE 2 Dernière édition par cowmoo275#3095, le 8 févr. 2025 09:51:32
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" You don't lower resists. Ever. At least not in any game play I've watched. Imagination has nothing to do with this. There's a reason Path of Building is seen as mandatory by players (and hated by GGG). |
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"Thing is, this is also not a good thing for the game. Make it too punishing and all you have left is tiny 'hardcore' minority that can't sustain a live service game. You want to allow players some leeway, chasing off the bigger customer base is how you get shutdown. |
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" Disagree. It is not too punishing at all. You have unlimited waystones. Dying and losing a singular waystone is not a major punishment. You just run another. As you get higher and higher up, you die and lose less and less. Natural progression of character building. You can STILL learn all the lessons you want to learn, even within this system. Not within the same map, but across many maps. "Bigger customers" aren't being chased away. The whales of whales are absolutely loving it. Can't think of a single major streamer that has brought up the 1 death as a problem worthy of quitting the game, or even a problem at all. Ever ask why that is? Could it be because they....are more experienced and die less? Or understand that dying and losing a map's worth of items is pretty much nothing in the grand scheme of playing the game? Does it really take that special of a player to recognize that? We aren't playing HC.....losing a map isn't anywhere NEAR losing an entire character. And yet folks who complain about this are constantly comparing this to "hardcore". That is answer enough how ridiculous these arguments are. it's just a small collection of people who continue to play much like the guy above, lowering his resistances and swapping gear regularly, and wondering why they die and raging at the GAME rather than fixing the problems themselves. And so few people even attempt to "plan" for rng within their builds and map rolling. It's always, ALWAYS the game's fault. Starting anew....with PoE 2 Dernière édition par cowmoo275#3095, le 8 févr. 2025 10:02:07
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" The one attempt mechanic is not punishing. It's an impediment to learning and it slows down improvement. Especially in the cases where players are not following a META build from POE creators. Additionally you seem to be the only one who claims that they have never made a build change/gear change on death. You play like that in POE1? Somewhere in the maps you die. Could be T1 could be T17. End up back in your Hideout. You then say that you jump straight back in again? Don't pause to think. OK what killed me and how do I stop that happening and make an adjustment and try again? So how many characters have you played in POE1 that have never died ever or that you have never had to make any changes to after dying? If you say none, you are not credible. How then did you arrive at your "proper build" without the iterative steps of observation, input, response and feedback? You did that years ago? Sure. Years ago and in that learning phase, there were multiple attempts available to you to try things. To learn. To improve. Now you can sit in your petard and pull up the ladder and say declare that you've ALWAYS known this and you NEVER needed multiple attempts over years of play, to get to where you are. Which is what you're saying now and you're not sounding credible as a result of it. Dernière édition par EffKayZA#1861, le 8 févr. 2025 10:11:59
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