Chaos recipe nerf only fixed a symptom

"
Baron01 a écrit :
In fact, when people with great knowledge of the game must resort to these kind of things, it alone tells you that the situation is quite dire.

There need to be better way to get enough currency to use maps.


This.
placeholder for creative sig
"
ej25i a écrit :
"
gh0un a écrit :
"
asdf2000 a écrit :
the problem is not currency drop rate, it's map drop rate.


If the map drop rate is increased, do you think high level characters would stop doing what i wrote in the OP?
No they wouldnt, i wouldnt anyways.
Increased map drop rate + more currency to put into it = more high level maps.

The problem is high lvl content doesnt drop anything unless you 6 man party it with dummies.


Lol. Or you could find some friends??

/thread
Cant believe youve written this huge essay about shitty solo drop rates and never considered playing with ACTUAL people.


Cant believe you havent understood the problem at all and wrote that shit down.
What makes you think im not playing with people?
What makes you think that all of us aren´t dummy farming separately, and then put together those currencies for maximum efficiency?
6 people farming in a party, have much less loot than 6 people all dummy farming separately with 36 accounts.

If we are out of currency to roll high level maps with, we all farm separately with dummy accounts.
Instead of getting 350% loot, we get 6 times 350% loot in the same amount of time.
I probably just blew your mind with that concept, but hey thats how it goes.

Neither farming in a party, nor farming solo yields good results.
The only good way to farm currency outside of maps in an efficient manner, is to solo it with 5 alt accounts.
This concept sucks, but the terrible currency drop rate and the huge usage of currency on high level maps makes this a necessity.

I want a fix to the actual problem, not a bandaid fix that only fixes one of many symptoms that actually does more harm than good to the game (lower lvl players cant use the recipe anymore, while i still use the recipe while utilizing 5 alt accounts).

GGG rushed the patch because people complained too much and jumped on the "remove chaos recipe" bandwagon, when in actuality, the chaos recipe was never the problem.
I already said this before the patch, and since i am still alt account farming, i was correct on that evaluation.
Unfortunately GGG did listen to noobs and patched in bullshit.

What you gotta realize here, is that i am on your side.
I am openly admitting that i am utilizing the alt account farming method (i dont have to do that, i could keep it a secret and you would never know about this), because it yields the best results, but i am also saying that the chaos recipe was not the problem and that the patch did not change a thing.
The actual problem needs a fix, not a symptom (and the fix was a terrible fix anyways).
The chaos recipe needs to be put back into the game, and then something needs to be done about the loot system in general, and the amount of currency that you need to use on high level maps.

For now, the only real fix that comes to my mind is a /players x option.
If you put it on /players 6, then the amount of party members doesnt matter at all, the loot is always at 350% of its original value.
That way we have an ingame option to increase the amount of loot (and the amount of health enemies have) instead of having to log in alternate account, which is a bullshit concept.
The downside is, that additional players dont increase loot anymore (if you already have the option on /players 6), but the upside is, that you kill stuff faster to get the same amount of loot (since the health doesnt scale up any further for additional players, since the option is already on 6).
I dont like the concept of /players x, but it seems to be the only reasonable fix to the problem.
Dernière édition par gh0un#3019, le 11 mars 2013 à 14:34:48
I'm back and forth on /player x.

On one hand, to fund maps and keep up with the prices of items lately, traditional farming we've done in CB is just ineffective. There's a huge gap in gear, more things are worth a chaos or less then there's a huge gap to 20-50 exalts. So farming 2-5 gcps in orbs a day isn't working nor is trading as there's so much noise it's hard to sell your stuff, nevermind for a high price. So /player x seems to be a great solution to this as it would allow the single player to keep up with the wealth of group players and people who are just boosting themself.

On the other hand, every build has to be able to handle full party play solo or it's an ineffective build as the longer you play it the less wealth you generate compared to everyone around you. Basically choosing the route of experimenting with build gets discourage because you won't be able to afford nice gear for them.

I understand why GGG has been looking into other solutions rather than just putting /player x in, but I'm fairly sure as long as they're party bonuses people will user boosters.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
"
Moosifer a écrit :
I'm back and forth on /player x.

On one hand, to fund maps and keep up with the prices of items lately, traditional farming we've done in CB is just ineffective. There's a huge gap in gear, more things are worth a chaos or less then there's a huge gap to 20-50 exalts. So farming 2-5 gcps in orbs a day isn't working nor is trading as there's so much noise it's hard to sell your stuff, nevermind for a high price. So /player x seems to be a great solution to this as it would allow the single player to keep up with the wealth of group players and people who are just boosting themself.

On the other hand, every build has to be able to handle full party play solo or it's an ineffective build as the longer you play it the less wealth you generate compared to everyone around you. Basically choosing the route of experimenting with build gets discourage because you won't be able to afford nice gear for them.

I understand why GGG has been looking into other solutions rather than just putting /player x in, but I'm fairly sure as long as they're party bonuses people will user boosters.


One more reason to not remove lower level farming out of the game.
Or just make maps drops/rolling more efficient somehow, and remove this crazy mentality of needing to farm to be able to farm content suited for your level. On level of farm is enough.
placeholder for creative sig
"
Undon3 a écrit :
Or just make maps drops/rolling more efficient somehow, and remove this crazy mentality of needing to farm to be able to farm content suited for your level. On level of farm is enough.

The problem is that it's not just rolling maps, it's rolling everything. The success rate of chaos is no worse for maps than it is for other items. I actually think it's better. Where I may need 100+ chaos to get an item to where I like it, I rarely need more than 5 to 10 on a map before I say, "well that one's fine, let's do it."

Crafting rates in general are widely disproportionate to the currency drop rate in the game, hence the only way to win is multiboxing.
Speaking of maps...


"
All Maelstrom of Chaos areas are now level 60. We have decided that having the highest tiers of items only come from a narrow set of bosses in the highest areas is not the way we want the item system to work. The challenge should be in getting the appropriate mods/sockets, rather than finding the actual base item.


http://www.pathofexile.com/forum/view-thread/17399
Dernière édition par Xendran#1127, le 11 mars 2013 à 19:21:23
"
Xendran a écrit :
Speaking of maps...


"
All Maelstrom of Chaos areas are now level 60. We have decided that having the highest tiers of items only come from a narrow set of bosses in the highest areas is not the way we want the item system to work. The challenge should be in getting the appropriate mods/sockets, rather than finding the actual base item.


http://www.pathofexile.com/forum/view-thread/17399

Scratching head... So they think the challenge is in the slot machines thing? Please tell me I didn't understand correctly, it's a little ambiguous.
placeholder for creative sig
I was just pointing out that the way maps currently work is the exact thing GGG said they didn't want endgame to be.
"
Xendran a écrit :
I was just pointing out that the way maps currently work is the exact thing GGG said they didn't want endgame to be.

Yeah, I saw your emphasis. Still, good items can basically drop anywhere? Just maybe with a higher chance from bosses, although my experience is crap drops from them.

The next sentence, however, went straight to my thinking box:

"
The challenge should be in getting the appropriate mods/sockets, rather than finding the actual base item.


I find it very puzzling and not sure what to make of it, which I don't like, because it reminds me of politicians and their obscure rhetoric.
placeholder for creative sig

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires