Chaos recipe nerf only fixed a symptom

the problem is not currency drop rate, it's map drop rate.
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asdf2000 a écrit :
the problem is not currency drop rate, it's map drop rate.


If the map drop rate is increased, do you think high level characters would stop doing what i wrote in the OP?
No they wouldnt, i wouldnt anyways.
Increased map drop rate + more currency to put into it = more high level maps.

The problem is high lvl content doesnt drop anything unless you 6 man party it with dummies.
The problem is iq/ir as an enchantment. It shouldn't exist in the first place in basically any ARPG. Good loot should come from overcoming difficult stuff, not from farming trivial stuff in as much MF-gear you can possibly wear. That's at least my opinion and it absolutely didn't help that GGG decided that iq/ir should scale exponentially.
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Khazrad a écrit :
The problem is iq/ir as an enchantment. It shouldn't exist in the first place in basically any ARPG. Good loot should come from overcoming difficult stuff, not from farming trivial stuff in as much MF-gear you can possibly wear. That's at least my opinion and it absolutely didn't help that GGG decided that iq/ir should scale exponentially.


Yep.
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Thalandor a écrit :
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Khazrad a écrit :
The problem is iq/ir as an enchantment. It shouldn't exist in the first place in basically any ARPG. Good loot should come from overcoming difficult stuff, not from farming trivial stuff in as much MF-gear you can possibly wear. That's at least my opinion and it absolutely didn't help that GGG decided that iq/ir should scale exponentially.


Yep.


Yeah item rarity/quantity on items as a mod is really terrible game design i completely agree.
As a mod on maps it is much better design, and poe should focus more on that and completely remove item rarity and quantity as a mod from items.
Dernière édition par gh0un#3019, le 8 mars 2013 à 20:10:45
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Undon3 a écrit :
I'd really like to hear from Chris, how much grinding is OK in his opinion? Then, how much grinding is OK to be able to grind the endgame?


People in the map related threads have been asking this. How much grinding is ok just to grind the endgame, specifically. Seems the strategy is to keep people in the dark and not give a straight answer so we don't get disappointed and stop playing.

I've already pretty much stopped playing, though.

w/e
Path of PEW PEW PEW PEW PEW PEW
I don't like this nerf

I've been storing rares of each type in my stash ever since I've been leveling up because of this recipe.
I only need 1 rare amulet (which don't seem to drop EVER for some reason :P ) to craft 2 Chaos orbs!
But now I need to wait till level 60 to do this?
I'm level 47 and I play this slow, so that will take me like 1-2 months. If I get a rare amulet by then, or 100000 then all my hard work is basically pointless (and all my used stash space, or my "not-used" rares I've been keeping for this recipe)

I'm not happy with this :(

It also seems kind of "disconnected" with every other recipe. Like it's the only vendor recipe ever with some kind of restriction


(being level 60 was the "nerf" of the recipe right?)
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Thalandor a écrit :
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Khazrad a écrit :
T...Good loot should come from overcoming difficult stuff, not from farming trivial stuff in as much MF-gear you can possibly wear...


Yep.

I completely agree. Big risks, big rewards.
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Khazrad a écrit :
The problem is iq/ir as an enchantment. It shouldn't exist in the first place in basically any ARPG. Good loot should come from overcoming difficult stuff, not from farming trivial stuff in as much MF-gear you can possibly wear. That's at least my opinion and it absolutely didn't help that GGG decided that iq/ir should scale exponentially.


This is exactly what I'm thinking. I came to PoE in hopes that I can run away from D3 MF-rulles-them-all game. It all seemed nice and dandy while I was new to the game. Then it hit me again, now not only PoE has magic find mods but it has two of those now!

I absolutely hate to reduce my character's power in favor of something as alien to the genre as loot-improving stats. Loot should come from being faster, stronger and more efficient in killing things. All the three things I mentioned are paragon of action RPGs. I dont care nor I want to put gear on me that let me find more shiny things when I roll stone over or open a chest. I want to kill more foes, i want to kill them faster and I want to get rewarded for doing just that.

Any kind of magic find gear will always cause strange behavior of players. Even more sad is that magic find gear is the only way to go. Now combine magic find gear and multiboxing to get to a real problem. This--magic find and multiboxing--is the only efficient way to farm.

GGG should think about players that do not abuse game mechanics, do not sport computers that can run several clients or simply players that want to play the game for what it is, an action RPG.
First off, I'd like to say that this did stop the main multiboxing abuse going on previously, and thus it was a Good Thing™. The worst thing GGG could have done about that problem was to do nothing; taking a bunch of time to think of the best solution wasn't important, whatever came off the top of their heads was good and proper.

That said, I don't think the vendor recipe changes are a suitable long-term solution. One of the things I love about this game is that currency drops (for most currencies, anyway) starts at level 1, allowing you to get real progression as you level lower-level characters. The vendor recipe changes effectively kill that concept for Chaos Orbs, and do so in a way that says "you need to be higher-level to farm currency effectively," something that didn't exist in the game at all before changes. Keeping these changes in the game long-term would be a Bad Thing™.

In terms of how to fix it, I think it's as simple as this: for each party, have the highest-level character's currency drop penalty apply to all drops for the entire party. A level 65 character in a level 27 area would suffer a 90% penalty to currency drops, and any low-level multibox accounts should fare about the same, even in terms of Chaos recipe.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Dernière édition par ScrotieMcB#2697, le 9 mars 2013 à 04:06:55

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