[3.6] DEEPEST TANKIEST JUGG 1.2K DEPTH+LVL 100 UPDATE +UBER ELDER+GUARDIANS VOD UP
" well our main survivability is the watcher's eye after that comes endurance charges then flasks and max res is pretty important once you gather all of these defences you should be able to survive whole content. about movement. its usually slow thats why i invested some of my jewels attack speed. once you get more as you will feel relaxed. about 1shots: map mods play a big role in this. even i get 1 shotted from a dangerous map like 3 or 2 mods extra ele dmg taken. it happens but rarely. Trust your mind and strengthen your abilities!
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with out a doubt the build I have been looking for. god bless you and your brain for making this
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" ty im glad you liked it ^^ Trust your mind and strengthen your abilities!
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" Thanks. Could you answer the first two questions about which passives to drop on lvl <100 and about your delving? | |
" Drop your path of the warrior and get Ambidexterity. That right there is a huge quality of life upgrade for attack speed. Cloth & chain + armour an evasion aren't needed if you jewel correctly. You can then go 2 pts closer into berserking. Leveling to 95 is a joke this league so go join some breach runs in /trade 820. You also have an empty jewel on the left side. For your delve questions, Leap slam sucks but it's our only movement skill. Sometimes you get stuck and it's frustrating but you get used to it the more you use it. Don't be afraid to flair on side paths. Dernière édition par gghhjj, le 16 janv. 2019 19:13:22
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Been playing this build for about two weeks now. It's incredible. Hit level 98 today, definitely going for 100. Only died once in the past few levels, and it was to a delve with increased lightning damage and elemental penetration, before I swapped to defensive flasks (and shock immunity). In fact, I really wanted to show a delve that I did today, to show how insanely powerful this build is. Deathless run of this:
Still a couple of upgrades to go, but so far this build is amazing. | |
" I'm leveling this build too (lvl 91 now) and had similar issues, so have some advice from this perspective. 1 and 2. This build is certainly slower than some other damage focused builds (in terms of clear speed), so there is that. But in was designed to survive in deep delves, not for map clearing. Attack speed won't help you much with that (but certainly will help a bit). With Blood Rage, Onslaught and Quicksilver (for rough corners) flask I personally feel fine with it in maps in delve in terms of speed. Yes, Leap Slam is not the greatest movement skill, but you'll get used to it over time. 3. The only way you can die to "random mobs" in T16 with this build is when you are at 0 endurance charges. At 0 charges you have no armor and almost no physical damage reduction, so some things can one shot you easily. This happens when you enter map\delve, and also when you stopped to loot in map. You should keep an eye on endurance charges and at the very least approach first pack slowly when you are at 0 and cast Enduring Cry immediately. However, for me even that approach didn't help in some nasty delves. So if you want to be really safe - grab Gluttony belt. When you start nasty delve, or in any other situation you want to be at full charges (such as dangerous boss fight) - equip Gluttony and do couple of leaps. This belt damages you when you use movement skill, and that in turn generates charges, so you will be at 10 in no time. Then swap back to your regular belt. This trick As for the damage. Your weapons are not 20% quality, that's not a big problem but is easily solvable and should improve DPS a bit. You have to also quality all your flasks and keep them up all the time while delving\mapping. Then, since you don't have Vitality watcher's eye - Vitality aura by itself is completely useless. 1.5% life regenerated for 50% reserved mana? That isn't even funny. So replace it with something more useful, like Anger, at least until you grab a watcher's eye. That said - Vitality watcher's eye helps quite a lot, again especially in delves, where there are constantly a huge number of mobs hitting you. Molten Strike fires a ton of projectiles (especially with Multistrike), each counting as separate hit. On top of that, Ball Lighting in CWDT hits a lot, so you instantly recover thousands damage per second with this setup. With single target damage it helps a lot to stay a bit far away from your target, because all damage comes from Molten Strike balls, not initial melee hit, so you want as much balls to reach the target as possible. When you are too close - many balls overshoot the target. In addition to the above I found that in hard delves it helps to run Topaz and Sapphire flasks instead of quicksilver and onslaught, that 20% less cold\lightning damage taken really helps, especially cold, because the most dangerous stuff in delve is always cold one. You need to pop all your resistance flasks at the same time (Sapphire, Topaz, Dying Sun) so that Wise Oak can reduce your lowest (which should be cold and lightning, or at very least just cold) resistance damage even more. Dernière édition par emaster, le 17 janv. 2019 04:50:34
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hey, ty for ur build i'll gonna try it but i've one little question :
how can u sustain mana ? i'ven't read anything about this, probably i'm blind. | |
" i think i need to add a faq section to op you pick leech node down there near point blank Trust your mind and strengthen your abilities!
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I got one more question, why do we use Searching Eye jewel in Tombfist? It seems maim only slows monster movement speed and not action speed, and we already hitting when monsters are close and so not care much about their movement speed. Isn't 10% more damage from Murderous Eye strictly better?
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