Logout-macros, Logging out needs to go

some good points in this thread just imagine 3rd party shit wasn't available you'd see lots more complaints on the forums rather than the same old excuses I see in every thread with constructive criticism.
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DoEFotGS a écrit :


So.. why legit 'logout' hotkey button do not implement yet?
If this 'worked as intended' why people must use third party soft to do this?

So illogical.

Or we talked about different things and logout macro still forbidden like other macro? Like flasks?


Counter question: why all players had to use 3rd party site to trade for years before GGG implemented something? And we still use that 3rd party site
If I dont reply to you - I dont give a flying duck about your opinion

If you dont reply to me - I dont care either because I dont come back to see who replied to me
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Artophwar a écrit :
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k1rage a écrit :


well to be fair D3 HC is a joke because the only way you can die is by DC lol


Only if you dont push yourself and stay in T10-T13 and never do high level GRifts. I play HC D3 exclusively because it is actually Hardcore, even though they have made it easier over the years with keeping paragon levels and the Cube. You still lose the character and all the gear that was on them. In the 2000+ hours of D3 HC I can count the DC deaths on less than one hand.

PoE I play standard because I dont get the same thrill or rush of andreniline from PoE HC. I know the character doesnt actually die, it just get transfered. It just never clicked with me, I always felt I was just playing a standard character anyway so might as well just focus on that. I would never use The Instant logout but still knowing other people cheat death with it, and that it exists does diminish the overall Hardcore feel of PoE for me.


Well, removal from HC league is the same to dying. With maybe an exception that you can actually try that dangerous place you've died in few more times, just to be sure what killed you.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Nothing unpredictable can happen in a D3 rift. The only thing that changes from one tier to the next is that mob damage and health scales a few percent higher. Yeah, go to a high enough rank and it becomes really challenging for any build to progress.

Yes, you can die in a rift by making a blunder, or by playing risky over a period of time. But that doesn't change that rifts are completely sanitized. Nothing unpredictable happens at all in any rift. And that's where Blizzard had to go so that timers on logouts and portals would be acceptable. They tried the other approach in game ver 1.0 (deadly combos) and it was a failure because of timers on portals and logouts.

When you spawn the boss, the area clears.

When I was playing the game, there were only 20 or so different kinds of rare and champ packs. Their mechanics have only moderate synergy at best (walled into an immolate etc) and you can build around the bad combos.

Recognition only matters if you've chosen a build that's vulnerable to some combos. Otherwise you just know your capabilities and push yourself just to the edge of them (which amounts to choosing a grift rank)

In PoE, you have to recognize and escape situations that hard-counter your build. You can't isolate yourself from those situations by choosing areas to play, because of the way random additions to maps work.

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Artophwar a écrit :

Only if you dont push yourself and stay in T10-T13 and never do high level GRifts. I play HC D3 exclusively because it is actually Hardcore, even though they have made it easier over the years with keeping paragon levels and the Cube. You still lose the character and all the gear that was on them. In the 2000+ hours of D3 HC I can count the DC deaths on less than one hand.


So that I'm making sure to keep your statement in context. I understand where you're coming from, and why D3 appeals to a lot of players. I know that it's fun for a lot of people. I acknowledge what you're saying and it's totally legit and that you're not really arguing with anything I said before. Your post stands on its own, a logical explanation of why some people enjoy D3 more than PoE.

But I also want to see GGG preserve what makes their game unique. It's this same train of thought that ultimately lead me to boredom in D3. Just the slow gradual progression of endgame. Sanitized difficulty, two-dimensional defenses and offenses that always just work.
--
I don't have alpha access, that was a LONG time ago.
Dernière édition par Zakaluka#1191, le 7 juil. 2017 à 14:26:40
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DoEFotGS a écrit :
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Zakaluka a écrit :
They're not ignoring balance; they don't want to trivialize tons of specific content. There's plenty of randomness in this game that you kind of have to leave out of consideration when tuning content difficulty, unless you want all the content to be generally super easy.


So.. why legit 'logout' hotkey button do not implement yet?
If this 'worked as intended' why people must use third party soft to do this?
you're not paying attention

tcp logout is sent from a program that has nothing to do with your client. thats PART OF THE REASON ITS SO USEFUL.

if your client freezes, crashes, corrupts, takes a while to transfer packets, etc- you will not be able to logout from there. so how does a 'hotkey' help there ? it doesn't.

so basically GGG would have to install a separate program that is borderline in terms of its legality (Im sure some bad antivirus software can false positive these things as malware since spoofing packets is a common pattern of SYN floods ddos)...and you will still do it via a macro because its not in the client. oh and it has to be ran in admin mode all the time (thank god consumer windows has these things called permissions nowadays, oh win98 you give me fun memories ;))
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Dr1MaR a écrit :
never ever going to happen. I m surprised to see this suggestions from a long time supporter

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DoEFotGS a écrit :
Or we talked about different things and logout macro still forbidden like other macro? Like flasks?

So, why not to add hotkey button that provide you some things that GGG already allow to be?
Or strike with BANHAMMER every person who do a logout not by hand.
Or allow all other macro.

Fair? Yes, fair. Nothing more in my suggestions.

Allow only those things that are convenient for you and forbid a things that are not convenient - it's kinda... meh. Do something with balance and forbid every macro or allow all macro if you wont do any changes with balance.

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The_Great_Alex a écrit :
Counter question: why all players had to use 3rd party site to trade for years before GGG implemented something? And we still use that 3rd party site

Wrong example. It's completely different situation.
E = mc^(OMG)/wtf
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Snowflakesz a écrit :
It's just incredibly silly that it works, to simply instantly log out whenever it gets dangerous.

Hardcore in this game is a fakking joke.

Implement a 10 second delay, for your character to vanish when logging out, outside of towns/hideout.


+1, balance the game for inside game, not outside (logout, economy - lottery pfff, etc).
Keep it up, I hope to see you still being petty in 10 years with the same kind of threads and GGG still ignoring you.

Maybe you go back to D3, seems more your stuff. (since you clearly didnt come from D2 if you want a logout timer)
Oblivious
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Phrazz a écrit :
What I fail to see, is why allowing log-outs generates more "rush of adrenaline"?
Because there is tons of content that, if logouts weren't allowed, people wouldn't dare play AT ALL, thus generating zero adrenaline whatsoever.

Zakaluka, good post.
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Disrupted a écrit :
since you clearly didnt come from D2 if you want a logout timer

If you don't - go to D2. This is a different game.

P.S: I never played in D3.
E = mc^(OMG)/wtf
Dernière édition par DoEFotGS#0015, le 8 juil. 2017 à 22:16:50

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