Logout-macros, Logging out needs to go
" It's impossible to have logout timer in game without internet connection. Player can always instantly "kill process" or "reboot PC", and if all data are stored locally, they will be instantly lost (= game not saved = instant logout). You can do nothing about this as game developer. Since almost all other ARPGs are meant to be played without internet connection, they must have instant logout (whether they want it or not). IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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" I talk about internet connection because when data stored on your PC - you can kill process by several ways and lose only small part of your progress, because most of the local game save our data at the start of the 'map' or when you return to 'town'. Also you can backup your data manualy and restore it in any time then you want. Only small amoungt of game hide our data in places where you can't get access. Things that I talked about is: face dangerous situation, kill game process (alt+f4, for example), rerun the game, continue from the start of the 'map' as if it had been opened for teh first time, because game lose all data between start of the 'map' and your 'alt+f4'. But you save your character. Make a timed logout at this state is just pointless. Because even you lose your character - you can restore data manualy (if you make backup previously) and continue. PoE has a continuous internet connection and almost all game data, for exception of chat log and some minimap information, stored on GGG servers. So you lose your progress only if something happen on server. It means you can do 'alt+f4' as many time as you want and do not have any penalty most of the time. And I know that you still can be dead, because connection not perfect all of the time. And on another side we have broken balance when GGG have no idea how to make game harder. And they make all source of damage extremely dangerous. Path of Oneshots... to compensate for this they also allowed instant logout as part of balance =\ " I don't have to explain such obvious things. More attacks, flexible patterns, timed phases instead only phases when lose some HP, additional FAIR mechanics and so on. Enemy must be hard because they can do a lot of things and you must know all of them to avoid death. Not because enemy have 5 attack, but just oneshot you. Also I understand that this not typical to 'hold one button' ARPG games when you kill thousand enemies in several minutes. " To place portal and even to go throught them - you must spent a some real time. Also we have loadings then you still can recieve damage and kill enemies (or being killed by enemy) AFTER click to portal. So I have nothing against that way, because you must use it with mind: choose a safe time and place to not be killed while go out. E = mc^(OMG)/wtf Dernière édition par DoEFotGS#0015, le 11 juil. 2017 à 22:36:50
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" This. No one is making you use a log out macro. No one is making you do anything in this game. Play how you wanna play. Dont be a pissy little girl about how others play this game. My Youtube channel! Path of Exile bits and pieces!
https://www.youtube.com/channel/UCqGfyRQ8fKN8-NxC-s_urqA |
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" But when those others make the balance between one shot damage and multi shot damage skewed towards the first, then you have to complain so you can still play the way you want to play. And I am one of those stubborn players that do use single target namelocking as high as I can during end game, but I want multi shot damage to become as dangerous as the one shots, and both to amount to the current one shot frequencies... PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...
Good to know "free speech" doesn't apply in any form or manner on the forums these days... |
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" I heart this post lol I dont see any any key!
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" How is multishot not already dangerous? See stuns, aoe burning/poison/chaos from attacks, and 50 caustic spears from those tiny asshole pelican things. Nearly every one shot death has felt avoidable to me. Either to ice nova strongbox, volatile, reflect pack, or some boss wind up attack that I was too slow to dodge. |
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" Then I must play the wrong game, as my last death to a multi shot was a long time ago and only Volatile Devourers/Plummeting Ursas or Vaal DD managed to kill me lately. And having slow reflexes versus certain bosses. Nearly every multi shot death has felt avoidable to me. Either stuns - where you should always be prepared via items/ascendancy or EHP; AoE DoTs or attacks - Chaos res -60% is a no go for end game; and either way mitigation + evasion mechanics with a sufficient EHP buffer do allow you to go and wreck all those dangerous packs, or depending on skill you could still address them at far range... The multi shot situations pale in contrast to the one shot ones, and if you have a character prepared to survive most one shots, you'll definitely have one capable to survive the multi shots too, but having one prepared to face multi shots doesn't make your character adequate for surviving one shot damage. And there is quite a gap between the two due to GGG focusing solely on one shots as player killers... PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"... Good to know "free speech" doesn't apply in any form or manner on the forums these days... Dernière édition par sofocle10000#6408, le 15 juil. 2017 à 01:24:27
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