Logout-macros, Logging out needs to go
" Right, because you can't possibly have adrenaline by not being a coward every time @#^& hits the fan. /s I have my fair share of deaths, but to tout "HARDCORE" and logging out at every sign of trouble is asinine. Heck, these days you're more "Hardcore" if you play SSF Softcore and delete characters after deaths of your own mistakes, to make sure you eliminate the so called "connectivity @#%^&*!~". The "Hardcore" league already makes you very specific in decisions, starting from the way that you build characters, and I think that we actually need more of that in Standard. Saying that you can't make the game challenging if you don't use "one shots" and heavily rely on "huge" damage spikes is lacklustre at best. They could do that and keep the spikes manageable, the problems would then be centered around multiple sources of said damage... PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"... Good to know "free speech" doesn't apply in any form or manner on the forums these days... Dernière édition par sofocle10000#6408, le 9 juil. 2017 à 09:44:37
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" Yes, it is a different game. Its also a much better successor than D3 is. Where were you people asking for logout timer in d2? Maybe you want a much slower game, but then you might as well go play a MOBA. Either way, I dont even need to defend the no-timer, the devs already know better than to ruin their game so a few are happy that other peoples experiences are ruined Oblivious Dernière édition par Disrupted#3096, le 9 juil. 2017 à 09:57:08
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A two second disconnect delay would be about perfect.
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" D2 had many wrong features - such as instant logout, monsters with immunities, lack of balance, very small stash, too boring "grinding", dupe/bot problems, etc. Those mistakes were forgiveable for ARPG game made 15 years ago. But they arent forgiveable NOW, as players expect modern games to be better than their precedors. MOBA (like DoTA 2) is completely another genre. In MoBA, you level up and gear up your character from scratch every gaming session (which usually lasts 30-60 minutes). That not even apples and oranges comparison, but rather apples and cannonballs. IGN: MortalKombat Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power Dernière édition par MortalKombat3#6961, le 9 juil. 2017 à 13:16:50
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not a mistake, but you keep thinking whatever you wish
also has any good ARPG ever had a "logout timer"? Im pretty sure the whole timer argument never existed pre-d3 If you wanna find bad design in this game, see Daresso having RT (yeah, fuck you evasion builds) and mine laying mechanics changed (Rory to this day you still havent argued why it was a good change, you just said that people responded very badly, Gee, I wonder why) Oblivious Dernière édition par Disrupted#3096, le 10 juil. 2017 à 10:01:45
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What is the point of ladders if cheaters will be always before normal players?
Where are old days of first month of game(at least on hc) where no1 think of logouts and that was fun to see on leagues to entire team be to be wiped by league monsters.. Dernière édition par jaav#5276, le 10 juil. 2017 à 16:41:50
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" So if d3 hc is unplayable joke tell me why there is thousands of players on rank for each class and mostly no1 complete on it? Just players with weird shared wifi network. Also show me your best place on ladder of any class, if that is so easy to you to survive, that only lag kills you. | |
" How many 'good ARPG' have continuous internet connection with server to be able to play? Anyway, if developers have no idea that make game harder without oneshots - it does not mean they must allow to you instant 'save my ass' function. Make 5 seconds timer, see how much people died, do something with balance. It's a hard way, but this is right way. Look at the content: Shaper have 5 attacks and only one real hardness - INSANE damage. Uber Atziri have only 6 (ro so, includes split phases) attacks and only one real hardenss - INSANE damage. Guardians have 4-6 attacks... and so on. New boses in beta... Yugul is apotheosis of GGG game development. E = mc^(OMG)/wtf
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" As a HC player, I portal to town to save my ass, not alt-f4. I consider it almost the same and maybe even more reliable. If they put a 5 second timer on instant logout I would be fine with it, however, you know damn well someone will just come up with a 'kill switch' for their internet connection and use that instead. Thus forcing GGG to put a 5 second timer on drop connections as well... THIS would be unacceptable. I have a good cable connection and it resets randomly and is out about 10 min every week, if I'm in maps alone there is a damn good chance that sitting there for 5 seconds in the middle of a fight means I RIP. NO THANKS, I can RIP just fine on my own without extra random deaths because someone unplugged the modem, switch or a power outage. | |
" are you implying that there could not be a timer without a internet connection or are you saying that timer is necessary to assure that people die? Either way there's always multiplayer in games making the point irrelevant if you are saying one could just altf4 and lose progress but not die. I repeat the question cause you dodged and then went on an obvious "PLZ MAKE GAME EZ, KTHXBAI" (and no damage but one attack on those bosses? holy shit) appeal that once again makes me think that you might enjoy D3 more (id also like to know the alternative for boss design, people saying design is bad without offering alternative are simply stupid) How many good ARPGs/Diablo-likes ever had a logout timer? Cmon Im waiting, inb4 Diablo 3 is a good game L O L Oblivious Dernière édition par Disrupted#3096, le 11 juil. 2017 à 10:37:31
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