Why did Eternal Orbs have to be removed and not mirrors?

I've said it for years; Mirrors need to go. Duping is something malicious people do to ruin games. Having it as an actual game mechanic is just inexplicable.
"
MonstaMunch a écrit :
I've said it for years; Mirrors need to go. Duping is something malicious people do to ruin games. Having it as an actual game mechanic is just inexplicable.


They're not going to do anything with it deal with it.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
"
I_NO a écrit :
"
MonstaMunch a écrit :
I've said it for years; Mirrors need to go. Duping is something malicious people do to ruin games. Having it as an actual game mechanic is just inexplicable.


They're not going to do anything with it deal with it.


Yep, hence (much like lab) I don't make threads about it. I did deal with it though #hcfssf4life <3
I have to agree with the sentiment of the OP.

I always thought it would be better to have eternals drop at a decent rate, so (more) people actually can afford to use them in crafting. Think of them as a natural next tier after trans-alt-chaos-exalt-eternal. I was alsways hoping that GGG would remove mirrors or exchange them for a stack of eternals.

That way, it would be economical for a lot of people to actually try their hand at end-game-crafting. With all the additional grinding, RNG and drama that entails. Another end-game-goal for a small but non-negible fraction of the player base.

I dont think that would lead to heaps of perfect 6xT1 gear. In fact, I think many people would economically stop at 4xT1+x and it would be THEIR specific item, with its unique stats that is there once in the game word. Exalts and eternals would actually be grinded for and used.

As things are now, there is ONE bow, ONE dagger and so on, all are identical, everyone has them in the end and nothing else. End-game-crafting is not only very expensive (as it should be) but prohibitively and inherently unprofitable unless you are going for the #1 monopoly.

TLDR:

Mirrors but no eternals:
- creep of clones of the one 6xT1 perfect roll item
- consequently boring identical builds
- binary gearing progression non-mirrored junk to mirrored godlike
- monopolies at end-game-crafting
- using exalts is rarely profitable
- limited gameplay choices

Eternals but no mirrors:
- a huge variety of near-perfect gear
- individual crafting, gearing and build choices
- more trading, improving and reselling of items
- tinkerer becomes a profession
- additional reasons to grind
- smoother progression of gear quality
- end-game-crafting becomes economical out of monopolies
- healthy currency tiers and conversion rates
"
Archinquisitor a écrit :
I have to agree with the sentiment of the OP.


TLDR:

Mirrors but no eternals:
- creep of clones of the one 6xT1 perfect roll item
- consequently boring identical builds
- binary gearing progression non-mirrored junk to mirrored godlike
- monopolies at end-game-crafting
- using exalts is rarely profitable
- limited gameplay choices

Eternals but no mirrors:
- a huge variety of near-perfect gear
- individual crafting, gearing and build choices
- more trading, improving and reselling of items
- tinkerer becomes a profession
- additional reasons to grind
- smoother progression of gear quality
- end-game-crafting becomes economical out of monopolies
- healthy currency tiers and conversion rates



This is by far one of the best abstracts about this issue i have seen in a long time. And i think it would be very nice at least to try it in Fall of Oriath's Beta. There is nothing wrong in trying something new and study all the implications of it. I support this.
Dernière édition par Hughs#3684, le 9 avr. 2017 à 05:18:26
"
CaoMengde a écrit :
i read on reddit some dude found a dupe glitch waay back when, and abused it like crazy and made the best dagger in the game using dupe and eternals

(dupe been fixed lol )


He got banned for that too.
Deliver pain exquisite
"
Archinquisitor a écrit :
I have to agree with the sentiment of the OP.

I always thought it would be better to have eternals drop at a decent rate, so (more) people actually can afford to use them in crafting. Think of them as a natural next tier after trans-alt-chaos-exalt-eternal. I was alsways hoping that GGG would remove mirrors or exchange them for a stack of eternals.

That way, it would be economical for a lot of people to actually try their hand at end-game-crafting. With all the additional grinding, RNG and drama that entails. Another end-game-goal for a small but non-negible fraction of the player base.

I dont think that would lead to heaps of perfect 6xT1 gear. In fact, I think many people would economically stop at 4xT1+x and it would be THEIR specific item, with its unique stats that is there once in the game word. Exalts and eternals would actually be grinded for and used.

As things are now, there is ONE bow, ONE dagger and so on, all are identical, everyone has them in the end and nothing else. End-game-crafting is not only very expensive (as it should be) but prohibitively and inherently unprofitable unless you are going for the #1 monopoly.

TLDR:

Mirrors but no eternals:
- creep of clones of the one 6xT1 perfect roll item
- consequently boring identical builds
- binary gearing progression non-mirrored junk to mirrored godlike
- monopolies at end-game-crafting
- using exalts is rarely profitable
- limited gameplay choices

Eternals but no mirrors:
- a huge variety of near-perfect gear
- individual crafting, gearing and build choices
- more trading, improving and reselling of items
- tinkerer becomes a profession
- additional reasons to grind
- smoother progression of gear quality
- end-game-crafting becomes economical out of monopolies
- healthy currency tiers and conversion rates

while I dislike mirrors, their rarity prevents common use.

what you describe with eternals, especially with easily available eternals, is also a problem imo

1)why is having abundance of near perfect gear good? all this does is devalue general rare loot which is already extremely devalued

2)how the hell does endgame crafting become economical if you still need exalts?
all eternals do is provide a deterministic way of crafting a t1 mod through brute force. so in this case, the rich simply get a ton more richer. having 20 eternals and 3 exalts is useless. having 20 eternals and 20 exalts is way more useful. it's extremely naive to think monopolies won't exist. if exalts rates aren't also adjusted, then monopolies become even stronger.


3)where is the smooth progression of gear quality? we are already at an extremely polarizing time when an item is either really amazing or it's trash. eternal crafting will expand that gap even farther. the gap between an average usable ssf drop with master craft and an eternally crafted multiex craft is absolutely immense

4)people and even more causal players use exalts and they're most often profitable, because people usually use it on items that have a lot of gain but little to use. contrary to opinion of many, exalts do get used. a lot. and ironically, if eternal crafting is a thing, exalts would be bought MORE by monopolies who have a conveyor of brute forcing an item.
"
_Tiem a écrit :
"
CaoMengde a écrit :
i read on reddit some dude found a dupe glitch waay back when, and abused it like crazy and made the best dagger in the game using dupe and eternals

(dupe been fixed lol )


He got banned for that too.

yet theres tens of same mirrored dagger floating in the market
"
Apos91 a écrit :
"
Krayken a écrit :
Because mirrors doesnt allows players to craft items that are statistically impossible to craft.


No, you are right. They just allow those items to be replicated over and over and over again, with no downsides and some extra profit generated just for being the owner of the item. A profit that does not translate to anything substantial within the game. That's much better.

There is no such things as statistical impossibilities in PoE. The numbers are perfectly within reach. We've always ended up with mirror service gears in all leagues so far, with eternals and without them.

A person can pretend that these items just don't pop up, but they do. And from that point onwards mirrors start creating artificials bubbles, something that the eternal orb does not.


Because with no eternals, you are stuck with whatever the item lvl restriction is for crafting T1 gear. With no eternals, it is IMPOSSIBLE to craft something with all T1 stats when GGG introduce new base items and higher iLvl mods that require iLvl 85+. You are forgetting this very important part. Without Eternals, the T1 items of the future will not be perfect. Mirrors will still be used on those, but they will no longer be perfect rolls.

And lol mirrors create artificial value cos "just having a good Item" makes you rich. Where'd you think the good item comes from? Spending an insane amount of Ex crafting it.
IGN : Ericaa
My Store! /108685
My Rain of Arrows Evasion build guide! https://www.pathofexile.com/forum/view-thread/791798
Twitch! http://www.twitch.tv/samfishersam
"
grepman a écrit :
"
Archinquisitor a écrit :
I have to agree with the sentiment of the OP.

I always thought it would be better to have eternals drop at a decent rate, so (more) people actually can afford to use them in crafting. Think of them as a natural next tier after trans-alt-chaos-exalt-eternal. I was alsways hoping that GGG would remove mirrors or exchange them for a stack of eternals.

That way, it would be economical for a lot of people to actually try their hand at end-game-crafting. With all the additional grinding, RNG and drama that entails. Another end-game-goal for a small but non-negible fraction of the player base.

I dont think that would lead to heaps of perfect 6xT1 gear. In fact, I think many people would economically stop at 4xT1+x and it would be THEIR specific item, with its unique stats that is there once in the game word. Exalts and eternals would actually be grinded for and used.

As things are now, there is ONE bow, ONE dagger and so on, all are identical, everyone has them in the end and nothing else. End-game-crafting is not only very expensive (as it should be) but prohibitively and inherently unprofitable unless you are going for the #1 monopoly.

TLDR:

Mirrors but no eternals:
- creep of clones of the one 6xT1 perfect roll item
- consequently boring identical builds
- binary gearing progression non-mirrored junk to mirrored godlike
- monopolies at end-game-crafting
- using exalts is rarely profitable
- limited gameplay choices

Eternals but no mirrors:
- a huge variety of near-perfect gear
- individual crafting, gearing and build choices
- more trading, improving and reselling of items
- tinkerer becomes a profession
- additional reasons to grind
- smoother progression of gear quality
- end-game-crafting becomes economical out of monopolies
- healthy currency tiers and conversion rates

while I dislike mirrors, their rarity prevents common use.

what you describe with eternals, especially with easily available eternals, is also a problem imo

1)why is having abundance of near perfect gear good? all this does is devalue general rare loot which is already extremely devalued

2)how the hell does endgame crafting become economical if you still need exalts?
all eternals do is provide a deterministic way of crafting a t1 mod through brute force. so in this case, the rich simply get a ton more richer. having 20 eternals and 3 exalts is useless. having 20 eternals and 20 exalts is way more useful. it's extremely naive to think monopolies won't exist. if exalts rates aren't also adjusted, then monopolies become even stronger.


3)where is the smooth progression of gear quality? we are already at an extremely polarizing time when an item is either really amazing or it's trash. eternal crafting will expand that gap even farther. the gap between an average usable ssf drop with master craft and an eternally crafted multiex craft is absolutely immense

4)people and even more causal players use exalts and they're most often profitable, because people usually use it on items that have a lot of gain but little to use. contrary to opinion of many, exalts do get used. a lot. and ironically, if eternal crafting is a thing, exalts would be bought MORE by monopolies who have a conveyor of brute forcing an item.


Rare gear won't be diminished, because it's the same thing. Good rare gear will still drop and the same values will apply. 6xT1 rare gear does drop on its own as well.

And the rich will always get richer. But there's a difference between actually selling their product and having a golden goose laying eggs for you, without losing anything from your part.

And in the very least, it will at least be a more active way for the rich to make money, instead of, once again, just having an item in your possession.

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires