Why did Eternal Orbs have to be removed and not mirrors?

I understand that the combination of these two has detrimental effects to the economy. What I don't understand is why it was the Eternal Orb that took the axe.

Taking in account what each of them can do:

Eternal orbs function like every other orb. They have a chance to fail since the exalt slam RNG still applies. Mirror does not. Mirror is the only currency in game where its effect does not have a chance to get nullified through RNG.

Mirrors create a niche in the market where you can get paid for literally doing nothing other than having a good item in your possession. Once again, creating artificial value. This item completely destroys the supply/demand nature of the market and can be directly compared to a bank creating interest, whereas PoE was supposed to have a materialistic market.

So please, any opinions that can show me otherwise, tell me why it was the eternal orb that had to go. How does slowly creeping to that 1 perfect item which can't be replicated again is worse than having to wait for RNG for that perfect item and then pop replicates and get payed extra for it.
Dernière édition par Apos91#4728, le 8 avr. 2017 à 11:03:24
Dernier bump le 13 avr. 2017 à 07:10:52
1) It was a more recent addition.
2) The Path of Exile Logo is a mirror.
3) It affected the game less.

As to "slowly creeping"... no. At first, sure. But before a year's play we would have been swimming in mirrored gear. There's no removal of items other than by player's whim. You would eventually... in years of play... end up saturated with leet gear. They saw that and worked to slow the inevitable to be more in line with the game's lifespan.
Dernière édition par Shagsbeard#3964, le 8 avr. 2017 à 11:28:04
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Shagsbeard a écrit :
1) It was a more recent addition.
2) The Path of Exile Logo is a mirror.
3) It affected the game less.

As to "slowly creeping"... no. At first, sure. But before a year's play we would have been swimming in mirrored gear. There's no removal of items other than by player's whim. You would eventually... in years of play... end up saturated with leet gear. They saw that and worked to slow the inevitable to be more in line with the game's lifespan.


That's the point. Without mirrors you don't end up swarmed with mirrored gear. You end up with 1 specific piece. Which is there to stay, that's true, but the same applies to mirrored gear.

Instead, we are currently indeed swarmed and having people getting payed for just having those items in their possession.

And to counter argue that. Eternal orbed pieces would be more easily removed, because someone might want to go for the final piece in the puzzle of a magnificent gear that is called the Vaal Orb.
If you're really worried about this, I suggest you give up on Standard as being remotely viable and join the rest of us in League play.
i read on reddit some dude found a dupe glitch waay back when, and abused it like crazy and made the best dagger in the game using dupe and eternals

(dupe been fixed lol )
Dernière édition par CaoMengde#7666, le 8 avr. 2017 à 11:38:02
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Shagsbeard a écrit :
If you're really worried about this, I suggest you give up on Standard as being remotely viable and join the rest of us in League play.


I never play standard. But with Eternal orbs available in Legacy league we have already got to have some mirror service gear.

And even without eternal orbs, they usually pop up in the 1,5-2 months mark through simple RNG.

So I thought I'd question the decision a bit more...public let's say.

Mirrors just seem to be the elephant in the room, since they do not follow the principle that using an orb just might not have the outcome you want.
Because mirrors doesnt allows players to craft items that are statistically impossible to craft.
Dernière édition par Krayken#1299, le 8 avr. 2017 à 13:03:39
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Krayken a écrit :
Because mirrors doesnt allows players to craft items that are statistically impossible to craft.


No, you are right. They just allow those items to be replicated over and over and over again, with no downsides and some extra profit generated just for being the owner of the item. A profit that does not translate to anything substantial within the game. That's much better.

There is no such things as statistical impossibilities in PoE. The numbers are perfectly within reach. We've always ended up with mirror service gears in all leagues so far, with eternals and without them.

A person can pretend that these items just don't pop up, but they do. And from that point onwards mirrors start creating artificials bubbles, something that the eternal orb does not.
Dernière édition par Apos91#4728, le 8 avr. 2017 à 13:26:36
while I don't like the mirrors mechanic, I feel they're still in the game because of rarity. a mirror was always much rarer than an eternal. eternal was also the more "flexible" out of the two that allowed item to be put back in its pre-sale state. a mirrored item can never be modified.

also, to nitpick, wisdom scroll is also a currency item in game whose effect is never nullified ;)
Dernière édition par grepman#2451, le 8 avr. 2017 à 23:00:35
If ggg added a mechanic to limit the amount of times an item could be mirrored to say 3 then itemization and crafting would not be dead on standard and self crafting would actually be feasible instead of paying for random to rob you out of 100 exalts.

Eternals absolutely ruined standard and allowed a select few to monopolize the entire market.

Playing the game instead of trading to make a profit.
Self crafting instead of letting someone rob you out of mirror fees to get gear.
Seems comical right.
IGN: Arlianth
Check out my LA build: 1782214
Dernière édition par Nephalim#2731, le 9 avr. 2017 à 00:22:57

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