"Never pay-to-win" Dishonest Marketing by GGG?
" I personally do have 4 indexed stash tabs. I have not purchased any supporter packs but I buy skin transfers every season, I've purchased some in game skill and armor effects as well as guild micros(just pointing out that I support this game to some degree). I personally think that everyone ought to purchase at least one index-linked stash tab so they do not get left behind. If you like the game, as I do very much, these are much more than a convenience and all you really need is one unless you are a career player. I have made more trades since I purchased them than in the entire 3+ years I have played this game. If you want to discuss what winning means. It is a matter of opinion. Accumulating a lot of wealth might be winning to some players, even if they do not have the highest level characters. Indexed tabs GREATLY assist in the accumulation of wealth as well as saving a lot of time having to use various other methods of trading. The point is, no-ptw should be not be advertised. All things are not equal between the guys that spend cash and the ones who don't. Dernière édition par xxSerpentlordxx#0809, le 14 août 2016 à 20:55:42
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^You realize the difference between premium tabs and auto-tab-index tools is virtually non-existent right?
The difference is somewhere around 15 minutes, where the premium tabs get indexed quicker and the third party tools need to load it all differently to xyz.(if this is still the case, it was in the past) Further more, you don't magically start dropping life + tri-ress gear because you have more tabs available to set-up shop. Having less shop space is actually a damn good motivator to price your items correctly and get stuff to move. You pay money for convenience, if that's winning to you, then sure classify it as p2w. But all the future's offered are also available via alternate tools which are allowed, they just require you to do some effort to set them up. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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Potential definitions of winning in no particular order and there are probably several more.
1. Ladder rankings 2. Wealthiest (economy simulator players) 3. Min-Maxing top dps or top defense ect. 4. Creating a unique successful build 5. Finishing a character with all desired uniques, all ascendency points 90+ all linked up (is a char ever really finished) 6. League challenges deserve mention, many players go for these. 7. Acquiring all desired league specific items is a common goal for league players. 8. Getting that perfect corruption or enchantment on a top rolled item 9. 6-linking your gears 10. Maxing out all gems quality and level and +1 corruptions for min-maxers 11. Pvp related? I dont pvp 12. Trying to keep a Hc char alive from day one til end of season would be a win for me. 13. Finding a Mirror (you automatically win -->.<-- ) 14. Atziri? Hc? I've always played hc so I stay away from that . 15. Ect. I can go on. What win means is a matter of opinion, but in pay-to-win all it means is there is some form of a tangible edge, regardless of its significance. Dernière édition par xxSerpentlordxx#0809, le 14 août 2016 à 21:39:51
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" I have no doubt the advantage you described is true. However, the competing field had set such a low bar that I don't think it matters. As long as most other f2p ARPG/RPG are selling lucky eggs, xp potions, lucky charms, etc that directly affect xp gain rate, crafting success and access to material in game items (e.g. Top tier weapons, armour), I think it's fair game for GGG to advertise their game as such. It will convert your forum titles into decorative square badges that use the space next to your forum posts more economically so that you can show off an unlimited number of them at any one time. - GGG, 2018 (https://www.pathofexile.com/forum/view-thread/3573673)
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All having premium tabs taught me is that everything I find is shit nobody wants to buy. I should be doing much better if having tabs equated to anything other than storing a bunch of worthless shit. I have alot of tabs. Each league I use fewer and fewer of them as I learn that 99% of what I find is crap and saving crap is just a waste of time. If having tabs was winning, what does having some 60 empty tabs mean? Shouldn't they be full of winning?
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com |
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''I have no doubt the advantage you described is true. However, the competing field had set such a low bar that I don't think it matters. As long as most other f2p ARPG/RPG are selling lucky eggs, xp potions, lucky charms, etc that directly affect xp gain rate, crafting success and access to material in game items (e.g. Top tier weapons, armour), I think it's fair game for GGG to advertise their game as such.''
I will give you that, although they do very little to combat third party trade sites. Unless someone says something stupid on the in game chat, there is no way for the GGG police to recognize a transaction. I have a theory that GGG sold the new currency stash tabs partially in order to monitor larger orb transactions. They are watching you! I firmly believe that there is no such thing as a non-p2w online multiplayer game where economy and in game pixel trad-able items are concerned. |
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" After about the first month of a league, I think everyone feels that way. |
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Describe 'winning' in Path of exile...
The only ones who 'Win' are GGG when suckers hand over their cash. I won the race to 100 as Witch but GGG are too lazy to even have a working ladder to show it. Pathetic! Sad! IGN:Vennttorr - Level 100 Witch - 1st Witch to 100.
My mirror service thread: http://www.pathofexile.com/forum/view-thread/811499 My Crit Arc build: http://www.pathofexile.com/forum/view-thread/1090691 -- Updated |
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If path doesn't count as a f2p game then I'd have to say f2p games just don't even exist. Can't think of any game that is more f2p then path that gets constant updates / support.
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" I think I can explain where your argument fails. You said "I'm suggesting that all you need to win in this game is 20c". I think there are enjoyable builds people like to play that cost more than 20c. If the premium stash tabs as you say "yield you more income" then those paying players would have bought easier access to a greater range of interesting builds. Gating, hampering or locking non-paying players out of certain builds is an element of a pay-to-win game. Dernière édition par FelicityFlowers#3539, le 14 août 2016 à 22:28:34
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