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innervation a écrit :
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Namcap a écrit :
This is pretty much how every single thread goes in the last months.
Random poster says something against/for GGG.
9 pages of the same frequent posters arguing about everything that derails until Sarah tells us to be civil.
OP never shows their face again and doesn't even have to explain the initial post.
Yeah I'll try and change the process.
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FelicityFlowers a écrit :
Is it fair to say "Never Pay to Win" on the new Atlas of Worlds marketing: http://massivelyop.com/wp-content/uploads/2016/08/AtlasofWorldsFactSheet.jpg
I think obviously the premium stash tabs do not confer just a cosmetic in game appearance. I think the premium stash tabs confer a tangible in game advantage in that it makes currency ultimately easier to obtain. I am not saying it is impossible to be successful in game without the premium tabs - but they certainly make the in game experience and acquisition of currency much easier.
I think the premium tabs are paying to get an in game in advantage - which I think is the common interpretation of "Pay to Win". I'm not saying if it is good or bad business by GGG - or judging GGG for charging for the premium stash tabs - or commenting on the price of the tabs - or judging those who do or do not have premium tabs - but is it not misleading to now advertise as "Never Pay to Win"?
So, OP, could you explain further? I've noticed a lot of people lately that like to say something is "obvious", then use that blanket statement as a bit of a smokescreen excuse to not actually give evidence that their position is true.
You say that tabs make acquiring currency easier, and that's the only evidence you give. I'd agree with that, but could you explain how much extra currency you think you'd get from having (X) tabs, and additionally how that extra currency lets you win at this game? By win, I mean reach 100 first in a 3 month league, come in first place in one of the Medallion races, or otherwise win a contest GGG run in which they ship a physical prize to your house.
Sure, no problem! I think obviously the premium stash tabs do not confer just a cosmetic in game appearance. I think the premium stash tabs confer a tangible in game advantage in that it makes currency ultimately easier to obtain. I am not saying it is impossible to be successful in game without the premium tabs - but they certainly make the in game experience and acquisition of currency much easier.
I think it would be hard to quantify (ie hard to say premium stash tabs will give every player 4 exalts per month more than if they didn't have them) because that would all depend on the skill of the player and the time invested. I think given equal skill and equal time, that a player with premium tabs would acquire currency at a greater rate than a player without. As you can obviously buy gear with currency, the player who paid money gains an in game advantage. That to many people is an element of pay-to-win. It isn't to say you can't be successful without premium tabs, it is just to say you can purchase an in game advantage that is not merely cosmetic. So to market this game as "Never pay-to-win" may be disingenuous.
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Regulator a écrit :
There is no such thing as "fair" marketing, there is marketing. And they use other very controversial statements too.
"we dont force optional content on players" -> Added lab, which is in the grey area of non-optional side content, but the truth is everyone is "forced" to do them
"reworked endgame" -> its litteraly the same, but again according to them they did "rework" some things, no matter if the things reworked are almost identical
"14million accounts" -> using it like they are active or something, while the statement can be certainly true, not only it doesnt make any difference but its rather cheezy.
"not pay to win" -> they consider tabs non-pay to win, so the comment is true from their point of view, but the actual truth is more complicated
So ill say they are beeing dishonest in many aspects so that they advertisement of their game is better and wider, thats part of the marketing system though, use everything you can to hype your product. I personally despise it, but it works, not only by bringing new players in but keeping the "whales" (i_no is a perfect example of that) and the wk happy too.
I think you have a really good point. I wonder if the new players will feel a bit of "bait and switch" and that negative experience might keep new players from continuing to play the game?
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FelicityFlowers a écrit :
I think it would be hard to quantify (ie hard to say premium stash tabs will give every player 4 exalts per month more than if they didn't have them) because that would all depend on the skill of the player and the time invested. I think given equal skill and equal time, that a player with premium tabs would acquire currency at a greater rate than a player without. As you can obviously buy gear with currency, the player who paid money gains an in game advantage. That to many people is an element of pay-to-win. It isn't to say you can't be successful without premium tabs, it is just to say you can purchase an in game advantage that is not merely cosmetic. So to market this game as "Never pay-to-win" may be disingenuous.
That's all well and good, but I feel like you've basically reiterated the part that I've already agreed with, but perhaps there is something new here that can get to a real point. You say you can get currency faster, and with that currency, get better gear (and faster). This idea looks different on paper than it does in pixels, because you can beat the game (and create an extremely powerful character) on a 20c budget. And you can easily self find 20c worth of orbs on your way to level 68 and maps - in fact - I just did it yesterday in the SSF race.
At some point in this game (and the threshold is pretty low actually) dumping currency into gear improvements isn't getting you any extra clear speed. The difference between doing 125k dps, 500k dps, and 5 million dps is effectively very small in every context except e-peen.
If having an enormous e-peen is winning, then sure, the game is p2w. But I already outlined the only 3 winning scenarios in the game, and the gear purchasing power can't get you to the top in 2 of them, and doesn't get you to the top in the third.
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Posté parinnervation#4093le 14 août 2016 à 17:11:04
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Innervation
You are redirecting the conversation. When I see something advertised as Never Pay To Win, that implies to me that you can not purchase any sort of in game advantage over another player. The fact of the matter is, you can! in fact!, purchase certain advantages. What the definition of ''winning'' means to you or them when referring to POE is irrelevant. You're focusing too much on that. By you're logic about the gear and endgame and epeen, you might as well add that using third party rmt sites is not paying to win so long as they did not come out on top of the ladder or race. Quit trolling.
Claiming the game is 100% never pay to win is false advertising, plain and simple, although it wasn't always. Also, good luck leveling faster than someone who can consistently afford to purchase higher level maps than you, which are always rolled better. More orbs at their disposal do to the constant spam of players that want to shovel orbs into you're account for indexed junk that the player without upgraded tabs would very likely vendor.
Dernière édition par xxSerpentlordxx#0809, le 14 août 2016 à 17:38:40
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Oh look its this thread again >_>
Ps. With huge rapant RMT in almost every MMO game right now i cant see any game that is base on "time investment" NOT being p2w...
Try to pay to win in dota for example, gl with that.
IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766
[3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9
[2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired]
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Posté pareragon1111#0889le 14 août 2016 à 17:27:03
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Just another bullshit thread.....If you think the game is p2w, play some games that are really p2w. Very tired of people who does spend nothing to support the game but complaining about they're not getting everything like people who DO support the game.
Has nothing to do with p2w, just with your interpretation of it.
Dernière édition par Zalkortis#7661, le 14 août 2016 à 19:29:13
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Posté parZalkortis#7661le 14 août 2016 à 19:25:58
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The definition of winning in a discussion of "pay-to-win" is irrelevant...right.
You people should really be more upset over and/or hung up on the fact that top streamers and racers get free stuff showered on them by their fanboys. That has an exponentially bigger impact on early race progress than tabs, and that's something many degrees of difficulty harder to replicate through effort or time on your part in the first week of a league.
Edit:
To make my position more clear, I'm suggesting that all you need to win in this game is 20c, and that having extra stash tabs only yields you more income at a rate (not that high) and a time (after you've gotten to maps) that it doesn't get you to 20 faster than the threshold of it mattering (you only need the gear for mapping). I hope that is coherent enough.
On the flip side, I've still asked for an expressed, detailed series of premises from the pay-to-win camp and haven't gotten them. You need to make this argument clearly, because the optics clearly aren't in favor of it - people buy stash tabs every day, and they don't go rocketing up the ladders. So if it's less obvious, and more insidious than this, please explain.
Dernière édition par innervation#4093, le 14 août 2016 à 19:40:59
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Posté parinnervation#4093le 14 août 2016 à 19:28:34
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innervation a écrit :
The definition of winning in a discussion of "pay-to-win" is irrelevant...right.
You people should really be more upset over and/or hung up on the fact that top streamers and racers get free stuff showered on them by their fanboys. That has an exponentially bigger impact on early race progress than tabs, and that's something many degrees of difficulty harder to replicate through effort or time on your part in the first week of a league.
Edit:
To make my position more clear, I'm suggesting that all you need to win in this game is 20c, and that having extra stash tabs only yields you more income at a rate (not that high) and a time (after you've gotten to maps) that it doesn't get you to 20 faster than the threshold of it mattering (you only need the gear for mapping). I hope that is coherent enough.
On the flip side, I've still asked for an expressed, detailed series of premises from the pay-to-win camp and haven't gotten them. You need to make this argument clearly, because the optics clearly aren't in favor of it - people buy stash tabs every day, and they don't go rocketing up the ladders. So if it's less obvious, and more insidious than this, please explain.
This. Enough said.
"It's all clearer now
And I hear her now
And I'm nearer to
The Salvation Code"
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PleiadesBlackstar a écrit :
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innervation a écrit :
The definition of winning in a discussion of "pay-to-win" is irrelevant...right.
You people should really be more upset over and/or hung up on the fact that top streamers and racers get free stuff showered on them by their fanboys. That has an exponentially bigger impact on early race progress than tabs, and that's something many degrees of difficulty harder to replicate through effort or time on your part in the first week of a league.
Edit:
To make my position more clear, I'm suggesting that all you need to win in this game is 20c, and that having extra stash tabs only yields you more income at a rate (not that high) and a time (after you've gotten to maps) that it doesn't get you to 20 faster than the threshold of it mattering (you only need the gear for mapping). I hope that is coherent enough.
On the flip side, I've still asked for an expressed, detailed series of premises from the pay-to-win camp and haven't gotten them. You need to make this argument clearly, because the optics clearly aren't in favor of it - people buy stash tabs every day, and they don't go rocketing up the ladders. So if it's less obvious, and more insidious than this, please explain.
This. Enough said.
I bought a stash tab and i totally felt like a winner though.
PoE P2W confirmed?
Peace,
-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
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Posté parBoem#2861le 14 août 2016 à 20:33:17En sursis
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xxSerpentlordxx a écrit :
Innervation
You are redirecting the conversation. When I see something advertised as Never Pay To Win, that implies to me that you can not purchase any sort of in game advantage over another player. The fact of the matter is, you can! in fact!, purchase certain advantages. What the definition of ''winning'' means to you or them when referring to POE is irrelevant. You're focusing too much on that. By you're logic about the gear and endgame and epeen, you might as well add that using third party rmt sites is not paying to win so long as they did not come out on top of the ladder or race. Quit trolling.
Claiming the game is 100% never pay to win is false advertising, plain and simple, although it wasn't always. Also, good luck leveling faster than someone who can consistently afford to purchase higher level maps than you, which are always rolled better. More orbs at their disposal do to the constant spam of players that want to shovel orbs into you're account for indexed junk that the player without upgraded tabs would very likely vendor.
This guy gets it. Although I must say its really not a huge deal but ya, theres def a bit of p2w.
Don't forget to drink your milk 👌
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Posté parTheWretch#7848le 14 août 2016 à 20:33:21
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