Sooo, when will Immortal Call become a warcry?

IC is like one out of the 2-3 things that can actually improve my survivability in a world of instagibs and you want it removed? Having to use enduring cry every cooldown is enough of a drawback.
we need more gems that do IC work so we have more options to chose from, not nerfign ic
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
"
Raudram a écrit :
IC is like one out of the 2-3 things that can actually improve my survivability in a world of instagibs and you want it removed?

I do. IC doesn't solve the underlying problem, players won't raise a fuss until the bandaid stops working and devs won't fix the problem until we raise a fuss. See what I'm getting at?
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
"
Entropic_Fire a écrit :
They have to take a look at porcupine spike damage before they make an adjustment like that. Physical reflect damage would probably have to come down too.


yep, magic porcupine mobs make that skill pretty mandatory if you're not having high armor/evasion values, which also forces you to somehow get endurance charges. too bad when you already invested in power/frenzy charges.

i would also vote for immortal call to change into a war cry. the automatization would go but the skill would be usable for more builds.
age and treachery will triumph over youth and skill!
I think it's more of a security blanket for people as:

1) People frequently use it without generating endurance charges
2) People frequently set the trigger to ridiculously low values meaning it procs off hits that don't hurt anyways and, assuming you actually have charges, the duration is again trivialized

In short, it goes off all the time but realistically it isn't saving most of the people using it. 1/2 a second of physical immunity isn't game breaking but I don't use it so do away with it if it makes everyone happy.
Having to self-cast EC as well as IC just sounds like a pain in the ass to me. I agree with whoever said that IC should be self-casted while EC should be automated; EC is little more than a maintenance buff while IC would require timing and foresight to use skillfully. Actually, I'm against the idea of maintenance buffs in general (with the possible exception of supports, who have more leeway to focus on such things.) Being forced to manually manage fortify/charges/etc. isn't skillful as much as tedious: it doesn't feel rewarding if you do it right, but if you do it wrong you pay for it.

More complicated combat is a good thing, but more buttons doesn't necessarily accomplish that.
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QuarkCatcher a écrit :
Having to self-cast EC as well as IC just sounds like a pain in the ass to me. I agree with whoever said that IC should be self-casted while EC should be automated; EC is little more than a maintenance buff while IC would require timing and foresight to use skillfully.

Agreed, a couple of new and reliable sources of endurance charges would go a long way, we currently have a few 'on kill' sources and 'on stun', that's kinda situational in both cases. Enduring cry could be kept relevant by improving its regen effect.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
This should have happened when IC was out. :V CWDT IC makes zero sense. Or just disable it from being triggered by CWDT.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
i will rather see a rework of CWDT, other than the automatization of molten shell/curses and may be some fun build with loop ring there is no real reason to use it.

replace damage penalty with less duration and the gem would probably work a bit better

lv1
528 dmg threshold
max gem lv 38
36% less duration

lv2
583 dmg threshold
3% more damage
max gem lv 40
34% less duration

lv20
3272 dmg threshold
60% more damage
max gem lv 70
4% more duration



self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

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caboom a écrit :
i will rather see a rework of CWDT, other than the automatization of molten shell/curses and may be some fun build with loop ring there is no real reason to use it.

replace damage penalty with less duration and the gem would probably work a bit better


If we go that way I'd go for 'less skill effect' if at all possible. So, less damage for spells, less curse effect for curses and so on. I suppose it would work similar to 'flask effect', some effects can be scaled but for those that can't (like IC) it would scale duration.

If you ask me, a level 1 CwDT should be something nobody would consider using at high levels.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►

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