Sooo, when will Immortal Call become a warcry?

Seriously, I'd just love to see the stats for that, how many IC gems in Perandus are currently not linked to CwDT. It's the biggest cheese puff in PoE hands down, might as well give all characters "every 528 damage taken become immune to phys for 0,4s or a bit longer if you got a few charges".
Wish the armchair developers would go back to developing armchairs.

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Dernier bump le 26 avr. 2016 à 10:41:16
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not a bad idea (and for the right reason, the same one GGG reworked automated actions) but it should be reworked to have a warcry-like effect, because they can just make cwdt not able to cast IC, without making it a warcry
Inundated with cockroaches, I am

https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions
Dernière édition par Regulator#4587, le 25 avr. 2016 à 07:28:23
Until there is a warcry cooldown recovery gem/ or the recovery time halved/ they don't share the same cooldown, I would hate that. The warbringer node as berserker is so enabling.
Dernière édition par JusJev#2518, le 25 avr. 2016 à 10:45:13
The defenses in this game is shit as it is and you want one of the only things that is viable for anyone to be even more fucked?
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Dernière édition par Coconutdoggy#1805, le 25 avr. 2016 à 10:54:31
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Dernière édition par Entropic_Fire#0222, le 26 oct. 2016 à 18:52:16
Have not used a CWDT gem in a few months to be honest.

wouldn't mind this change since i build around absolute defenses mostly.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
"
raics a écrit :
Seriously, I'd just love to see the stats for that, how many IC gems in Perandus are currently not linked to CwDT. It's the biggest cheese puff in PoE hands down, might as well give all characters "every 528 damage taken become immune to phys for 0,4s or a bit longer if you got a few charges".


it is not 528 damage.
The optimum is a level 2 gem, which requires 1442 damage taken per 100% damage effectiveness. In comparison, a level 20 gem requires 3057 damage taken per 100% damage effectiveness.

There is also the 250 ms cool down on cast when damage taken

Many mobs still do extremely high elemental damage anyways.

Also IC with CWDT helps mitigate Phys Reflect
Dernière édition par nadakuu#2485, le 25 avr. 2016 à 11:28:23
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nadakuu a écrit :
it is not 528 damage.
The optimum is a level 2 gem, which requires 1442 damage taken per 100% damage effectiveness. In comparison, a level 20 gem requires 3057 damage taken per 100% damage effectiveness.



uh... no. The damage effectiveness is irrelevant, almost no one cares about damage effectiveness with cwdt, it's not used for damaging skills outside a few niche builds, and aside from that there's no penalty besides level restrictions. So it is generally 528 damage, unless you don't want a hair-trigger.
Dernière édition par Shppy#6163, le 25 avr. 2016 à 11:41:05
Awesome calculation there, nadakuu. You managed to copy that directly from the Wiki without realizing that the damage effectiveness is completely irrelevant if you use Immortal Call, which deals no damage, or Enfeeble, which deals no damage either.
Remove Horticrafting station storage limit.
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I_NO a écrit :
The defenses in this game is shit as it is and you want one of the only things that is viable for anyone to be even more fucked?

Yes, that's exactly why.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►

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