Sooo, when will Immortal Call become a warcry?
" Blasphemy + Warlord's mark = easy endurance charge generation. =] |
|
" Right, and all these people using it are wasting sockets. The player doesn't exactly want to do it, and the player usually doesn't need to do it. The player wants to build himself a nice, fancy glass cannon as is the current fad, and CwDT IC is a cheap, cheesy way to get around sudden damage bursts glass cannons are particularly susceptible to. No idea when the game went from 'forget about playing a glass cannon' to 'play whatever you want, you can kill them before they even lay a finger and even if they do get lucky here's a three socket panacea'. " I percentage killed the gem on arrival, if it was 100% it would be used a lot more. We try our best to prevent it but stuns do happen. Still, I see no lobbying to fix the gem, nobody cares. " Do your own study then, find out how many people are just slapping the combo on and forgetting about it, like I said in the first post, I'd just love to see some stats. " Exactly. A character that invests in endurance charges maintains them, enduring cry is a prep skill, not an 'oh shit' skill. Besides, I'd just love to see the Warbringer passive good, currently it's crap. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Dernière édition par raics#7540, le 25 avr. 2016 à 15:32:10
|
|
" All those HC Trickster Fakeners say otherwise :^). |
|
" I've made various builds without using CWDT, I know that people make builds without it as well if they have to run a lot of auras or utility skills, they don't have the luxury to do it. Or choose to use vaal skills instead. The game left the glass cannon mark when GGG made it so easy to do builds that don't have issues with reflect, thats not saying lots of builds still have issues with reflect, but if they can't damage you then CWDT is mainly pointless. This is further increased by issues that aren't necessary the main focus of this thread, like the change to making XP efficiency be like speed running t10-11s instead of doing harder red maps. You don't see anyone wanting cast when stunned changed, because quite frankly you aren't going to make a build out if it, about the best you can do is something cheesy with PvP or a grandmaster character, not that great IMO. It literally, even if it was 100% would still be shit. All trigger gems are setup in a way where you slap it on and forget about it, thats why they are there, to trigger under circumstances, if people don't level it at least a bit they are just using it "wrong' or likely not optimally. If they don't get quality on increased duration or consider using molten shell with it, then they lose out on potentially more mitigation. I actually loved the showcase that CWDT did when they showed it for 1.0, it was all of these things that were annoying to try and deal with because it just slowed you down and things that used socket space that back then had even more pressure then now (because of all the vaal skills and such) One passive for a specific class in order to make this change justified, sorry but no the game must not have changes to a defensive option like that just because 1 class can mitigate the downside of shared cooldowns "better". If warbringer is shitty it needs adjustments of its own. " Yes what a total of 1% of the HC population plays coc trickster when the likelyhood of SC players is what 10 or more times that. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
|
|
Immunity is such a bad thing to ever introduce in a game, at least there is a price to pay for chaos immunity.
It is also completely counter intuitive to use immortal call on a high endurance character imo since if you put it on CWDT and get hit by 2 big elemental hits in short span of time you wasted all those charges and physical reduction and self casting would need it's cast time reduced to that of blood rage for it to matter. [2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662 Dernière édition par Mannoth#4185, le 25 avr. 2016 à 16:04:12
|
|
" Right, I understand. I think too much automatization is bad for the game and you happen to like it, that's all well and good but it leaves little room for any kind of consensus if we disagree on base level. Fortunately, we don't even have to, this is a highly controversial development point so universal agreement would be too much to ask for. By the way, I also hated Reave rework, never used the skill again after that. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
|
|
And here I thought that inversing the CwDT model would be the better bet.....
Start with it taking 3272 damage to trigger and as it levels make it more efficient in that sense....but it takes more strength to be able to level it up and support it. Seems fair and more along the lines of the current CoC (which admittedly could use some work) that gains chance to cast as it levels. |
|
|
Its more of a cheese for range than melee, melee actually need it, like fortify. Meanwhile range just keeps on getting stronger.
Normally id say its bad to have immunity but POEs monster damage is out of control to begin with, especially physical hits. Harvest sucks! But look at my decked out gear two weeks in!
Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. |
|
|
Just make "Cast On Melee Kill" into "Warcry on Melee Kill," then IC can be a Warcry.
|
|
|
Obviously so that you can use Enduring Cry then Immortal Call immediately afterwards, never.
|
|






































































