Predictions on Unique Rarity Tier Changes
Well I didnt read most of the post here but even though I find it good that they are buffing some rarer uniques, I'd prolly wont drop it any time soon. For someone that plays since closed beta the "best" unique I got was a Bringer of Rain(which I sold before it went legacy lol though i dont play standard so idc) and a non legacy koam's hearth.
Still hoping some day rngesus smiles upon me and I get something like a shavronne or lol soultaker (never going to happen). Closed Beta Member.
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I predict Palace Dominus will still drop plenty of unique vine circlets. Maybe even more than before :)
When night falls
She cloaks the world In impenetrable darkness |
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" Right, if goddess bound dropped I personally would be excited, haven't had one drop for me since the name change. My favorite twink weapon. :) I have come to terms with it, this buff really helps solo players find things to progress. Bittersweet acceptance, regardless of people trying to convince me my own feelings are wrong, the buff to something long deserving outweighs my selfish desire to have what I loot matter more to me. |
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I just hope loottables are actually introduced. I would love for specific mapbosses to drop specific uniques(or at least have a significant higher chance to drop it, no matter how small). ie temple piety has a higher chance of dropping lightning coil or jungle valley weaver has a higher chance of dropping bino's knife.
In one fell swoop it would introduce a new form of endgame, incentivize killing bosses and allow people to farm for specific uniques they want for their build. This should be balanced in a way that the highest maps do not have the best uniques. People would have to choose XP or grinding lower maps for a specific item. Oh and leveling uniques should be restricted to only drop while progressing through the storymode. They should not drop in maps. Build enabling uniques such as facebreakers/searing touch should still drop in maps but something like a shiversting should not. Dernière édition par kasub#2910, le 16 mai 2014 à 20:37:41
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Worldbreaker, i can simply not stand your arguments and points.
You say people will lose that big ticket feel when they find an item? And you take only into consideration the market value, not it's potential theory craft value. Your logic is flawed. If we follow your logic, then now, 2 Bor's will drop instead of 1. There, you have the same equal amount of wealth on the market, you will just have to force two trades instead of one.(who knows, if you fleece both sales you might get a higher profit then only selling one?) And now in this scenario, somebody actually "looking" for that item, will have a shot at just doing that. You do realize, just like you have that "big ticker feel" when you find something huge to sell for profit, others have that OMGAWSH feeling when they drop an item they can actually utilize, instead of going $_$ right? No offense, but the market value of a single item will drop, while more will drop overall, thus equilibrium will be attained again. It will just require more actions. On top of that, so many unique's where added since closed/open beta IT WAS ABOUT FUCKING TIME the loot tables got an adjustment to reflect this. And fuck this attitude of "GGG is caving in", they are doing no such thing, this was long due. And if anything, a hardcore loyal fan should have some faith and trust in GGG. This change forces more equilibrium in the market and that's a good thing. Maybe we can finally see this retarded pyramid crumble. But i am sure, some people will do anything to resist that. Peace and no offense, just giving you my opinion. -Boem- I am truly wondering, why you consider this change to be bad. Not only was it long over due, it also puts a bit of extra grind into the game since the new "item end-game" will be the rares, like it was designed to be. Freedom is not worth having if it does not include the freedom to make mistakes
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To be honest I would rather see a weighted system where you were twice as likely to find a unique in general at low levels and having the quantity to quality adjust as you level.
This way, you would be twice as likely to find low uniques at low levels like eagle axe and silver branch, then twice as likely for a quality unique like alphas or saffells at higher levels. @Boem: love doesn't follow logic either, the feeling of happiness, joy or elation in any form doesn't have to follow traditional logic. Besides I am the minority in this, and the buff to solo is enough for me to drop my issue with it. Also, to your point of big ticket vs use, I would've rather found an Auxium than an Alphas when leveling my buzzer. If alphas dropped "sweet!" Auxium "OMFG!", I had the Crown of Eyes drop on my buzzer, I can say the feeling was MUCH different. =D Dernière édition par Worldbreaker#6569, le 16 mai 2014 à 20:53:11
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" Right, this guy gets it. It'll make usable uniques drop slightly more often for self find and add slight liquidity to the botconomy. The "it'll halve prices!" guy is off base on that front. The throttling factor isn't supply, it's demand and storage slots. It costs what people are willing to pay for it, and halving the price is a worst case theoretical scenario. 10 to 25% less is more realistic. If you think supply is the most important part of the equation, I've got a couple Tarmogoyfs to sell you.. " Yeah, that makes it brutal for endgame 2 handers and chests. It pretty much demands it be a best in slot like Lightning Coil or Cloak of Defiance. A perfect unique maul can have twice the DPS of a Marohi Erqi; I'd have to really love Ground Slam to 6L that puppy. " Aw, having gonzo prizes around is the best! It just shouldn't be 95% of what we get, no : ( Dernière édition par LimitedRooster#5890, le 16 mai 2014 à 21:26:28
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" I would rather wear an alpha's i proudly looted from a monster myself, then finding 5x kaoms and decking out my character true poe.xyz and then having to buy an alpha's from somebody else. Fuck that sir. I want to experience the fun of looting myself, not "buying" that luck from somebody else. Personal experience i suppose. The only time i use poe.xyz is in races since i play solo. Else there is no way to compete. (or at least keep the illusion of competition lel?) All other times, i make a strong theory-craft that requires almost nothing to function. The more good stuff i loot, the more i can ease up on my passive tree. The worse my RNG is, the tighter my passive tree will be. Simple as that. ps : i also have a list of items i will never utilize lel, soul taker/shavs and kaoms are on that list. So even if i drop those, i wont feel joy from that event. (i might reconsider shavronnes, but then it would be for a full-life build, lmao) Freedom is not worth having if it does not include the freedom to make mistakes
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" Soul taker really opens up possibilities. After the nerf I wouldn't call it gamebreaking but it definitely allows for some more unique builds. Dernière édition par kasub#2910, le 16 mai 2014 à 21:29:18
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" Yes, personal preference on that front. I enjoy looting anything to progress my character, items I can sell to get currency to roll gear for my character, or to buy a specific unique for the build. I am happy when anything good drops, the level of excitement is purely based on how rare it is. Selling items is the only way to touch "crafting", which I enjoy, just wish I could do more. You may enjoy finding an Alphas (provided you needed one)over 5x Kaoms, if you were to survey everyone running a build that NEEDED alphas one which they prefer, your opinion would be the minority. |
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