Predictions on Unique Rarity Tier Changes
The question that you would need to ask would not be
"would you prefer finding an alpha's over a kaoms?" It would be "would you prefer buying an alpha's or looting one" . . . Because that is the subject i am talking about. Playing the game from a market PoV, or just playing the game. This new introduction (which we are only guessing about what the real impact will be mind you :) ) might shift the game a little bit away from the "market simulator" it is frequently being called. And i would personally enjoy such a shift. (not that i hate trading btw, i am sufficient enough at it that i can fulfill my goals sort of speak) As on the notion of crafting, that's a whole other story. One might say, having additional alchemy shards might provide more crafting as well. given that you cannot utilize the unique's you find. And i personally believe, unique's will still sell for 1 chaos orb. Given what vaal orbs do, making unique's drop more frequent might even bump those up in price, we can only speculate imo. " I am aware of this, it is also poorly balanced and negates an entire game mechanic.(even if they dropped the dps a bit) the mana pool was introduced for a reason, to limit characters in some way or another or to enforce choices. Now the choice is "soul taker or GTFO" for a lot of builds. Simply because people cannot imagine there builds without it.(and rightfully so, they would require an aditional +-15 skill points in mana to function) I will personally not touch that item because of that. But i have no issue with other people using it, i know a lot of people who do. And the one i dropped, i did not even use it once, didn't even "test" it sort of speak. For me (a theory-crafter) it destroys a craft because it negates balance in the passive tree. It makes a craft extremely dull and bland. (again personal opinion) Freedom is not worth having if it does not include the freedom to make mistakes
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" Not so much, I don't think any analogy can cover what your describing, I do know what you mean as far as personal progression and the achievement feeling. A better description would be if Dominus dropped an equivalent to an Alphas on a single run, or just a single Alphas. To me, one in the same, you would feel more accomplished if the Alphas dropped. My point was that the ceiling of good/great/epic drops was lowered. The items they are doubling will have less meaning when they drop because they are more common. Looting your own gear is great, I do it and dump currency into them. But... Assume you don't need an item, how do you value the quality of it? I know you said you would sell the extras if you have multiples, you are fine with having to sell twice as much to get the value of one? Odds are you still won't find the item you want, you now have 2 lotto tickets instead of one, and have to sell twice the amount of stuff. For someone like I who likes the loot find, why dilute the quality of items we don't need, forcing us to trade/sell EVEN MORE than we have to now? Even if it isn't twice as much, it will still be more of a trade sim than now. 0 x 2 = 0 The above sums up my feeling on it pretty well. Dernière édition par Worldbreaker#6569, le 17 mai 2014 à 00:22:05
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" Pretty sure Diablo 2 also had such a loot system(to a lesser degree). People farmed Andy all the time for a specific ring. Dernière édition par kasub#2910, le 17 mai 2014 à 00:26:26
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" That's total bullshit. Those 8k daily peaks represents 15% of the daily peak population. | |
" Rumor is that "the bee" can also drop from the treants in Tina's campaign, but I've never found one there. Also, loot midgets have a chance of dropping almost all unique items including legendary class mods. I would also love for PoE to adopt a loot table system, it allows the player some form of control over RNG and gives them a purpose. Example might be: running maps with the blacksmith boss to get a Marohi Erqi. |
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I`m a 1.5k hour`s player for POE...still I quited at the beginning of ambush/invasion.Reason ?
- no build diversity - you always must pick all the life nods/all the es nodes for your char to not be frustrated later ... - in 1.5k hours only 2-5 Linked items and zero 6 linked dropped ; 3 exalts dropped ; 1 unique over 2 exalts ; and a 1 in a 100k million drop belt : - greedy community ; - time vs reward ; This is only the drawbacks ... There are a lot more of positive comments that all know about , but still those drawbacks are killing my enthusiasm ... I still have hope for PoE and still come back and read the forums for "improvements" ; |
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" If it is anything like the previous changes , it wont make a huge dent. the gap between the ultra rare unique items and everything else was so massive that you would find duplicates of nearly every unique in every other tier before you get the big one anyway. This change will do nothing for even the mildly hardcore because of that fact. You will still be buying your uniques. if anything this will probably give you more things to sell. the unique pool is growing , that means the chance that one particular unique will drop 'even a reasonably common one' is getting lower. What this will do however is correct some of the less than logical drop rate for certain uniques which were far rarer (or far more common) than what they were worth. " Look at the bright side, atleast poe doesn't have soul memory. Dernière édition par Saltychipmunk#1430, le 17 mai 2014 à 02:39:26
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" You should really check out some of the latest builds. Especially elemental buzz saw. You really don't need to pick all hp/es nodes. This is a myth |
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" You sure about that? Because it would mean I'm "soo lucky" to have looted two of them, while zero BoRs or similar popular "more common" items I'd actually want & need. I'd also prefer to have loot tables in PoE, but GGG probably thinks that would "hurt" the glorious economuh... Imagine people having the option and preferring to hunt items by looting (more time investment into the actual game), over instant shopping gratification. Preposterous!! When night falls
She cloaks the world In impenetrable darkness |
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" I don't think anyone literally means "take all the life% on the entire passive tree". Just that you need above 200% life in general. What would this ideal "Fat Man" build even look like? I've got something like 448% (hell if I'd count it all, and should've started as Marauder to avoid filthy melee damage), yielding around 8044 life and a massive... ~442 life regen a second... (I guess this dude could enjoy Blood Dance and Frenzy as his method of attack, 844 life a second is almost as what the default leech cap would give you at 4k life. There's gotta be a regenerator build there that puts actual points into damage somewhere in there.) God no wonder Life Leech and therefore the Increased Damage% multiplier is so important to not carking it. That diminishing return after ~200% might make even Armour% a superior take. Dernière édition par LimitedRooster#5890, le 17 mai 2014 à 05:18:19
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