Feedback: RNG rerolling is not crafting, discuss

I'm one of those persons who actually yolo currency all day.

In Ambush, I already threw hundreds of alchs on items, I tried to 5-6 link at least 10 items and had success on 5, I rolled several hundreds of chaos orbs on high itemlevel rings and amulets, I Vaal Orb all kinds of Uniques, and I have spent at least 10 Exalts on items, with mixed results.

(How I get the currency for this: 50% currency on the ground, 50% selling stuff in a shop thread)

There is limited use to do that, and it is definetly weaker than trading, but I actually enjoy the RNG and yolo component. Sometimes you luck out, most times you don't.

Luck:
Spoiler
~50 chaos rolled for
- is it worth 50 chaos "on the market"? Don't know, but it is a nice amulet I actually use.
~5 Fusing, 1 alch and ~5 chaos orbs:

Achemy orbs:

Exalted strength:


The unlucky part is at least 10 times as high, but you can totally play this game using your currency (as long as you find people giving you currency to roll, you will not have enough)


3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Dernière édition par Peterlerock#5171, le 9 mai 2014 à 23:33:53
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ScrotieMcB a écrit :
If you're going to make that particular criticism of me, it would behoove you not to quote yourself; it reveals your hypocrisy.

You say "Things are always sold at or above cost" = delusional belief that all business are profitable and thus is too separated from reality for me to work with
You say businesses "routinely" sell at or above cost = reasonable belief that the business which fail to be profitable eventually cease to exist, thus something I can work with

Do you see the difference?

In short, unlike real life, gambling has thrown against it a large list of factors which cause businesses to fail. It's similar to a small business which gets crushed by a new Walmart, unable to compete against such a juggernaut. The root cause is the nature of gear upgrades themselves — the fact you can only wear one chest or one helm at a time. This cause is too fundamental to the core of PoE to ever be removed; thus, the Thrift Shop Rule will always be in effect in this game.


See the problem here is you don't understand how cost works. You proclaim yourself as some expert in economy but you simply fail to grasp what cost is.

NOBODY SELLS BELOW COST as a standard business practice. This is a fucking fact of life you will have to deal with.

If your business is routinely selling below cost you shut down because you aren't profitable. It's literally that fucking simple. Until you grasp this basic concept and what cost actually MEANS, you cannot participate in a logical debate with anyone about economy, ever. And once again, you are wasting everyone's time with your lack of simple, basic understanding, poisoning the otherwise-useful feedback forums with pointless nonsense.

Also, if you're going to attempt to debate with my by using one post that says "always" and another that says "routinely" and calling it hypocrisy when every 3 year old idiot under the sun can tell you what I clearly meant in those posts, I don't know that there is much hope for you.

It's really, really, abundantly obviously clear that you have some serious issues with actual logic and I'd honestly appreciate it if you just stopped flooding the forums with the irrelevant scrotie posts that never make any sense at all. I'm getting really tired of having to go through each of your posts and explain why you're wrong when any two year old should have no trouble getting it.

Ironically, you're the one who brought up wal-mart as an example, and wal mart has been around long enough for anyone to agree they don't sell below cost.
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Dernière édition par Legatus1982#1658, le 10 mai 2014 à 09:20:00
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Legatus1982 a écrit :


See the problem here is you don't understand how cost works. You proclaim yourself as some expert in economy but you simply fail to grasp what cost is.

NOBODY SELLS BELOW COST as a standard business practice. This is a fucking fact of life you will have to deal with.

If your business is routinely selling below cost you shut down because you aren't profitable. It's literally that fucking simple. Until you grasp this basic concept and what cost actually MEANS, you cannot participate in a logical debate with anyone about economy, ever. And once again, you are wasting everyone's time with your lack of simple, basic understanding, poisoning the otherwise-useful feedback forums with pointless nonsense.

Also, if you're going to attempt to debate with my by using one post that says "always" and another that says "routinely" and calling it hypocrisy when every 3 year old idiot under the sun can tell you what I clearly meant in those posts, I don't know that there is much hope for you.

It's really, really, abundantly obviously clear that you have some serious issues with actual logic and I'd honestly appreciate it if you just stopped flooding the forums with the irrelevant scrotie posts that never make any sense at all. I'm getting really tired of having to go through each of your posts and explain why you're wrong when any two year old should have no trouble getting it.


Ironically, you're the one who brought up wal-mart as an example, and wal mart has been around long enough for anyone to agree they don't sell below cost.


Generally, you're right, but not completely. When an item drops, its cost for you is actually less than 1 alteration orb (vendor price). So, selling it for anything above that will make some profit (obviously, most players wont bother selling items for 2 alts, but still..)
But when you craft an item, it costs much more for you.
So, your statement applies only to items, that are mainly crafted, not found. For example, 6-linked uniques chests. Odds to find a 6-linked unique are almost negligible, yes there are quite a lot of those on market. Why? Because they are in high demand, so players try to craft them (6-L an existing unique). Those, obviously, will not sold under price (unless you found some lucky dumbass).
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Dernière édition par MortalKombat3#6961, le 10 mai 2014 à 09:35:31
Here's the difference. Cost in a video game is different than cost in life. In PoE things have a variable cost. For example, let's say there was a fusing recipe for 100 fusing to 6L. Now, once the market is flooded with items, 6Ls will start to sell for less than 100 fusings + the cost of the item. Why? Because if people don't want the item anymore, and would rather have say 50 fusings for their next item, they'll trade.

They don't incur a loss in the same way a business does. A business cannot operate below cost, a person in a video game can. Because they can spend time playing to make up the difference.
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SL4Y3R a écrit :
Because they can spend time playing to make up the difference.


this argument works for real life economics as well, as long as you value your time at zero.

and likewise, it doesn't work for video games at all, if you don't value your time at zero.

eg, i could open up a real-world muffin shop, that operates at a loss.

during the hours the shop is closed, i could work another job to accumulate money to support my money-losing muffin shop.

as long as i value the time working outside of the muffin shop to be worth zero, it's a perfectly valid (by your logic) way to sustain the muffin shop
Dernière édition par Veruski#5480, le 10 mai 2014 à 09:49:16
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Veruski a écrit :
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SL4Y3R a écrit :
Because they can spend time playing to make up the difference.


this argument works for real life economics as well, as long as you value your time at zero.

and likewise, it doesn't work for video games at all, if you don't value your time at zero.

eg, i could open up a real-world muffin shop, that operates at a loss.

during the hours the shop is closed, i could work another job to accumulate money to support my money-losing muffin shop.

as long as i value the time working outside of the muffin shop to be worth zero, it's a perfectly valid (by your logic) way to sustain the muffin shop


Not necessarily. If I actually value my playtime, and truly don't want the item anymore, it makes more sense to sell the item for a loss. If I'm never going to use it again, it would be foolish to hold onto it. This is the entire idea idea behind yard sales. Yes, I'm selling it for a loss, but at least I'm getting something back.
That's true in real life as well.

If you buy something, and no longer use it, it's better to sell it at a loss than it is to let it collect dust unused.

That's still a form of minimizing loss.

The other guy's CORRECT point was that, if you are constantly running at a % loss relative to your earnings, you will definitely run out of currency and be poor.

Not too complex a point. And yes, this is also true for video games, as well as real life.
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Veruski a écrit :
That's true in real life as well.

If you buy something, and no longer use it, it's better to sell it at a loss than it is to let it collect dust unused.

That's still a form of minimizing loss.

The other guy's CORRECT point was that, if you are constantly running at a % loss relative to your earnings, you will definitely run out of currency and be poor.

Not too complex a point. And yes, this is also true for video games, as well as real life.


That's true.

Ultimately, I wholeheartedly agree with the thrift shop rule. If it's used, it's cheaper.
unfortunately the "thrift shop rule" does not apply to ARPG's, not because it's a video game, but because of the nature of what equipment actually is.

equipment in an ARPG, unlike clothing in real life, is capital. from an economic view you could compare it more closely to industrial capital like manufacturing equipment.

better gear could be likened to higher productivity, more efficient/faster production capital.

if you buy a piece of gear for X, and then use that gear for some amount of time to farm/level, you already extracted value from it, regardless if you sell it at a "loss" or not.

it's like buying an oven for $2000, and using it to make 10,000 pizza's before selling the oven for $750. only a very naive person would say the oven was sold at a "loss"

also like in real life, due to production bottlenecks, the equipment itself can go up in price. any item used to kill Uber Atziri is worth much more now than it was say, 2 months ago.

you could liken this to a commodity going up in price that is made by specialized industrial equipment. the equipment goes up in price because the company that makes the equipment becomes backlogged from the demand, etc.

thus say, a special type of industrial equipment could easily go up in value, rather than down, due to the value of what it produces, even if it is a used piece of equipment.
Dernière édition par Veruski#5480, le 10 mai 2014 à 10:29:00
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MortalKombat3 a écrit :
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Legatus1982 a écrit :


See the problem here is you don't understand how cost works. You proclaim yourself as some expert in economy but you simply fail to grasp what cost is.

NOBODY SELLS BELOW COST as a standard business practice. This is a fucking fact of life you will have to deal with.

If your business is routinely selling below cost you shut down because you aren't profitable. It's literally that fucking simple. Until you grasp this basic concept and what cost actually MEANS, you cannot participate in a logical debate with anyone about economy, ever. And once again, you are wasting everyone's time with your lack of simple, basic understanding, poisoning the otherwise-useful feedback forums with pointless nonsense.

Also, if you're going to attempt to debate with my by using one post that says "always" and another that says "routinely" and calling it hypocrisy when every 3 year old idiot under the sun can tell you what I clearly meant in those posts, I don't know that there is much hope for you.

It's really, really, abundantly obviously clear that you have some serious issues with actual logic and I'd honestly appreciate it if you just stopped flooding the forums with the irrelevant scrotie posts that never make any sense at all. I'm getting really tired of having to go through each of your posts and explain why you're wrong when any two year old should have no trouble getting it.


Ironically, you're the one who brought up wal-mart as an example, and wal mart has been around long enough for anyone to agree they don't sell below cost.


Generally, you're right, but not completely. When an item drops, its cost for you is actually less than 1 alteration orb (vendor price). So, selling it for anything above that will make some profit (obviously, most players wont bother selling items for 2 alts, but still..)
But when you craft an item, it costs much more for you.
So, your statement applies only to items, that are mainly crafted, not found. For example, 6-linked uniques chests. Odds to find a 6-linked unique are almost negligible, yes there are quite a lot of those on market. Why? Because they are in high demand, so players try to craft them (6-L an existing unique). Those, obviously, will not sold under price (unless you found some lucky dumbass).


Yes, in POE items have 0-little cost unless you crafted them. Unless you count time as a cost, items are generated randomly as you kill stuff, which you'd probably be doing anyways.

However, scrotie was referring to the real world, and specifically to wal mart.

Obviously in POE it's different, but I had to tell scrotie 7 or 8 times now that he's wrong when he's saying businesses routinely sell below cost irl.

Optionally, you could consider the cost of items the vendor value as somebody did, in which case the rule applies even in POE and nobody sells below cost.

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Legatus1982 a écrit :
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ScrotieMcB a écrit :
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SL4Y3R a écrit :
Trading will ALWAYS* be better. There's nothing wrong with that concept. The degree to which its better is one thing, but it will and should be better.
I don't know if I'd go so far as saying "there's nothing wrong with the concept," because it does cause problems on occasion. But yes, trading will always be better.

Now that I think about it, some of the newer forumers here might not be familiar with the Thrift Shop Law, so I should probably restate something from several months ago.



This is an inviolate economic law. It is immutable. No matter how much we buff orbs, even if we tripled the droprate and doubled the chance for "top tier" orb effects... it would still be cheaper on average to trade for the thing than craft it yourself.

Why? It's not rocket science. If you can craft it for an average cost of X, then a price greater than or equal to X simply won't draw customers. If the seller doesn't charge less than X, it'll just sit in the stash. So sellers undercut, and charge less than X.


1. Things are always sold at or above cost, never below cost irl. Your entire argument is hilarious since it changes this fact conveniently for your case. You should at least know real economics before you try to apply them to a videogame
2. To further re-iterate the fact that poe is a videogame and not a real economy, see the post where Chris_GGG talks about how they tried the orb drop test (which was a terribly obvious non-study, but whatever)

But hey, keep on believing that GGG can't change the economy in their own videogame when they are God here. I mean, we can't just introduce BoP in this game, right?

TLDR: no offense but you and the others trying to talk about economics in this videogame have no clue what you're talking about
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Dernière édition par Legatus1982#1658, le 10 mai 2014 à 10:46:12

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