In two weeks PoE will have less STEAM players than at the end of last leagues
" +1 Grinding the same content over and over again is fun only for so long. Atziri was meant to be a break from the mapping tedium but instead turned out to be a CoS farmfest that only botters can stomach. No surprise people quit. They'll be back if there's something new/exciting to do. Shop closed until further notice. Check out my Dominus musical tribute instead:
https://soundcloud.com/hackproducer0815/dominus |
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While I would draw essentially the same conclusion I'd use a slightly different method.
I don't believe the full extent of steam users is usable to determine trends, however I do believe it's equally false that steam users signify no trend at all. Instead I would take the 20.000 steam users that came back for SotV as your measure, those are obviously the players that are interested in PoE beyond giving it a random try, just like the core of PoE's playerbase outside of Steam would be. The first of December is the point, directly after release, where steam users are at 20.000, it took until the end of January, about 7 weeks for them to drop to that lowest point. The second week of March it hit that 20.000 point again, by your projection it will take until halfway April to reach that lowest point, this time 5 weeks. So while I agree that, from the numbers we have, there's an increase in player decline I do believe it's not nearly as big as you're suggesting, part of the steam users have to be discounted as they're not representative for non-steam users. My vision for a better PoE: http://www.pathofexile.com/forum/view-thread/863780
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You guys are ignoring the fact that for the random player who's never heard of PoE will have a much greater chance of playing it through steam due to the added exposure it can provide versus that same person randomly stumbling across PoE's website. So yes the fact that a well advertised completely f2p game on a well known platform like steam shows a decline like that is significant. And I've seen PoE advertisements on steam and they're pushing it quite well.
Same situation happened with me and divinity original sin. I would love to play that game but was never aware of it until I saw it advertised through steam. Point is this probably isn't the game's failure but rather a failure in marketing PoE. Dernière édition par GeorgAnatoly#4189, le 8 avr. 2014 à 08:20:11
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" atta boi D3 sucks
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This time of the week again...
Why do you people A. use steam as reference for how many play POE and B. why do you care how many people play POE? |
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Anyone who didn't know that these trends would happen is an idiot. Anyone surprised by them is worse. They are the sign of a healthy game... not a dying one.
GGG doesn't care a lick about "players". They care about supporters. If the 1000+ players that remain after two weeks are 100% of their supporters, they've actually gained... they don't have to pay for serving the free-loaders. The people quitting are likely those that never would have spent a dime on the game. Dernière édition par Shagsbeard#3964, le 8 avr. 2014 à 08:44:50
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" The denial is so strong. This game is dying at an exponential rate. ROS is everything an arpg fan could ever want, and the few streamers and rmters and dirty jspers that the devs pretend to not know about and that can afford the gear to get past the oneshot bullshit mechanics in this pathetic game can stick to the barren wasteland that remains in about a month's time. |
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"because POE is an economy based game.... ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
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Got to love the denial from the elitist. Steam was the best thing since sliced bread when it was showing how popular PoE was getting, now it's only a fraction of the player base? So fickle.
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" The only reason how losing people is a marketing failure is if it's marketed at the wrong target group. Essentially, you mean that PoE lacks something that would cater to its target group. Instead of saying the target group is wrong and thereby avoiding the responsibility of making a good game, e.g. Duke Nukem Forever was a great game, but it was marketed to the wrong people instead of Duke Nukem Forever was a shitty game, regardless of target group. But let's say they targeted the wrong group, would you please elaborate on to whom PoE should be marketed to, and how to accomplish that task? Because if the largest gaming platform in the entire goddamn world couldn't reach the right target audience, you should come up with a brilliant way to do something even GabeN couldn't. " Anecdotal "evidence" is no evidence at all. Unless we get some actual evidence about what kind of people use steam as opposed to the type that would play PoE, we can accept that steam charts offer at least a rough estimate on the entire player base. edit: I'm not saying PoE is a bad game, I'm just saying that maybe, just maybe it's lacking something and it would be better to figure out a way to make the game better than to blame the audience. Dernière édition par Idioticus#7813, le 8 avr. 2014 à 08:53:17
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