Spell totem and ranged attack totem gems are now vendor trash

Am i incorrect in assuming that most physical melee builds are stunning pretty frequently?

I guess my build's not a good example of the average physical damage being dealt, because I'm using a Legacy FBreaker + frenzy stacked to the tits with speed and 8 frenzy charges.
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alvadagansta a écrit :
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sidtherat a écrit :
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alvadagansta a écrit :

I feel like cast on melee kill is another vendor trash gem. Gem has 0 value whatsoever. But then it never had any value before so i don't care as much.


your OP was quite fun and emotional but now you just talk rubbish



this setup MELTS maps with safety and ease. CoMK is not the best gem (Sadly, it should be 100% with inc dmg as leveling bonus) but it has value and works very very well in some setups
That's a pretty good idea. Never thought of that.
The thing is, I have. To be honest, outside of turning random non-IB skills into IB (by using Detonate Dead), CoMK doesn't really have much in the way of uses. I'm not saying making an "IB Cyclone" is a bad thing, but the gem doesn't have much in the way of diversity.

By the way, if you go with Oro's Sacrifice you can go Fire Penetration instead of Melee Physical Damage; helps with the corpse explosions.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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ScrotieMcB a écrit :
The thing is, I have. To be honest, outside of turning random non-IB skills into IB (by using Detonate Dead), CoMK doesn't really have much in the way of uses. I'm not saying making an "IB Cyclone" is a bad thing, but the gem doesn't have much in the way of diversity.

By the way, if you go with Oro's Sacrifice you can go Fire Penetration instead of Melee Physical Damage; helps with the corpse explosions.




Maybe a melee summoner with bone offering or flesh offering?
Correction: CoMK is only worthwhile (outside of IB-ifying skills) when it is 20% quality. At least, if my Wiki-Fu isn't letting me down.. Wiki suggests "Per 1% quality: 0.5% increased damage per level." which nets 200% increased (generic) damage at level 20. That's pretty tight.
Devolving Wilds
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“T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.”
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Jiero a écrit :
Maybe a melee summoner with bone offering or flesh offering?


Might work, I'll try that. But it might not be that hot, if you build a melee/summoner hybrid you're probably using summons as a distraction, speccing in summon defense and dishing out most of the damage yourself. You're also on the lighter side with summons because summon-enhancing items like bones of ulr are a big defensive dent.

Bone offering would probably fit better in the overall theme but they don't tend to die too much either way as long as enemies split attention between them and you. Perhaps for really tough bosses but those situations are usually a bit short on corpses and kills.

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CanHasPants a écrit :
Correction: CoMK is only worthwhile (outside of IB-ifying skills) when it is 20% quality. At least, if my Wiki-Fu isn't letting me down.. Wiki suggests "Per 1% quality: 0.5% increased damage per level." which nets 200% increased (generic) damage at level 20. That's pretty tight.


Eh? That must be a wiki error, it's probably 0,5% damage per 1% quality.
Wish the armchair developers would go back to developing armchairs.

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Dernière édition par raics#7540, le 22 mars 2014 à 19:19:20
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raics a écrit :
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CanHasPants a écrit :
Correction: CoMK is only worthwhile (outside of IB-ifying skills) when it is 20% quality. At least, if my Wiki-Fu isn't letting me down.. Wiki suggests "Per 1% quality: 0.5% increased damage per level." which nets 200% increased (generic) damage at level 20. That's pretty tight.


Eh? That must be a wiki error, it's probably 0,5% damage per 1% quality.

That'd be super lame, because then it'd be a shitty shit support.

For the drawback of losing two sockets on a melee skill, and for the practical drawback of having to kill stuff, to have a chance at making use of those two sockets, to kill the few things left standing, that would like have been killed already by putting better use to those sockets.... just doesn't seem like there's much potential there. For anything. Except intentional self gimping. At least 200% increased damage would have been interesting.

Really think they should change this to "Cast on Melee Stun" and adjust the chance accordingly. Because that would be awesome. I'd totally make a Sweep CoMS Shock Nova build.
Devolving Wilds
Land
“T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.”
Dernière édition par CanHasPants#3515, le 22 mars 2014 à 19:35:27
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raics a écrit :
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Jiero a écrit :
Maybe a melee summoner with bone offering or flesh offering?


Might work, I'll try that. But it might not be that hot, if you build a melee/summoner hybrid you're probably using summons as a distraction, speccing in summon defense and dishing out most of the damage yourself. You're also on the lighter side with summons because summon-enhancing items like bones of ulr are a big defensive dent.

Bone offering would probably fit better in the overall theme but they don't tend to die too much either way as long as enemies split attention between them and you. Perhaps for really tough bosses but those situations are usually a bit short on corpses and kills.

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I was thinking that a blinding skeleton totem, some of those bubble spouting evangelists and you can get your zombie army all frenzied up with flesh offering and set for stun locking and blinding.
Dernière édition par Jiero#2499, le 22 mars 2014 à 19:35:39
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Jiero a écrit :
I was thinking that a blinding skeleton totem, some of those bubble spouting evangelists and you can get your zombie army all frenzied up with flesh offering and set for stun locking and blinding.


Sounds pretty nice in general. Now if only melee summoners (and summoners in general) didn't suffer from a notorious shortage of gem slots... I mean, my skellie totem has to share a 4-slot with leap slam and faster attacks, not much room for blind unfortunately.

I sometimes wonder if GGG are tolerating snapshotting as a compensation for summoner slot shortage and too few slots on action bar.

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CanHasPants a écrit :
Really think they should change this to "Cast on Melee Stun" and adjust the chance accordingly. Because that would be awesome. I'd totally make a Sweep CoMS Shock Nova build.


Not bloody likely, that would really be too much on regular mobs and we'd be at the same spot in regards to bosses as we are now. Although it would perhaps be nice to see ground slam in the spotlight again ;)

As I already mentioned, CoC needs a huge gear and passive investment to work, CoMK needs absolutely none, that might be the tradeoff.
Wish the armchair developers would go back to developing armchairs.

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Dernière édition par raics#7540, le 22 mars 2014 à 19:47:38
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raics a écrit :
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sidtherat a écrit :
it so happens that i do use kaoms primacy axe. culling makes all these explosions worthwile

end charge on stun is there to stay. my immortall call has incredible uptime thanks to seamless charge generation. it really works. i slapped these gems into tabula when level 40 to toy with comk. and im 80 now and never looked back. sadly the desync is there to spoil the fun


Why not life on hit instead of ECoMS, Sid? Are you able to stun anything with cyclone... perhaps using marohi?

I got cast on melee kill on ground slam on my summoner hybrid, casting multistriked raging spirits for fun and giggles. It's a nice gem for crowd control, doesn't have nearly the sick cast potential that CoC has, but can still be useful and doesn't require heavy investment to trigger reliably like CoC does.

Edit:
Ah, just saw the 'primacy' part, ok, if it works for you...


i have some 'on hit/on kill' healing on gear along with some gear leech - this is vaal pact character to make things even more scary. it got infinitely more fun after VP change (flasks)

and yes, ive done up to 73 (or 74) maps - i play solo so maps are hard to get - and i was able to get full charges instantly even there. cyclone strikes so fast that few mobs and im full

the biggest selling point however is not damage - we all know 6L cyclone can do waaay more with different setup - it is the mobility and 'mop up' style of play. i also find it fun - this is the most important part in my book


about the CoMK - this gem IS NOT balanced currently. it pales in comparison to CoCS/CwDT or even CwS. changes that i think would make it worthwile are:
- 100% chance
- 1% MORE dmg per level (for spells it is still small bonus but better than nothing

OR

- 100% chance
- 1% per level chance to cast on mob wounded below 50% hp (so once per mob)

turning it into no-link gem, like CwDT i think is too much

btw - CoCS is not THAT heavy requirements wise. some crit nodes and double crit/spell crit dagger/wand.
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Xendran a écrit :
Totems: Another example of good idea, horrendous implementation.


yep same as CoC aka "You mad casters?"
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