Sorry, is this game supposed to be like Diablo?

"
tinko92 a écrit :
"
Splift a écrit :
Right, beacuse in diablo 2 I was able to make botd, enigma, hoto etc solo selfound and in d1 I was able to get kings sword of haste, godly plate of the whale and zodiac jewlery solo selffound as well.


You've leaped over the end game content part.

So, how much did it cost to run Baal on /players X?
"Please insert XYZ gold in order to run Baal on /players 8."
"Please farm /players Y and then try out your luck later, or pay XYZ gold to run /players X now."

The feature was made available and people used it, what's wrong with that? Why should those people be excluded? They're playing on a harder difficulty then others and getting rewarded for doing so. It's like Diablo III's Torment difficulties, except much less sucky.
Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 32GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & Crucial MX 500 4TB SSD's
"
Nicholas_Steel a écrit :
"
tinko92 a écrit :
"
Splift a écrit :
Right, beacuse in diablo 2 I was able to make botd, enigma, hoto etc solo selfound and in d1 I was able to get kings sword of haste, godly plate of the whale and zodiac jewlery solo selffound as well.


You've leaped over the end game content part.

So, how much did it cost to run Baal on /players X?
"Please insert XYZ gold in order to run Baal on /players 8."
"Please farm /players Y and then try out your luck later, or pay XYZ gold to run /players X now."

The feature was made available and people used it, what's wrong with that? Why should those people be excluded? They're playing on a harder difficulty then others and getting rewarded for doing so. It's like Diablo III's Torment difficulties, except much less sucky.


I'm done.

This thread is amazing. Is the forum mixing posts up for me, or is everyone seeing people reply to quotes as if they said something completely different?
Casually casual.

Diablo? What game is that? Never heard of it.

Why would Path of Exile try to be like some game no one has ever heard of?

Path of Exile is obviously just a ripoff of Zork.
"I would have listened... I would have understood!" - Scion

Have you removed Asus ROG/GameFirst yet?
Dernière édition par MaxTheLimit#1114, le 2 mars 2014 à 01:36:28
"
Splift a écrit :
Managing your skill, build, equipment, and resources well.

If you fail, adapt and learn from your mistakes and how you can improve, not simply blaming the game and coming on the forums claiming the game is broken.


Skill, build, equipment, all three have nothing to do with map drops, nice try making it actually look like it's based on knowledge.

Resources? Of course it's about resources, but what about when there is no resources? And why are there no resources?
95%+ of the people rolling top end maps know how to do it, they know what mods are among the best, why aren't they all succeeding? Knowledge? Skill? If you'd argue it's one of those, or something third, be my guest.
But it's luck, it's clear as a day.

Depends on how one percepts "broken game".
I'd say it's awfully broken if the hard content is gated behind luck/currency.
That's the worst thing I've ever seen in any game I've played since I've started gaming, long time ago.
If one can handle the hard content, why can't he play it?
What's actually good in being forced to play easier content?


You claim it's not about luck, yet there's no arguments for that other then "If some of them managed, it's not luck based", what kind of logic is that?
If some of players got Soul Taker as a drop, it's not luck based?

If some of them managed to dwindle in top tier maps for a longer time than an average player does, they had more luck then others, simple as that. Want to argue that? Be my guest.
"
Nicholas_Steel a écrit :

The feature was made available and people used it, what's wrong with that? Why should those people be excluded? They're playing on a harder difficulty then others and getting rewarded for doing so. It's like Diablo III's Torment difficulties, except much less sucky.


Can you tell me one good reason why is the content gated behind a good thing?

Why can't a player play a hard content, but he's forced to play easier content?

Getting rewarded in playing 77+ maps? Rewarded with what? It's paying for experience, the reward would be only if you get lucky with drops, and the chances for that are slim.
"
Xavderion a écrit :
Decent troll thread, a fair amount of text and you even bothered to link to a lot of stuff. Not very rage inducing, though. 5/10.
Noblesse oblige
d2player4life,

While I agree that PoE's music and lore isn't as strong as D1 or D2, the game shines in it's complexity, balance, and depth. Few ARPG's compete with PoE's total package.

Frankly, it is quite clear that you are ignorant to the greatness that is PoE, instead focusing on shallow matters like music and voice overs. Neither of which effect gameplay, which is what matters most. I find the OP to be rude, ignorant, and just plain dumb. Perhaps you should experience something before judging it.

I'd further support my views but you have 1 post, don't play, and obviously a troll.
Dernière édition par duckfluffed#5458, le 3 mars 2014 à 09:30:24
"
tinko92 a écrit :
"
Splift a écrit :
Managing your skill, build, equipment, and resources well.

If you fail, adapt and learn from your mistakes and how you can improve, not simply blaming the game and coming on the forums claiming the game is broken.


Skill, build, equipment, all three have nothing to do with map drops, nice try making it actually look like it's based on knowledge.


Actually, they do make A difference with map drops AND management. Maybe not 50:50 with RNG, but they make a difference. Maybe 30:70? dunno

If your build/skills/equipment are not enough to run certain map mods, you're going to waste more currency to reroll, and you're wasting probably more quantity per map; since combo of some modes will be off-limits for you. This applies more with HC players then SC of course, since the first ones also have to count the death risk.

For example, you can't run any -max res and X% extra [elemental] damage mod? you have to reroll it, thus wasting more currency (worst currency management). You can't run any 100%+ map quantity because it's too hard? then you're stuck in 70% or 60% ones, lowering the chances to drop them (worst map drop overall)

NOTE, i said it make A difference and not THE difference for a reason eh
First of all, every build has it's weakness that would either slow the map clearing, totally unplayable Blood Magic mod for a great part of players or -max resistances for RF builds.

Therefore, you logic simply doesn't apply, because if one can put aside 5+ ex for experience (maps) then he would have great-excellent gear for his build.

You example can apply only to the map starters, those who have shit gear/beginners.
But that's not where the money sinks at.
And I don't see anywhere that those players complain about the cost of experience (maps).


Nice try though.
"
tinko92 a écrit :


You example can apply only to the map starters, those who have shit gear/beginners.
But that's not where the money sinks at.
And I don't see anywhere that those players complain about the cost of experience (maps).


Nice try though.


No, just no

My example applies to map beginners AND hardcore characters. Unless they want to commit suicide, an unskilled, undergeared player will never be able to run 100% quality maps with dangerous mods.

It applies to SC ones too in part. I don't think that a SC character would run a totally unplayable map due to its difficulty, it's 10% exp anyway which is huge

also, keep in mind that all the 4 month league players start mapping with shitty gear. Not everyone lives in Standard and Hardcore leagues. So my logic applies to ALL new league mappers

"
tinko92 a écrit :
First of all, every build has it's weakness that would either slow the map clearing, totally unplayable Blood Magic mod for a great part of players or -max resistances for RF builds.


And so? 90% of builds can run -max and extra [element] damage; yet only some players will, and they will because of their skill and gear capabilities. So only that players will spend less currency and have a major chance to drop a map on average.
Dernière édition par Mahesys#6567, le 3 mars 2014 à 11:17:17

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires