Reduce Microtransactions costs

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Thorien_Kell a écrit :
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NavarreElder a écrit :

I'm not American.

So, yeah. You're bad and you should feel bad.


I've could accidentally mistaken you for one. And yes, that is no compliment ;)




Tying stereotypes and generalizing based on nationality is childish. I'm an american but I assure you, you don't know anything about me as an individual.

Now for Toxicratt's article dated back to 2011. It look me less than a few minutes to find these, there are more examples.


Conversion rate:
Spoiler


$20 item:
Spoiler


Conversion rate:
Spoiler


$50 item:
Spoiler


Actually log in and compare the cash shops of today. Even back then games like runes of magic sold items that were a gamble to use, like lockboxes in rift today. Mounts for $10+ was the norm, also take note that they sold power like pvp potions in allods. We just have a handful of cosmetics here lol. You have no clue.



EDIT: The graph was also done only using 8 games http://www.bit-tech.net/gaming/pc/2011/09/19/the-microtransaction-investigation/2... you call that a sample size? There are hundreds of games missing from this.
Dernière édition par Delmlord#5599, le 29 déc. 2013 à 13:41:07
That was an informal study obviously and it represented the popular games at the time. Here is some more current:

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The micro-transactions in Forza Motorsport 5 have frustrated many players, and now it looks as though Gran Turismo 6 is doing a similar thing. We’ve known about the existence of such transactions in the game for a while, but now Polyphony Digital has released more details on how it will work and — more importantly — how much it will cost.

And it all seems a little bit steep.

The Australian pricing is as follows…

Cr. 500,000 — AUD $7.35
Cr. 1,000,000 — AUD $14.45
Cr. 2,500,000 — AUD $29.95
Cr. 7,000,000 — AUD $73.95


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In other words, micro-transaction models are designed to generate revenue - lots of revenue - from the people who really love and are deeply engaged in your game. The flipside is that a much larger group of people - casually engaged but not fully hooked - are playing for free, or paying nothing over the initial purchase cost - and that's fine.
http://www.gamesindustry.biz/articles/2013-03-01-fearing-the-micro-transaction-future


The average price for various ‘boosts’ in EA’s Dead Space 3 was $5.00 USD. Not a vast amount of cash.

From a review of PoE:

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As I headed over to the store, however, I was pretty disappointed with the offerings. 5 dollars was enough for me to buy a lavender glow for one of my weapons (the cheapest color) and … that’s it. I’ve got 21 points left, which is about 2 bucks. The only thing that will buy me is the ability to rename and re-color two of the tabs in my “stash” or buy one simple spell effect (changes the look of a spell). Thanks, but no thanks. It’s easy to spend $20 dollars on a pet to follow you around, or a cool looking weapon effect. About $8 will buy you a new character animation. You get the point. I’ve enjoyed the game so far, and I want to give the developers my money, but I’m going to find it hard to spend much more when the return is so trivial.
http://www.giantbomb.com/profile/nate/blog/microtransactions-and-path-of-exile/99410/


*edit* If you want you can buy the study from Research and Markets that shows price point...and guess what? It is a hell of a lot cheaper than $20 and it is also cheaper then $10.

http://www.researchandmarkets.com/reports/1269597/u_s_micro_transaction_consumer_behavior_study
Crafting doesn't exist in POE. Gambling does...and the house always wins.

Velocireptile - I LOL'ed. Which made me fart. I wish the office were empty right now :(

Hardlicker - I had to push the dog out of the way so I could get to the sexy quilt.
Dernière édition par ToxicRatt#5950, le 29 déc. 2013 à 15:39:54
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So there you have it - No gameplay advantage. Obviously this is a reaction to the “pay to win” reputation of many free-to-play games. I really respect this decision, and find it refreshing that they aren’t offering an easy way out ($) for overly challenging gameplay.


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I think it’s great that Grinding Gears is taking such an “ethical” (to use their word) approach to microtransactions. However, it seems that by making the items for sale so downright un-impactful, they’ve shot themselves in the foot. Damned if you, damned if you don’t, I suppose. I do sincerely hope this game is a success for them and I hope this microtransaction model can work.


From the same interview. It's very hard to make something feel impactful without making it pay to win. Poe is a new game though, they will surely come up with new microtransactions because there is a lot of room to improve and benefit the game.

But reducing the cost of a few expensive cosmetic effects is not one of them. We need items that vary in price because there is and will always be a demand for it. Some people are willing to pay hundreds even thousands of dollars more just to show off. It's just taking advantage of jealousy of things that are just shiny.

EDIT: Forza Motorsport 5 is a whole nother beast. I followed that story and don't agree with that kind of business. A full priced game at $60 selling cars for money that were traditionally suppose to be unlocked through gameplay like the previous games. You can basically buy your way through the game which is real milking.

Dernière édition par Delmlord#5599, le 29 déc. 2013 à 16:18:09
I agree in NOT reducing the costs of the existing cosmetic effects. I think stash tabs should be reduced, I think the minimum purchase amount should be reduced, and I think that some future mtx should be targeted to lower prices. I also believe that future mtx should be targeted to higher spenders and even whales.

When a reviewer notes the lack of options it needs to be corrected.
Crafting doesn't exist in POE. Gambling does...and the house always wins.

Velocireptile - I LOL'ed. Which made me fart. I wish the office were empty right now :(

Hardlicker - I had to push the dog out of the way so I could get to the sexy quilt.
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_Lightshard_ a écrit :
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Sexcalibure a écrit :
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Shagsbeard a écrit :
Quit thinking of it as "paying for". You're supporting the game, and get something that shows off your level of support.

failed logic... people want to support the game, but if its too high its too high...its not like if its cost GGG something to make more of X mtx


failed logic too, bud. When everyone can afford the mtx then you dont have the feeling of beeing "special/unique" with your Hero, cuze everyone/more will walk with the same effect around.

So maybe more ppl tend to say "nah everyone have this shit effect now, im more special with using nothing".

I still get "wow cool portal" for my First Package Portal... And its just 50$ or so...

Will it cheaper, i wont hear this nearly 1-2times per day, cuze the ppl see it to often and dont think its "cool".


Extra failed logic here.

By your logic, people in the world with more money are more special than those who don't have it.

Sure hope you don't become any sort of political leader in the distant future...
The prices are too high for me. I feel like i supported the game well by buying 2 packs and I am fine just playing the game and having fun from now on. However if they did lower the price i would probably;y buy some effects.
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CharanJaydemyr a écrit :
Tell you what, kids.

IF GGG (the only party to whom 'bad' mtx prices should really matter, since their livelihood depends on it) feels the mtx pricing is off -- based no doubt on in-depth analyses and access to *numbers* most of us may never know -- then surely they will adjust it.

We've seen that happen before anyway. The daily deal was absolutely an obvious move to get more mtx sales. And it was a good one. It worked.

You can speculate all you want. You can complain all you want. Entirely your right.

But if GGG do not adjust their prices, and as I said, IF their very survival depends on the sales of things at those price-points, then I can only conclude that things are going fine.

Talk with your wallets, as they say. If you feel the mtxes are too expensive, don't buy any. Don't kick up a stink. Don't make a big scene. Just don't buy any.

Enough people do that and GGG WILL notice.

And you can't even blame me if they don't, because I'm not even part of their economy/demographic anymore. I've done all the damage I ever will to anyone who wants to boycott/passively protest the mtx pricing. Sorry.

It's all up to you now.


Oh I don't think anyone here has kicked up a stink. I feel it was a pretty good debate up until this point. I am in the never buy cosmetic mtx group anyway :) The only one I would consider is stash tabs but...nope not at $3 just not worth it to me, I prefer a buck or 2 at a time and currently cannot do that.

**edit** but again if I could buy them a dollar at a time while in game I would probably have 50. Just the way my mind works I guess.
Crafting doesn't exist in POE. Gambling does...and the house always wins.

Velocireptile - I LOL'ed. Which made me fart. I wish the office were empty right now :(

Hardlicker - I had to push the dog out of the way so I could get to the sexy quilt.
Dernière édition par ToxicRatt#5950, le 29 déc. 2013 à 17:22:29
I remember in EvE online when they introduced vanity micro transaction, it was such a fiasco.

basicaly evreything was crap and the only 1 thing that might of been ok ( but really was stupid ) was a monical , THAT COAST 80 BUCKS USD !!!!!


Well we wher pissed i mean the player based was PISSED THE FUCK OFF


The players rioted , we all loged as many characters we could into Jita and started shotting evreything till we crashed the game servers , when the servers came back up , we crashed them again breaking them it seemed forceing CCP to do a emergency hot fix.


It was the first in game online protest i know about and the company had no choice but to lissien to us ( also the massive amount of players un-subing and makeing drama about it on the fourm helped )


Fun times

https://www.youtube.com/watch?v=iGDDpNRabtI hear is some shit youtube fottage of it , most of the crazy shit was not recorded dew to people CPU's blowing up at the load created
Just a sec let me grab a beer...@#*@ Ok how did I die this time

Learn the rules, it's the only way to exploit them.
Dernière édition par SirSid#5235, le 29 déc. 2013 à 17:34:57
yha im not comparing the 2 im just saying that micro transaction prise is acctualy something that is important to alot of players who have small bank rolls


O and for the record EvE online is not pay to win , Y this is so is a very long and detailed explination and would be to off topic to post hear. but basicaly it's cuz pay to win in eve online would coast around 75,000 - 250,000 USD , and then u would still have a chance at lossing.
Just a sec let me grab a beer...@#*@ Ok how did I die this time

Learn the rules, it's the only way to exploit them.
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CharanJaydemyr a écrit :
Try to remember that certain games were/are subscription-based and/or pay to win.

I do believe that this is essential to remember when comparing PoE's mtx structure to almost any other existing one.


LOL - f2p and only thing they had (been awhile since I played) was convenience items. (Boosts)

Pay 2 Win sucks
Crafting doesn't exist in POE. Gambling does...and the house always wins.

Velocireptile - I LOL'ed. Which made me fart. I wish the office were empty right now :(

Hardlicker - I had to push the dog out of the way so I could get to the sexy quilt.

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