Reduce Microtransactions costs
" I'm not American. So, yeah. You're bad and you should feel bad. |
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I think the prices are fine. It's better to buy the supporter packs, with them you get loads of points as well as some cool effects and pets.
In OB, I upgraded to the Divine Supporter just because i liked the weapon effect so much. I was, however, a tad bit saddened that they took away the previous levels effect. |
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Prices are fine. IMO, what they need to do is make the cosmetic microtransactions unlockable, so you can use them on every character without limitation after purchase.
This would encourage character customization, give microtransactions more value, and would provide incentive for collectors to unlock everything. It could also streamline the effect application process. You wouldn't have to redeem effects, you could just override them. Dernière édition par Novalisk#3583, le 29 déc. 2013 à 11:31:02
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Let's use facts and not just numbers someone pulled from their ass...Delmlord...educate yourself.
" In fact, in total, consumers spent $0.99 less than 2% of the time. Why then would so few consumers spend just $1 in freemium games when this price point is so popular among premium games (the pay-before-you-can-play model)? Because freemium games drive a different decision-making mindset for consumers. They simply are deciding whether or not to spend. Our data shows that around 3% of consumers will spend money in freemium games. A deep commitment to the game experience appears to influence their buying habits. The second reason the $14 average seems high is because the high-end of the spending spectrum is very high. Among all purchase price points, over 5% of all purchases are for amounts greater than $50, which rivals the amount paid at retail for top console and PC games. http://blog.flurry.com/bid/67748/Consumers-Spend-Average-of-14-per-Transaction-in-iOS-and-Android-Freemium-Games Summarising the data quickly, it's worth pointing out that only EVE and Battlefield Play4Free break the £20 barrier for the cost of an individual item, although WoW does come close with two items priced at £17.50 a pop. It's worth noting that Battlefield's paid-for boosts are only rented items too, lasting 180 days before you have to re-buy. Something that does nothing, on average, costs £1 more than something that does something. It seems that we’re more willing to pay more for a hat than a gun, a jacket than a sword, and some shoes than a health potion. At least, that's what the developers think. Developers also need to bear in mind that grinding for items often isn't healthy for a hobby based on escapism, but at the same time players also hope to be judged on their achievements in game, rather than their bank balance and how ready they are to deplete it. On the other side, microtransactions have allowed Team Fortress 2, Realm of The Mad God, and League of Legends to be completely free without upsetting their communities. This is obviously a good thing, as these are all excellent games - and the more people playing them, the better. ![]() http://www.bit-tech.net/gaming/pc/2011/09/19/the-microtransaction-investigation/7 Crafting doesn't exist in POE. Gambling does...and the house always wins. Velocireptile - I LOL'ed. Which made me fart. I wish the office were empty right now :( Hardlicker - I had to push the dog out of the way so I could get to the sexy quilt. Dernière édition par ToxicRatt#5950, le 29 déc. 2013 à 13:02:08
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" Of course not. They should reduce them because they are outrageously overblown and hurt their profits directly because of that. " How about that one? " Most of other f2p games are in fact "f2p", not free and pay to win friendly and mostly they don't last that long. PoE should not be like that and it's not. " I don't know what others think but you've replied to me so I can speak only for myself. I've spent more to this game then to maybe every other game, ever and I'm not sorry for that at all. But things I've gained for price of 2-3 normal decent other games are vastly and inappropriately scarce, IMO. I should gain more and I would spend even more if I believed that I'm actually gaining fair deal for my money. In this case I think "more is less" proverb should be applied. IGN STD Ajax_Deadeye| Nathaniel_Corwin| Itane_Shira| Tetra_Mayani| Arkanis_Gath [Build] TK's CoC Crit Shadow aka THE WELDER /view-thread/787487 [Shop] TK's Adventurers Pawnshop /view-thread/570071 Dernière édition par Thorien_Kell#5909, le 29 déc. 2013 à 12:50:04
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" I've could accidentally mistaken you for one. And yes, that is no compliment ;) IGN STD Ajax_Deadeye| Nathaniel_Corwin| Itane_Shira| Tetra_Mayani| Arkanis_Gath
[Build] TK's CoC Crit Shadow aka THE WELDER /view-thread/787487 [Shop] TK's Adventurers Pawnshop /view-thread/570071 |
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Spreadsheet of 800 items from games and their prices as compiled by bit-tech. Over 500 items priced less than $5 and less than 30 items priced over $10.
Ignorance is bliss. You have been educated on many games and item cost. POE is one of the highest overall MTX shops in a F2P game. Period. http://video.cloudfront.bit-tech.net/bitgamer-demo/Bit-GamerDLC.xls Crafting doesn't exist in POE. Gambling does...and the house always wins. Velocireptile - I LOL'ed. Which made me fart. I wish the office were empty right now :( Hardlicker - I had to push the dog out of the way so I could get to the sexy quilt. Dernière édition par ToxicRatt#5950, le 29 déc. 2013 à 13:07:16
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Like i stated before, if mtx effect's could be used on every character you create, the pricing would be very good. Since they are not, i feel it is lacking. And since there is no real mtx support it's even more lacking.
A "reclaim all mtx" button would do wonders and be extremely helpful for the people who actually purchase a lot of them. At the same time allowing every purchased mtx on every single character would push the mtx perceived value up big time. Imagine this scenario, One customer buys a weapon effect lets say the fire weapon effect for a RF build. He is content with it and it is awesome the build looks really sweet. Then he wants to make a infernal blow marauder and desires to use the same weapon mtx. Will he buy another mtx effect, or will he keep swapping it between characters? Will this swapping lead to a tedious situation? Now imagine the same scenario where all mtx could be used on all chars, what has changed? Also will the customer be tempted to buy another mtx (knowing he can use it on all characters to create new random theme's?) I for one would buy more mtx effect's if they could be used on all characters, the inability to do so will not lead me to buy more mtx. I hope this makes sense. Freedom is not worth having if it does not include the freedom to make mistakes
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" You have no data to base this claim on, while GGG in fact has data and makes the prices around it. How can you know better than GGG what hurts their profits? GGG banning all political discussion shortly after getting acquired by China is a weird coincidence. Dernière édition par Xavderion#3432, le 29 déc. 2013 à 13:27:24
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I think they are fair,and there are cheaper good looking ones too.
GyokuenRen Auramancer Low-life CI
My guild thread http://www.pathofexile.com/forum/view-thread/601377 My shop thread http://www.pathofexile.com/forum/view-thread/538345 |
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