I don't want to spend skill points :l

you are very likely to mess up several builds.

making several characters in ARPGs is not a new concept and is certainly the case in this PoE.
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UGoBooMBooM a écrit :
I really believe that there should be a ONE TIME full respec that each character receives. I feel that this is an acceptable middle ground to appease both casual and hardcore players alike.


One of the "pros" (this is a matter of perspective) of not having a respec is that you are forced to choose a build that will work both while you're leveling and at the end-game. Given a single respec, you can instead make a leveling build and simply switch to whatever build you want.

Not sure how this affects Path of Exile in particular (it depends on the extent to which leveling builds differ from end-game builds), as I'm a novice. But I expect Hardcore players especially would not find this to their liking.

Not saying I disagree. I'm pretty ambivalent about it since I'm a novice.
Take some chances, make mistakes.

Thats the best way to learn what you will and won't like.

Just play the game, don't worry about having a perfect build before you start...thats no fun.

I like to experiment, if I made a passive tree "mistake", I make it work in the build...I allow for some flux and modification as I go, more fun for me.

I suggest you try it. Its vastly more rewarding to just play and pickup those keystones based on what you find and how you play...rather than go into a build blind and trying to force it to work...especially because its someone elses build at that point, not your build.
I shouldn't have to re-create a character I spent time building to correct minor point allocation mistakes, and the notion is ridiculous.

I'll look into guides and play with the calculator, I suppose. The fact still remains though that the system seems overly unforgiving and discourages early advancement. I'd love to see a change down the road.
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StickAndMove a écrit :
The tree is a little intimidating. It's extremely likely that I'll end up making a number of decisions I'll later regret.

How often can I respec and at what cost?


This is one of the greatest parts of this game. You have to think about all of your choices and weigh the beneifts and downfalls of skills. It's a complex game but extremely rewarding when your first successful build comes together.


You have two viable options:

1. There is a passive skill tree with all available points here - http://www.pathofexile.com/passive-skill-tree

You can "respec" to your heart's content over and over to see where you want to go on that tree with whatever character build you want.

and

2. Just start accumulating "orb of regret"s. If you have enough, you'll be able to do a full respec.
No full reset does seem to 'punish' noobism though..
Like, I have no idea what does super far nodes do, what it means to only have 1 hp.
I have no clue what that's useful for, or how I make sure I have massive energy shield or something. I guess it co-operates into a lategame build, but for casual players who do want to eventually get to endgame, it seems a tad punishing.
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UGoBooMBooM a écrit :
You get respec points for doing quest (In total I believe you end up with 24 at max level), as well as respec orbs that are a rare drop and can be traded for. These points let you remove one skill from the tree and reallocate it.

And you're absolutely right, the current design makes you not want to spend your points. It's completely limiting and punishes severely for mistakes made in your early advancement when you did not fully understand your class.

You're going to get hardcore players (i.e. those that have way too much time on their hands) telling you to just reroll the same class again if you made a mistake. In my opinion, these people are fools. There's definitely much to be said for making your decisions have weight, and limiting respecing, but there's nothing positive that comes from punishing players for choices they made when they didn't have a clue what they were doing. Most casual players will quit the game before they can be bothered to reroll the same class, and I honestly don't blame them.

I really believe that there should be a ONE TIME full respec that each character receives. I feel that this is an acceptable middle ground to appease both casual and hardcore players alike.



I get your point and can't fully disagree. You can name me one of those fools, but getting your first Character to level 50 not even takes a day. Beside that everything you achieved (I mean all the orbs and drops you have in your stash) are still available for a new start, which makes it even faster. You have to have Fun playing this game, else you will quit anyway. I like starting a new character all over again going further into knowledge. If you just have 2h a day available it will just take you longer to get a high level char but it isn't impossible.


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StickAndMove a écrit :
I shouldn't have to re-create a character I spent time building to correct minor point allocation mistakes, and the notion is ridiculous.

I'll look into guides and play with the calculator, I suppose. The fact still remains though that the system seems overly unforgiving and discourages early advancement. I'd love to see a change down the road.



You can't say this. On playtrough you get 18 reset points which is a reset of 18 levels... You really have to make real severe mistake (really build bullshit together without thinking) to being forced to make new character...


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omgitsreinier a écrit :
No full reset does seem to 'punish' noobism though..
Like, I have no idea what does super far nodes do, what it means to only have 1 hp.
I have no clue what that's useful for, or how I make sure I have massive energy shield or something. I guess it co-operates into a lategame build, but for casual players who do want to eventually get to endgame, it seems a tad punishing.


You speak of the Chaos inocculation node. It's quite simply. You encounter some nasty mobs that do Chaos damage (like you with poison Arrow, Viper Strike, etc). Chaos Damage pierces the shield and goes to the HP instead. As Witch, Shadow you won't have much life anyway but you can get HIGH amount (5k+ in Closed Beta not sure about the nerfed CI now) Energy shield. That's what CI is good for.
Dernière édition par Unabated#2606, le 24 janv. 2013 à 11:52:36
You cannot fully respec your character. You will get respect points that let you remove one passive (as long as it does not break the "chain") and reassign it, but getting enough of those for a full respec would probably take way more time then actually making a new character.

Use the builder provided to plan out your build, or just do as I did when I first played in the CB and assume you will break your character horribly at first.

I broke 3.

I agree that the passive tree seems intimidating at first, but trust me, you will start getting the hang of it as you move along, you should have a decent idea of what you are doing after around 20ish points. Do not hesitate to start off with a simple build at first, without relying on any of the keystone passives, just pick a stat/weapon/defense attribute and take whatever you can find for them.

Keystone passives are meant for specific build ideas, you really do not need to have any of them, especially on your first character.

PoE will definitely put your building and playing skills to the test as you go higher in difficulty, it is one of those games that while allowing you to do almost anything, ramps up the challenges as you go along. The "tradeoff" here is is of course that you might find you made irreversible mistakes with your build somewhere down the line, but that is supposed to be part of the game, it is a design choice.

Also, check out build subforums, ask questions about build viabilities here or in the dreaded general chat. A lot of people like helping others with builds and gameplay and as far as I have seen that has not changed much with the launch of OB, just gotten a bit more spammy at times (hence forums might be an easier to read idea)
those asking about respecs, as others said orbs of regret and refund points you get from quets are the only way, except for rerolling...

taken from the FAQ:
Q: Is there a way to respec?

A: Yes you get 2 respec points per act per difficulty via quests. Act 1 is the Fetid Pool quest from Tarkleigh. Act 2 is the Through Sacred Ground quest from Yeena. Other than that you can get Orbs of Regret as drops in the world or trade them from other players.


Q: Can I respec all of my points at once

A: No, skill point resets are a single point at a time. GGG have made clear this is working as intended and they do not plan to implement a method of total respec.

-------

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luiseduardobm a écrit :
Yeah me too , not wasting my precious skill poits :D

Well im thinking about doing a Dagger Ranger. can anybody tell me if its worth it ?


dagger ranger is a very possible build, however keep in mind that most of the daggers in this game require INT and DEX..

a rangers main stat is DEX so a dagger ranger will more than likely have to pick up a few INT nodes in the passive tree..
Things with "increased" and "decreased" in the tooltip are additive ... where as "More" or "Less" are multiplicative ...

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