Soul Taker needs a nerf

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iamstryker a écrit :
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Inexium a écrit :

Why do you care about what other players are playing/using ?


Thats the same logic people used to justify RMT in Diablo 3. Bad logic is bad.


I agree that was a bad logic in D3.

But i can't compare RMAH with op items that anyone, with enough effort, could obtain them.
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Dernière édition par Inexium#6388, le 14 août 2013 à 06:28:49
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pneuma a écrit :


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sluz a écrit :
as they add more content (acts, stronger monsters etc) they will add more affixes, like they already did atleast once. soultaker dps wont change, but rare items will have much higher dps than now, making the drawback obvious (lack of dps). for now those kind of items are bis, but they wont stay that forever

They will not raise the power level over time. Chris has explicitly said that he hates when MMOs come out with new tiers of power and invalidate all the work that had gone into attaining the previous tier.

There will likely be new affix types, but not affixes that keep going up to ilvl100. An item that is powerful now will remain powerful in perpetuity unless it is purposefully weakened.


they already introduced new armor affixes a couple of months ago. i didnt say that old items were bad, but in terms of endgame and top tier gear, they became obsolete. same will happen if they introduce new dps affixes. you would still be able to do content with old top gear, but new would be better, so the drawback in using soul taker would be obvious (dps decrease)
now its simply bis, as some of the guys stated, take out the BM gem and its better than any rare in the game
Dernière édition par sluz#4862, le 14 août 2013 à 06:51:41
It's not like melee is OP in this game. Why does melee need a nerf?
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fgcewoud a écrit :
It's not like melee is OP in this game. Why does melee need a nerf?


There's a big difference between a playstyle and one unique.

Solution to Melee vs. Ranged disparity = Everyone get a soul taker

Sounds horrible.
Standard Forever
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Inexium a écrit :
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iamstryker a écrit :
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Inexium a écrit :

Why do you care about what other players are playing/using ?


Thats the same logic people used to justify RMT in Diablo 3. Bad logic is bad.


I agree that was a bad logic in D3.

But i can't compare RMAH with op items that anyone, with enough effort, could obtain them.


Anyone can just buy their stuff with real money to. Whats wrong with that? How does that affect you?
Standard Forever
Dernière édition par iamstryker#5952, le 14 août 2013 à 06:57:35
grief would still make soultaker cry
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iamstryker a écrit :


Anyone can just buy their stuff with real money to. Whats wrong with that? How does that affect you?


Nice answer nice answer!

My answer : Drops in game were designed to encourage you go to trading house or whatever they call it ( real and non real money )

Less/bad drops = affect you.

In PoE you could say the same thing ( or can you? ) : OP items like that is the only way to beat high level maps with ease. They made it mandatory.. => Affects you because without that item you can't play well.


OH WAIT ! Players were "trying" to do high maps melee with easse WAY BEFORE SOUL TAKER was introduced.

It's just made the game eeasier for some players. Your playstyle did not change.


Or something like that..

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Bozon a écrit :
It is just a beginning, I'm telling ya.

More Eternal Packs, more OP uniques getting done. Apocalypse is yet to come.




Sorry i had to do it.
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Dernière édition par Inexium#6388, le 14 août 2013 à 07:40:34
Not sure if half thread is troll or poor English... anyways here it goes..

Soul Taker's DPS is mediocre, it is a BUILD ENABLING UNIQUE. It's good for high mana cost builds that were otherwise nigh impossible to do, frenzy, dominating blow, etc.

Sick of reading all these "Magic find is OP, X unique is OP, Y unique is too strong" threads.

You all have the same ability to farm as anyone else, get it yourself.
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CharanJaydemyr a écrit :
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Bozon a écrit :
It is just a beginning, I'm telling ya.

More Eternal Packs, more OP uniques getting done. Apocalypse is yet to come.


The irony is the 'designer' of Soul Taker had nothing to do with the design. He just said something like 'make it cool' and a certain dev, who shall remain unnamed but really should know better, went and made this ridiculous beast.

Plenty of Diamond/Eternal uber, silly ideas get vetoed. Plenty.

So please don't blame the Diamonds/Eternals for this. Just don't. :)

Oh, and the whole 'its dps isn't that great' argument? That might fly in WoW, but anyone who's made a halfway decent build here will tell you that dps is facile and far from the only factor to be considered.

Important, sure, but not the great measuring stick some folks make it out to be.

As stated earlier, it's not the numbers of Soul Taker that make it ridiculous; it's what it can do. You could halve the damage of Soul Taker and it'd still be a formidable piece of gear. That IAS, the chill on attack, the fact that you can keep on using your insane 200 mana cost attack until the cows come home and possibly die...

It is an embarrassing item, top to bottom. The sad thing is I know the real intentions of it and it makes me genuinely sad to see a great idea burned on a weapon that does nothing but shit on other weapons.

I have also heard, vaguely, that the person who designed Soul Taker (and I'm not talking about siffin/duolc, the Diamond supporter who funded Soul Taker) feels it's not overpowered based partly on possible future game changes.

When I heard that, all I saw was 'I'm a dev and I'm using my inside knowledge to create this thing that is overpowered now but won't be later you'll just have to trust me on that oh and tough shit to all the other diamond and eternal unique designers who don't have such foreknowledge and thus whose designs, not by ME, are going to look crap in comparison.'

Soul Taker is an embarrassment.


I love me Soul Taker. Boooo to your overly philosophical and practically deficient mumble jumbo.
I do not have a Soul Taker.

Quit trying to get shit nerfed. As it is 95% of Uniques that drop in this game are vendor trash, or EXTREMELY OP for leveling. Sadimas Touch? Want to tell me where the drawback is for the first 20 levels or so? Same for Silverbranch, Shiversting, Limbsplitter, the list goes on. People manage without Soultaker, so it is not a "Requirement." I like grinding and hoping for that one awesome drop that makes it all worthwhile. It's not going to happen with rares since they keep polluting the suffix/prefix pool.

All of these threads reek of jealousy.
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