Soul Taker needs a nerf

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fkpoker a écrit :
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mazul a écrit :
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fkpoker a écrit :


What you mean, we know how many stats there are and we know it's really expensive to craft weapons we also know a perfectly rolled rare physical Seige axe can have more than 200 higher dps than a perfect ST and there is a sword (that we know of) on anarchy with 511dps that you could have for a mirror and 30exalt fee.

The only thing Soul Taker shows me is that it's to hard to craft weapons, there's just to many useless stats a weapon can have.

All the QQing ppl are just jealous of ST owners and/or stupid, Soul Taker will never be super high end game unless it's for a specific build or on weapon swap for specific maps/bosses.

#Remove Elemental Resistances, Life gained on enemy death, Local attributes requirements, Mana gained on enemy death as weapon rolls and there will be no talk of nerfing Soul Taker.


Yes, you can buff rares by making crafting far easier or you can nerf soul taker directly. Both methods works to get the desired result: a market that isn't dominated by soul takers.


Ok so the problem isn't that Soul taker is OP? I thought that's what the whole thread was about... The market being dominated by Soul Takers is the problem?

(Could that be because everyone is using chance orbs on every single Siege Axe they find rather than alchemy orbs?!)

Even if they did remove 6-7 stats from weapon rolls 95% or more of ppl playing couldn't afford a 500+ dps weapon anyways.

So in other words Soul Taker is an item that does a quick fix for players that doesn't have close to end game weapon(s)/gear for the cost of 15ex+ because they play enough or are 'good'/lucky enough to have currency to buy a Soul Taker.

I don't understand what the problem is here...




Something being overpowered doesn't mean that it is the theoretically best weapon. It simply means that it is too powerful. What is Soul Taker compared to in power? Well, rare 1-hand axes/1-hand swords.

So let's look at the 1-hand axe and 1-hand sword market in Standard prior to the release of Soul Taker: at most there were maybe 1-3 weapons for sale on Poe.xyz.is that had over 350 physical dps. Then Soul Taker get's introduced and suddenly we have an unique that beats (after accounting for mana) the grand majority of top-end 1-hand axes on the market.

That's why Soul Taker is overpowered. A similar case can be seen with Lioneyes, which GGG has already admited was overpowered.

Now, if crafting rares was far easier and we noticed that that the top 1-3 1-hand axes/1-hand swords being sold on poe.xyz.is was around 450 dps, with over ten 400-ish dps being sold as well, then yeah Soul Taker would not have been overpowered.

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Something being overpowered doesn't mean that it is the theoretically best weapon. It simply means that it is too powerful. What is Soul Taker compared to in power? Well, rare 1-hand axes/1-hand swords.

So let's look at the 1-hand axe and 1-hand sword market in Standard prior to the release of Soul Taker: at most there were maybe 1-3 weapons for sale on Poe.xyz.is that had over 350 physical dps. Then Soul Taker get's introduced and suddenly we have an unique that beats (after accounting for mana) the grand majority of top-end 1-hand axes on the market.

That's why Soul Taker is overpowered. A similar case can be seen with Lioneyes, which GGG has already admited was overpowered.

Now, if crafting rares was far easier and we noticed that that the top 1-3 1-hand axes/1-hand swords being sold on poe.xyz.is was around 450 dps, with over ten 400-ish dps being sold as well, then yeah Soul Taker would not have been overpowered.


So you want to nerf Soul Taker because for the moment there is not that many weapons that's better (for sale) when you could find/craft a weapon that has 50% more dps?

I agree that Soul Taker gives you a huge boost if u change it for a rare axe or sword with the same dps since you could remove mana leech gem/item or blood magic. But imagine what a 500+ dps would do then.

If you would nerf it there's only two things that can happen,

1. Change the dps like removing 10-20 added physical so it would have a max dps around 305dps, many dual wield players would still use it until they find 2 rare ones with 400-450dps+.

It would however hurt 1h + shield builds like the Aegis aurora Soul Taker build that already have problems with enough dps.

2. Change on how the mana cost thing works and that would make it useless.

There is no problem here...
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fkpoker a écrit :


Where you get these numbers from maybe I'm doing something wrong when I calculate.

Seige axe: 32+59 (base) * 1,2 (quality) + 25-45 (max added phys) = 179,2 * 3,49 (max phyx% + max hybrid% 249% tota) = 625,408 * (1,5 * 1,27 IAS= 1,905)= 1191,4 /2 (for dps number) = 595dps

With my math that could be wrong that would leave ST with 392,5dps



the math, as I understand it, works as such. 32+59+25+45 = 161. 161 * 3.69 (20% Q gets added to %physical and added flat phys should be equally adjusted by all) = 594. 1.5atkspd * 1.27 = 1.905 atk spd. (1.905 * 594)/2 = 565dps theoretical max.
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fkpoker a écrit :
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Something being overpowered doesn't mean that it is the theoretically best weapon. It simply means that it is too powerful. What is Soul Taker compared to in power? Well, rare 1-hand axes/1-hand swords.

So let's look at the 1-hand axe and 1-hand sword market in Standard prior to the release of Soul Taker: at most there were maybe 1-3 weapons for sale on Poe.xyz.is that had over 350 physical dps. Then Soul Taker get's introduced and suddenly we have an unique that beats (after accounting for mana) the grand majority of top-end 1-hand axes on the market.

That's why Soul Taker is overpowered. A similar case can be seen with Lioneyes, which GGG has already admited was overpowered.

Now, if crafting rares was far easier and we noticed that that the top 1-3 1-hand axes/1-hand swords being sold on poe.xyz.is was around 450 dps, with over ten 400-ish dps being sold as well, then yeah Soul Taker would not have been overpowered.


So you want to nerf Soul Taker because for the moment there is not that many weapons that's better (for sale) when you could find/craft a weapon that has 50% more dps?

I agree that Soul Taker gives you a huge boost if u change it for a rare axe or sword with the same dps since you could remove mana leech gem/item or blood magic. But imagine what a 500+ dps would do then.

If you would nerf it there's only two things that can happen,

1. Change the dps like removing 10-20 added physical so it would have a max dps around 305dps, many dual wield players would still use it until they find 2 rare ones with 400-450dps+.

It would however hurt 1h + shield builds like the Aegis aurora Soul Taker build that already have problems with enough dps.

2. Change on how the mana cost thing works and that would make it useless.

There is no problem here...


I see no issue with lowering the dps of shield users. They already got a massive bonus: spell block one. Survivability vs Damage. 1-hand shield users can tank Fire Fury map boss and Temple Piety, no problem.

Lower dps of Soul Taker to 300 and this is what happens for cleavers:

Soul Taker 300 dps combined with a 370 dps rare weapon => 670 dps
Two dps rare weapons at 370 dps => 740 dps

740/670 => 10.45% "more" dps

A node is worth about 2.5% "more" dps, so if the exclusive rare weapon user can cover his mana usage using just 4 mana nodes, they are even.

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Does Soultaker mean that you can have a 7L Chest? (with no bloodmagic)
The chance to Vaal +1% maximum resists on an amulet is less than 1/300.
Spoiler

https://www.youtube.com/watch?v=KGp9ZeHYWqI

Make it reserve like 40% mana on equip or something. I'll have no problem with that.
Ageel-85 Max Range AoE Cyclone Duelist // 487665
FrenziedRengar-88 64k dps 911% ias Frenzy Ranger // 472040
Turtle Standard Shop // 556188

BUYING +1 FRENZY CHARGE CORRUPTED STUFF T-T
Soul Taker, Koams, Shavs are all fine, jealous people that don't have the drive/will to grind for these items. Don't deserve them.
IGN: lVlage (96 Witch)
Dernière édition par lVlage#3413, le 15 août 2013 à 14:49:02
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h3rp3s a écrit :
Soul Taker, Koams, Shavs are all fine, jealous people that don't have the drive/will to grind for these items. Don't deserve them.


And yet those who argue "for" them are the same ones that use the argument "well, if we nerf the "big ones", all is left is a crafting system that takes 1000x more grinding and work".

[mod edit - removed]
You will never see a man faking anger, passion and relentless behavior.

You will always see a man faking love, politeness and respectful behavior.
Dernière édition par Julia_GGG#1844, le 15 août 2013 à 16:14:27
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Deceptionist a écrit :
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h3rp3s a écrit :
Soul Taker, Koams, Shavs are all fine, jealous people that don't have the drive/will to grind for these items. Don't deserve them.


And yet those who argue "for" them are the same ones that use the argument "well, if we nerf the "big ones", all is left is a crafting system that takes 1000x more grinding and work".

It's so funny how idiots like you that argue "for" these blatantly OP items can't even support your own damn side. That's why you're all a bunch of whiny, personal whoring, emotional crybabies that don't understand or respect the health of this game at all. Then you act like nothing affects you, when clearly, it does in ways you're too ignorant to bother with in the same manner as you do with these arguments you never were viable to contest.



where do you find the strength? its op. period.
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sluz a écrit :



where do you find the strength? its op. period.


The same way for intelligence; I wouldn't have it, if the opposite quality hadn't existed.

It's only healthy to flaunt intelligence, if others can flaunt ignorance.
You will never see a man faking anger, passion and relentless behavior.

You will always see a man faking love, politeness and respectful behavior.

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