Soul Taker needs a nerf

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Deux a écrit :
QQ carebear crybabies.

Mind your own damn business and play.

Also, RMT occurs in anygame that is semi decent, nothing you can do about it.

pce


Take your own advice. QQing over QQing? Your so much better....
Standard Forever
My view on soultaker is that it is indeed way too powerful.

If I were to get even 1 ST for dual wield build my DPS would jump dramatically, about 20% or more. My survivability would also increase by significant amount because I could use another aura like determination for free. All of this with zero downside.

The worst part is I am a sword build, specifically specced into swords, and this axe would still be the better choice for my build because now that my swords are around 300 dps most upgrades are just simply not worth it when compared to ST.

It basically feels like now, if im not using soul taker my build will always be less than it could be, and if i specced into axes holy shit it would be insane.

I think a 300 DPS top end for that axe makes it balanced, the no mana is already very strong, its basically 1 free aura, free 6l skill spam(unless kaoms), and even a free Arctic Armor, backed by huge DPS.
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thedestroyerofkids a écrit :
My view on soultaker is that it is indeed way too powerful.

If I were to get even 1 ST for dual wield build my DPS would jump dramatically, about 20% or more. My survivability would also increase by significant amount because I could use another aura like determination for free. All of this with zero downside.

The worst part is I am a sword build, specifically specced into swords, and this axe would still be the better choice for my build because now that my swords are around 300 dps most upgrades are just simply not worth it when compared to ST.

It basically feels like now, if im not using soul taker my build will always be less than it could be, and if i specced into axes holy shit it would be insane.

I think a 300 DPS top end for that axe makes it balanced, the no mana is already very strong, its basically 1 free aura, free 6l skill spam(unless kaoms), and even a free Arctic Armor, backed by huge DPS.


What if you got a 540dps sword instead of ST? Or the 511dps that we know exists on anarchy.
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fkpoker a écrit :
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thedestroyerofkids a écrit :
My view on soultaker is that it is indeed way too powerful.

If I were to get even 1 ST for dual wield build my DPS would jump dramatically, about 20% or more. My survivability would also increase by significant amount because I could use another aura like determination for free. All of this with zero downside.

The worst part is I am a sword build, specifically specced into swords, and this axe would still be the better choice for my build because now that my swords are around 300 dps most upgrades are just simply not worth it when compared to ST.

It basically feels like now, if im not using soul taker my build will always be less than it could be, and if i specced into axes holy shit it would be insane.

I think a 300 DPS top end for that axe makes it balanced, the no mana is already very strong, its basically 1 free aura, free 6l skill spam(unless kaoms), and even a free Arctic Armor, backed by huge DPS.


What if you got a 540dps sword instead of ST? Or the 511dps that we know exists on anarchy.


Soultaker is of course not the best possible axe. It comes down to probabilities. We do not of course not know the probabilities to craft or drop, so the only thing we can use to form a informed opinion is by looking at the current 1-hand axe market (i.e. poe.xyz.is). There are those that think it is okay that a unique dominates a market and then there are those who do not think it is okay.

GGG has previously commented that they think Lioneyes was overtuned. Charan has suggested that GGG realize that Soul Taker was overtuned too.

So what we can do is to remind GGG how much of a problem, we players, consider the current situation to be so that they have an idea of how to prioritize and most importantly: not forget about these issues.

This message was delivered by GGG defence force.
Dernière édition par mazul#2568, le 15 août 2013 à 10:01:47
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talonmas a écrit :
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fkpoker a écrit :
You guys really think there's no axe with a dps of 470 or higher?


We dont think, we know...





@topic:
My suggestion on a nerf:
Make the "attacks cant fail" only apply to gems that are in the axe itself! It would still be a silly good dps axe. And you would get a 3-link support skill that costs no mana to use.

Another quick fix:
Reserve 30% mana. One less aura is a balanced nerf imho.


Stated earlier in this thread that max dps on a siege is 534dps where soul taker is 364. Clearly you can craft better. Stop being cheap and go make something mirror worthy (which would cost about the same as a soul taker anyway).
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mazul a écrit :

Soultaker is of course not the best possible axe. It comes down to probabilities. We do not of course not know the probabilities to craft or drop, so the only thing we can use to form a informed opinion is by looking at the current 1-hand axe market (i.e. poe.xyz.is). There are those that think it is okay that a unique dominates a market and then there are those who do not think it is okay.

GGG has previously commented that they think Lioneyes was overtuned. Charan has suggested that GGG realize that Soul Taker was overtuned too.

So what we can do is to remind GGG how much of a problem, we players, consider the current situation to be so that they have an idea of how to prioritize and most importantly: not forget about these issues.



The Issue isn't that uniques dominate the market, it's that they dominate the market RIGHT NOW. If this game lasts 10 years and people continue playing it that long, all sorts of amazing rares will crop up. You're comparing the drop rates of these amazing uniques (which is very low comparatively) to the drop rates of other items and orbs for crafting amazing rares. People haven't put in the effort to make too many 500+ dps weapons out there, but you can be damn sure that as they crop up, they will either be for mirror service or for extremely high prices that dwarf soul taker et al.

All of this is irrelevant to the fact that me (or someone else) having a soul taker doesn't hurt your ability to play the game. It doesn't hurt your ability to sell other high dps weapons (for they never sold for 20 exalt - the people that are in the market for a soul taker are not the same people in the market for a 340dps rare sword). Stop crying just because it's Orange and not Yellow.
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mazul a écrit :
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fkpoker a écrit :
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thedestroyerofkids a écrit :
My view on soultaker is that it is indeed way too powerful.

If I were to get even 1 ST for dual wield build my DPS would jump dramatically, about 20% or more. My survivability would also increase by significant amount because I could use another aura like determination for free. All of this with zero downside.

The worst part is I am a sword build, specifically specced into swords, and this axe would still be the better choice for my build because now that my swords are around 300 dps most upgrades are just simply not worth it when compared to ST.

It basically feels like now, if im not using soul taker my build will always be less than it could be, and if i specced into axes holy shit it would be insane.

I think a 300 DPS top end for that axe makes it balanced, the no mana is already very strong, its basically 1 free aura, free 6l skill spam(unless kaoms), and even a free Arctic Armor, backed by huge DPS.


What if you got a 540dps sword instead of ST? Or the 511dps that we know exists on anarchy.


We do not of course not know the probabilities to craft or drop


What you mean, we know how many stats there are and we know it's really expensive to craft weapons we also know a perfectly rolled rare physical Seige axe can have more than 200 higher dps than a perfect ST(if my math is correct) and there is a sword (that we know of) on anarchy with 511dps that you could have for a mirror and 30exalt fee.

The only thing Soul Taker shows me is that it's to hard to craft weapons, there's just to many useless stats a weapon can have.

All the QQing ppl are just jealous of ST owners and/or stupid, Soul Taker will never be super high end game unless it's for a specific build or on weapon swap for specific maps/bosses.

#Remove Elemental Resistances, Life gained on enemy death, Local attributes requirements, Mana gained on enemy death as weapon rolls and there will be no talk of nerfing Soul Taker.
Dernière édition par fkpoker#6597, le 15 août 2013 à 11:04:12
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fkpoker a écrit :
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mazul a écrit :
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fkpoker a écrit :
(...)

What if you got a 540dps sword instead of ST? Or the 511dps that we know exists on anarchy.


We do not of course not know the probabilities to craft or drop


What you mean, we know how many stats there are and we know it's really expensive to craft weapons we also know a perfectly rolled rare physical Seige axe can have more than 200 higher dps than a perfect ST and there is a sword (that we know of) on anarchy with 511dps that you could have for a mirror and 30exalt fee.

The only thing Soul Taker shows me is that it's to hard to craft weapons, there's just to many useless stats a weapon can have.

All the QQing ppl are just jealous of ST owners and/or stupid, Soul Taker will never be super high end game unless it's for a specific build or on weapon swap for specific maps/bosses.

#Remove Elemental Resistances, Life gained on enemy death, Local attributes requirements, Mana gained on enemy death as weapon rolls and there will be no talk of nerfing Soul Taker.


Yes, you can buff rares by making crafting far easier or you can nerf soul taker directly. Both methods works to get the desired result: a market that isn't dominated by soul takers.
This message was delivered by GGG defence force.
Dernière édition par mazul#2568, le 15 août 2013 à 10:39:06
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Slider13 a écrit :
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talonmas a écrit :
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fkpoker a écrit :
You guys really think there's no axe with a dps of 470 or higher?


We dont think, we know...





@topic:
My suggestion on a nerf:
Make the "attacks cant fail" only apply to gems that are in the axe itself! It would still be a silly good dps axe. And you would get a 3-link support skill that costs no mana to use.

Another quick fix:
Reserve 30% mana. One less aura is a balanced nerf imho.


Stated earlier in this thread that max dps on a siege is 534dps where soul taker is 364. Clearly you can craft better. Stop being cheap and go make something mirror worthy (which would cost about the same as a soul taker anyway).


Where you get these numbers from maybe I'm doing something wrong when I calculate.

Seige axe: 32+59 (base) * 1,2 (quality) + 25-45 (max added phys) = 179,2 * 3,49 (max phyx% + max hybrid% 249% tota) = 625,408 * (1,5 * 1,27 IAS= 1,905)= 1191,4 /2 (for dps number) = 595dps

With my math that could be wrong that would leave ST with 392,5dps

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mazul a écrit :
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fkpoker a écrit :


What you mean, we know how many stats there are and we know it's really expensive to craft weapons we also know a perfectly rolled rare physical Seige axe can have more than 200 higher dps than a perfect ST and there is a sword (that we know of) on anarchy with 511dps that you could have for a mirror and 30exalt fee.

The only thing Soul Taker shows me is that it's to hard to craft weapons, there's just to many useless stats a weapon can have.

All the QQing ppl are just jealous of ST owners and/or stupid, Soul Taker will never be super high end game unless it's for a specific build or on weapon swap for specific maps/bosses.

#Remove Elemental Resistances, Life gained on enemy death, Local attributes requirements, Mana gained on enemy death as weapon rolls and there will be no talk of nerfing Soul Taker.


Yes, you can buff rares by making crafting far easier or you can nerf soul taker directly. Both methods works to get the desired result: a market that isn't dominated by soul takers.


Ok so the problem isn't that Soul taker is OP? I thought that's what the whole thread was about... The market being dominated by Soul Takers is the problem?

(Could that be because everyone is using chance orbs on every single Siege Axe they find rather than alchemy orbs?!)

Even if they did remove 6-7 stats from weapon rolls 95% or more of ppl playing couldn't afford a 500+ dps weapon anyways.

So in other words Soul Taker is an item that does a quick fix for players that doesn't have close to end game weapon(s)/gear for the cost of 15ex+ because they play enough or are 'good'/lucky enough to have currency to buy a Soul Taker.

I don't understand what the problem is here...

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