Elemental damage completely dominates this game, physical remains useless
Okay, my post wasn't too clear.
1) As I said, it's not breaking it, but it's just stupid how the universal damage boosters for physical are adding elemental damage, making using WED as the last slot viable and catalyst worth it. That's not a phys build anymore, that's half ele. 3) Other than that? Abyssus gets you destroyed, broadstroke is bad. 4) I thought they have more than that, okay then. 5) Hatred is not a must, but it's 25% MORE damage, you don't want to pass that. Actually, have you seen an ele attack build without anger and wrath? Doubt it. They are efficient for physical builds too, of course they are not a must, I didn't say that. Anyways, yet another way to boost damage of a phys build is through ele damage. I didn't say you need a BM gem to run hatred, I said that if you want to run it, and it gives you a huge benefit if you do, so you want to do it, you either need to go with mana or BM gem on your main skill while stacking auras. Blood magic keystone is not an option here, it's still a pretty damn good one for elemental builds. 6) Yes, it will do that, but with the really good gear I talked about and with less defense. Right now, that's the thing about physical, you'll get a better DPS result when you are really deep into the endgame, but right now, the endgame is maps, and around lvl 75, which is definetly maps, with decent gear, physical just can't overtake elemental. People don't like building physical because most of them will never get better dps with it compared to elemental. This is my opinion of course, but I don't think it's fine if the gear requirment is THIS much higher for one of the two main damage types. 7) Yes, that's melee, but as I said, universal. Now, added fire. Yet another one that adds elemental damage, although it's based on physical. We almost have a conversion build here, don't we? 8) Yeah, RoA is good, and it's, along with frenzy I guess, the only good option for physical. I personally don't think split arrow is good, at least compared to its elemental "counterpart", LA. But yeah, just my opinion. Offscreen reflect is solved for elemental with max res and LGoH, lightning thorns rape phys too, if you offscreen a reflect pact with physical, good luck, pretty easy with frenzy/split arrow. But phys reflect being crazy is also my opinion. 9) Ele cleave builds don't have to level cleave, so it's much easier to handle it. I don't know, might be some more skills like this. 10) I just don't really like the way it's solved, I have a nice solution in my head. A little too rough in my opinion, but okay. 11) Except lots of them are conversion, and as soon as you go conversion, you go weapon ele if you wanna be efficient, and that's just not physical, like 90% of your dmg is now elemental with anger+wrath. (LA rangers with lioneye's, infernal blow, ice shot for example) 10 Again (dunno why I did that)) The most important is shock, that's a pretty big damage boost, isn't it. I'm going to stop complaining when it comes out and it's good, and has its own static blows kind of thing. Hp is "the thing" right now, ele should be able to take more of these hp nodes, because it can also take the extra ones. Everyone does that in OB, the monsters deal a lot of damage, so there is no other good option. I'm just saying that you experienced physical in an ideal scenario, not saying that amazing gear doesn't exist now. My most important point is that the best ways to increase your physical build's damage is by adding elemental, that's what I find retarded. edit: Along with the gear, needed for being better than elemental end game, being too expensive and hard to get for most. Old april 2012 account got stolen Dernière édition par Freeslana#1251, le 13 mai 2013 à 09:53:36
|
![]() |
" Hey, just illustrating my point (that most elemental damage builds rely on weapon physical damage as a power generator). Even a Thicket bow will have around 50-125 physical, and it does make a difference. If anyone can show me how to make an LA build out of this bow, I'm all in: Dernière édition par RogueMage#7621, le 13 mai 2013 à 00:26:35
|
![]() |
As a form of damage physical is better than elemental, but its so hard to do because of the damn mod pool, getting a triple ele weapon is very easy, getting a triple physical modded weapon(flat, % and hybrid) is almost impossible.. they need to change the mods for physical damage so its more easier to work with!
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/ World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950 Highest level char in Closed Beta, Wytchfindergeneral |
![]() |
Invalesco even with near perfect gear physical builds still suffer big time from physical reflect crits and survivability. An elemental based build won't clear as fast as a physical based build, but the ele build isn't much slower and has tons of survivability compared to any comparable physical based build. Very few phys dmg builds have decent amount of survivability for late game.
And for a very long time ele builds do out clear phys builds. It's not until you are close to bleeding edge gear with a phys dmg build do you catch up, and at that point you're still behind in terms of surviving. Dernière édition par allbusiness#6050, le 12 mai 2013 à 23:44:52
|
![]() |
I see a lack of experience in this thread.
Top tier end game elemental build = top tier end game physical build mid-game elemental build > mid-game physical build (heavy trading can counteract this) early game elemental < early game physical (a good physical weapon can one shot everything, elemental builds depend on auras, which early game you can put up many and are low level also on links which is limited by mana) Of course this doesn't hold true in all cases (go ahead, point out 1-2 builds that defies this making everything I said wrong because that's how logic works) but it's true in general. In perfect gear both an elemental build and physical build will be able to survive almost all situations and be able to one shot just about all mobs. The problem with physical is the gap between shit and godly is incredibly wide while elemental can depend on many sources to make up for a crappy weapon. Finished 17th in Rampage - Peaked at 11th Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 Dernière édition par Moosifer#0314, le 13 mai 2013 à 01:39:40
|
![]() |
" Yeah, the tl;dr version of this, is for physical damage, past really early game (< lvl 30), you need practically perfect rolls on your main phyiscal dps hander, amongst other things, where as for elemental you dont |
![]() |
everyone complaining in this thread is going to look utterly retarded a few months from now...
go look at the armour formula. imagine how it scales with increasing damage. then think about how resistances work. then think about how physical damage has all kinds of leech support... this is just like the whiners in diablo 3 who bitched a month or two into that game saying life leech was worthless due to the 80% penalty in inferno, and that life on hit was the only way to go. completely ignorant of power creep, and thus dead wrong... physical damage is the final solution. elemental damage might be good in an undeveloped economy or when undergeared (read:races), but if you think it through to the very end it's obviously the inferior choice. invalesco gets it Dernière édition par PlaceholderText#0668, le 13 mai 2013 à 05:17:38
|
![]() |
" Except physical reflect rapes the piss out of most physical damage builds. Very few builds have enough survivability to sustain against any kind of physical reflect, and good luck surviving if you just so happen to crit a mob with phys reflect. You need absolutely supreme gear like Moosifer said. I've played physical builds before, and yes they can outclear/outdps elemental builds, but it is not worth it for the most part because you are giving up way too much, especially with how the maps are at 72+ Like Deetgo said, you need probably perfect rolls just to progress from Act 3 Merciless into Maps. That's not counting the investment you have to make in damage nodes to equal anywhere near a elemental damage character (who has the benefit of CC/Damage buffs from Freeze/Shock). Dernière édition par allbusiness#6050, le 13 mai 2013 à 06:57:10
|
![]() |
" I did? No I said that at the highest levels both are equal. My old comment was you need to hit the jackpot to find a physical weapon that can match an elemental one. Look, the problem with physical damage is it's all or nothing. Help out mid tier rolls and people will have a much easier transition. Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 |
![]() |
" It's all in or nothing as you said, if you get a godly weapon your physical build can actually out dps an elemental build. The issue lies in two parts; one, the physical build typically struggles with survivability. Two, as you said, you need a baller weapon to keep up. |
![]() |