Less RNG in Socket Crafting Please!
" Bro, you yourself call it gambling. Gambling is a game. A game within a game. Gameception. |
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There is no crafting in PoE so what your suggesting is to totally change PoE. The orbs are extra pulls on the slot machine, that's it. Except for the ones that add quality.. nothing wrong with suggesting something fundamental to the game be changed, but I'll go out on a limb and say it's chances of implementation are practically nil.
My opinion.. there is nothing different between using a million orbs and killing a million mobs, a high percentage of that will result in jack, but you keep killing and rolling hoping for the best. That's why I don't understand the "I've used X number of Y orbs and still nothing" posts.. it's just the same as saying "I've killed a lot of mobs and got nothing" well.. yes, that can certainly happen. "the premier Action RPG for hardcore gamers."
-GGG Happy hunting/fishing |
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" It doesn't have to be a "gamble" or anywhere near as RNG reliant. And I don't think it will have a great shelf life as a game, if it keeps this much archaic reliance on RNG. That's just my opinion after seeing many games that have RNG coming out their ass go down the shi**er over the years. Disregard it if you wish, or claim it's all "fantabulous" the way it is because you're flipping items like burgers or "scamming nerds outta their stuffs" but ultimately there is a happy medium between where the game is now, and a game far more free of the rubbish lazy RNG dependence it seems hooked on, like a crack addled junkie. |
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" Please elaborate. So what do you propose ggg should do? |
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"With this line you point out the fundamental problem with the orb system. Issue 1: Its in the delivery method of the "slot machine". Would you rather: A: Run around strategically using a hand crafted virtual avatar to kill monsters with different abilities, having a blast and sometimes have a digital prize fall out. B: Stick coins(orbs) in a box(armor) and sometimes have a digital prize fall out. Point being if we wanted to play slot machines we'd all be sitting in a casino somewhere. We play video games because the delivery method of the RNG is more interactive and enjoyable. Issue 2: Specifically the gem sockets should not be the target of RNG because they fundamentally affect how you play the game. I feel like better (see more rare) armor should make you stronger defensively and offensively stat wise, but not effect which skills you get to use. Imagine a world where every head peace of gear always dropped with 3 slots, body peaces always had 5, glove always had 2, etc. The game could remain just as fun and still be very easily balanced. More powerful rare and unique armor could still exist because of the other stats it offered. Now add back in the socket orbs with the RNG removed as a fun bit of crafting element. Would it trivialize the price on those specific orbs? Yeah probably, but then again no one trades ID or Portal scrolls either, yet they are still there for the iconic bits and fun. |
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" Your comment being laden with insults and incorrect assumptions just makes me want to troll you, and simply not support your cause. You call it archaic, but you are missing the point. This game is meant to embody the "old" games way of playing. Typically, RNG filled. Diablo 2, specifically. That's why it's labeled a "Diablo 2 clone". Yes, it takes what Diablo 2 did and puts it to the extremes, but if you don't understand that, you are ignoring that PoE is meant to be a hardcore ARPG. Hardcore, generally speaking, means to push things to the extreme. To the limits while keeping it playable. And besides, trading your gear is far more efficient. You have an alternative to gambling. I don't see why you are complaining about an option. I'd understand if you were forced to gamble all the time with gear, but you aren't. If your complaint to that is trading system related, there are many sites to aid you in this which would invalidate most compalints. The only one it doesn't is that some players are not the best people on Earth and some can get... irritating, but that wouldn't change and can't be changed by the game in an easy way without disrupting the way the game is played. " You ... are so confusing. This game is literally meant to be a RPG Casino (essentially). That's part of what makes ARPG's ARPG's. It being Hardcore means it pushes this to the extreme. That's generally what Hardcore means. You saying it shouldn't do this is ironic. It's like you playing Deal or No Deal and complaining about the game not telling you what you have in the suit case. Or you playing digital Black Jack, then complaining it's too much like gambling. It's simply silly. Dernière édition par TremorAcePV#7356, le 4 avr. 2013 à 22:23:00
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i dont like the random fusing. As it is farming for the mats is long enough, having to rely on RNG to get the equipment you need to succeed is annoying
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" The game allows to you to beat it with VERY minimal sockets linked. 3-4 Nothing is NEEDED to beat the game. If you want more, be prepared to grind. Or get lucky. |
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" This as well. You don't need God gear to beat the game. Getting to maps and grinding there only requires as he's stated. 5 and 6 links are just bonuses. 4 links are found enough to be easily traded for. |
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" I never said anything "needing". I'm talking specifically about what makes a game fun. If this were Diablo 2. I'd say the orbs where a great addition. However in this game sockets = your abilities = how you play. Not having standardized socket amounts that are relatively easily attainable to all players with medium effort, means most players are forced to change how their character functions as they acquire and lose gear. You can literately lose skills or skill functionality if you don't have the gear to support them. Right now gear in this game = how you play + how powerful you are. All I'm saying is that it should be more traditional and only = how powerful you are. Dernière édition par Loki421#6919, le 4 avr. 2013 à 22:36:46
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