The 4 stash tab that free to players get is just not enough anymore.
" If you know what to keep and how to manage stuff how to trade then probably possible though cumbersome. But for a new player is quite another story. 4 tabs were good years ago. Too many things has changed /been added since then. Then let's make only 1 tab and say it is possible to play with only 1 free tab - use mules, use trade chat and dump 99% of items in PoE. it is still a free game. Lol but it is FORCING players to donate. 4 free tabs now it like only 1 free tabs 3-4 years ago. |
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This is a FREE game. Buy some friggin tabs during the sale or stop complaining. Nobody is making you do anything.
For $20 you can get the first blood pack which gives you a free tab. Use the points to buy a currency tab and a stash tab bundle and you have enough tabs to beat uber elder every single league. Honestly, I think there's a guy that completed the entire atlas with just 4 tabs to prove it's possible. If you're a hoarder it's not GGG"s fault. " It doesn't matter what they added, they are running a business and giving it out for free. Instead of seeing "Free to play" you should read the word "Demo". If you want all the features, pay for them. If a store says "free slice of pizza for anyone that comes inside", it's a free slice of pizza. If the store giving it out is a walmart or a 7-11 it doesn't matter. You can say "omgal, this pizza made me thirsty where is my free drink, walmart has so much i should get this for free" but realize it makes you look entitled AF. You already got free pizza. If you want the drink, BUY IT. Dernière édition par TorsoReaper#6222, le 27 août 2018 à 12:08:02
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" Yeah you can't play this game with 5+ tabs if you only have 4. Did that really need to be said? You also can't play 12 hours a day every day if you have normal daily routines and a job. But do you need to play like that? Nope. |
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" Man, you see it from mine and yours perspective. Again - I already have currency, maps, 20+ more tabs , premium etc. But having more players is benefical for PoE in the long run. They are potentially donaters. It is easy for you and me to say from a first glance if an item is worth keeping or is utter trash. But for a newbie it is not. PoE just should become a bit more newbie friendly and not avert new players. |
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" A lot of it is situational. The cards I listed are ones which I think are pretty much useless to anyone, although Jack in the Box probably has a certain appeal to gambling-minded people. Out of the 230 divination cards in the game, about half of them give unique items. Many of them give very specific unique items. Unless it's a unique used by your build, you don't need the card. If it's for a very valuable unique, chances are the card itself is valuable too and you don't need to wait for a full stack to sell it. The same applies to cards that give other kinds of rewards. The average number of map drops from running one map is more than one. This means that your map pool will keep growing indefinitely. White maps are useful when you've just reached maps, but do you really need to keep them once you've made it to reds? Keeping even one full tab of maps is probably overkill. Fragments, I admit, are a pain. There are now four different sets, they don't stack and a full set takes up four slots. Sacrifice fragments you at least can recycle through the map device until you get full sets and can run Apex. While every essence type is (probably) useful for some build, no single build uses all of them. Keep only the ones that are useful to you and sell or spend the rest. Storing the low tiers in hopes of upconverting them to high tiers is futile; you need 81 T1 essences to get even a T5, let alone a T6 or T7. Shaper and Elder items are not inherently any more worth keeping than other items. If it's useful for your build, equip it. If it's not useful but still good, sell it. Otherwise, vendor it. Protip for trading with limited amount of space: lowball your prices and don't waste space with the cheapest items. Items tend to sell pretty fast when you undercut the competition by 20%. It's better to sell a lot of items fast than have a few expensive items sitting in your stash for weeks. " What's your definition of "play this game fully"? Do you need to get every possible item and mod to feel like you're "fully" playing the game? For most people "completing the game" stops at killing all the bosses, and maybe leveling to 100. And that's possible with only four tabs. |
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" All that you wrote is correct. Veteran player can without any problems sort items and see at once if an items is worth keeping. But do you remember when you were a newbie in PoE? It takes time to know the game. Be a bit more permissive toward new players :) |
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" No. It took me about 2-3 months to start donating. 1 hour is not enough. PoE has been getting more and more complex. |
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" Ah, the days of open beta when we had no special stash tabs and had to store currency in normal tabs. I faintly recall playing to level 60 or something. Got bored of the grind somewhere towards the end of act 3, shortly before 1.0 was released. Of course, as you say, there was a lot less different items back then. There are different ways for a new player to tackle the situation of their stash filling up. Some take the easy road and just buy more tabs. That's what I did. Some head to the forums and post "wahh I need more tabs" threads. Others may find the wiki and learn what items are good and what aren't. An approach I don't recall seeing yet is posting on the forums and asking help in separating the trash from the treasure. I would gladly help such a person and impart knowledge which better prepares them for the future. |
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I think at the very least the currency and map tabs need to be mandatory baseline features of the game.
Say what you will about hording every yellow item you find "just in case" it's worth something, but collecting currency and maps is a fundamental and core mechanic of the game. That shouldn't be something players have to micromanage and trip / frustrate over instead of playing the game itself. Currency and maps are not a convenience, they're a utility. They should be treated as such, and players should be treated fairly accordingly. I have zero problem giving away things I already paid for myself at full price, if its intrinsic to the game experience. Otherwise id be spending 99% of my life complaining every time a game / mtx goes on sale a month after I just bought it full price. People are just going to get a better deal than you did after the fact; but this shouldn't be seen as one of those situations. This is like having water pipes run to every household. |
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