POE - The only ARPG with no loot: this needs to change
" I don't care about their drop. I can see what drops for me. It's 99.999% trash. " And it is good. If I can't get something playing for several hundreds of hours, it may as well don't exist at all. Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit. Dernière édition par Oblitus#2951, le 13 août 2018 à 03:16:34
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"this is an issue of rare item progression AND clearspeed dominating, even with SSF poe item progression, again, effectively stops in early to mid maps - content widely accessible to the worst power level builds there are. there are items which have high ivl, but they are for most part irrelevant in order to tackle on any non-tip-of-the-iceberg content... |
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" well if you look at ssf ppl you obviously can rely on drops in order to beat the game. You cant rely on drops to be worth anything at all in a trade environment however, and that is because of item inflation like grepman says. Its a massive problem because poes reward system revolves around items, so when people write off items as having no value the structure of incentives in the game fundamentally breaks down. GGG worry about player retention in leagues, but a massive part of that is that the incentive to play the game is being removed by their idiotic drop rates and div cards across the board. It feels like they dont even understand it because they just keep making it worse. When an incursion ends the loot that piles out is ridiculous, its completely absurd. Oh look, 4 uniques and 30 rares just fell on the floor, thats probably an endgame build sitting there and I dont rly want to pick any of it up cause its basically 2 trips to town to end up with 6 alterations, and I just spent 300 of them rolling 1 flask. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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" Sure, if you play a meta build without build-enabling items. Or know the game very well (this generally includes the previous condition too). Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit.
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" And every one of them was absolutely screwing themselves over; they'd have done better had they just traded their eternals off for 3-5 exalts and used it to buy currency. Granted, the situation would, in fact, be different were there eternal orbs and not mirrors, because the whole "make thousands and thousands of exalts in mirror fees" thing wouldn't exist. But with both currencies in the game, eternal orbs served zero use to >99.999% of players beyond something to trade for something they could use. " You're farming for loot. Just because NOT EVERY SINGLE RARE ITEM is worth a shitload doesn't mean you skip them all. Assuming they have to all be valuable just shows an utter lack of understanding of economics. To explain, it's much like why uniques tend to be worthess: Atziri's Promise, for instance, is a REALLY good flask; almost all non-minion builds can pop it for a free, instant bump in DPS along with gaining some leech. Yet it's worthless in trade value, because you can only use one at once, but you get one like 50-60% of the time from Atziri (whom you run dozens or hundreds of times to farm a single Mortal Set) So yeah, when the average map yields you 100+ rare items, and the average PLAYER can only equip 10, (plus jewels) most of them aren't gonna be valuable. But most of my wealth in incursion league came from selling rare items. I just learned which basetypes to even pick up, (e.g, evasion chests are never worth it because QotF is >99% going to be better) and how to identify them. And these aren't "oh, I can sell this for one chaos;" I'd say every 100 maps I've run, I've found at least one rare worth multiple exalts, along with a few dozen items worth 10-100c. This is FAR more common than praying to RNG for a silly Doctor card. And yes, if you spent a lot of time chaining Burial Chambers for that, you're silly: at least you could've chained Lair instead, as the drop rate is far, far higher for its card. So yeah, the "problem" isn't with the game; the loot system, at least in terms for opportunities, is 100% perfectly fine. The problem is the number of players who are loud, but know next to nothing on how to play the game... But want the game changed to cater to their ignorance. Instead, they simply need to "git gud." " Did you just entirely ignore my post? SSF is literally RIGHT THERE. To repeat myself, expecting any game that allows trade to not make trading better for acquiring gear is just... Silly. There's hundreds of thousands of other players that are not you. You'd be silly to think that of all the players who'd get the "perfect drop" for your slot, it's going to be YOU. If you do think so... You probably also throw away all your money on the lottery, too. " Wooooow. Just. Go. Play. SSF. Quit. Your. Whining. " So... You just want the game to hand you all your items. How, exactly, does that have any more soul (still laughing at now New Age you got there) than trading for an item? Playing in SSF you are in a ladder separate from all other players. " So... Your response is to then claim that even SSF wouldn't be "fair" because there are other players who know how to play the game better than you? No, SSF isn't dominated by "meta" builds, because most of them MANDATE trading to acquire very specific items. SSF ladders are dominated by those who cobble together something that works. Again, it's not the fault of the game if you don't know how to play well. Git gud. Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster
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" Ah, now we have another name for cancer that is killing PoE. PoE is ARPG. Not trading simulator. And I don't want to touch trading simulator even with a very long stick. " SSF. Is. Totallly. Broken. Because. Of. People. Like. You. Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit. Dernière édition par Oblitus#2951, le 13 août 2018 à 10:33:32
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" And the fact, that running alched white maps actually yields FAR MORE currency/hour, than red maps (taking map rolling/buying costs into account). I could understand, if with strong enough build you could get ~5x more currency/hour from red maps (compared to white maps)! If you're wimp, run white maps and farm slower... But it isnt the case in PoE! The harder content is, the less currency you gain from farming it, usually. That's the sad rule of PoE.... IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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" Yup, with red maps you usually end up in negative currency, if your plan is to progress through the atlas. Which would even make sense - farm white maps for currency to roll red ones - if there was any point running red maps. But outside of accessing Shaper & doing challenges, there is no good reason to ever run red maps. They cost too much to sustain and their risk/reward ratio is far worse than white/yellow ones. Last time I checked, those racing to 100 were playing one or two shaped maps, that are easy & safe (U.Sea, Armoury...) and completely ignoring the whole inner circle on the Atlas. Not a great design. Delve sounds promising, but if the dungeon will be stingy with drops/XP it will be just another thing that people play for "secondary" reasons (challenges, ladder). When night falls
She cloaks the world In impenetrable darkness |
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Way too much misinformation here.
This entire thread needs a caveat: "POE - The only ARPG with no loot: IF YOU ARE IMPATIENT." People who are claiming that you can't play specific builds on SSF are clueless. If you are impatient and want to only play the league for a couple of weeks then yes this is the case. If you actually want to play a full 2-3 months the possibilities open up quite a bit. Loot is okay in this game. There does need to be some fix to MF (imo) as it is THE defacto way to get more items relatively easy after all of the power creep. Stop talking out of your ass if you've never played POE for the items and have focused all of your effort on currency and then complain about it. You know nothing, John Snow.
Spoiler
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" And can play 10 hours a day, that is. Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit.
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