The new Berserker degen is the worst joke ever

I was just doing a no regen map with my last character, Shenzi_Predatora. The map was cleared, there was for sure not a sigle mob around, I had 50 Rage, 10% degen per second (Bloodrage was NOT on), I opened a portal to my hideout, and left the map WITH FULL HP, I even used an enduring cry before for making sure that I have full HP when leaving the map. Then I was stuck for 6 seconds something in the loading screen AND EVEN THERE I PRESSED E and 1 for Enduring Cry and Life Flask.

Guess what happened: Standard League XDD.

Thats really the fucking most ridiculous thing I have ever seen. By far. Its not the first loadscreen death I ever had but there were absolutely no monsters involved and I had full hp when leaving the map.

I dont know what to say anymore really, LOL.

Like seriously make the degen stop at 1hp like you do with righteous fire or remove it all, the bonuses it gives arent that strong to justify it anyway. Why is the zerker treated like a shitty unique item while other builds are just getting bonuses without drawbacks from their ascendaries.

Its not my fault that people abused it with vaal pact and righteous fire, I am an ordinary ethical melee player :^)

And now my reroll char gets a Tabula dropped by Hillock, is that really coincidence?
Dernière édition par The_Human_Tornado#7752, le 8 avr. 2018 à 23:18:31
Dernier bump le 2 mai 2018 à 14:26:42
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1) Don't run a no regen map with Berserker degen
2) Enduring Cry doesn't work without enemies nearby
3) Rage degen is considered loss of life and thus Enduring Cry wouldn't help even if it did work without enemies nearby
4) If it's an issue, just use character select screen instead of portaling out
IGN Stuns_McNutshot | Ichimans_McIchimans | Balls_McCritterson
"
tsftd a écrit :
1) Don't run a no regen map with Berserker degen
2) Enduring Cry doesn't work without enemies nearby
3) Rage degen is considered loss of life and thus Enduring Cry wouldn't help even if it did work without enemies nearby
4) If it's an issue, just use character select screen instead of portaling out


1) That wasnt the first no regen map I was running with it. It worked fine for those that didnt stuck in the load screen for seconds and then ended in a "failed to join any instance" error.

And wow, "Dont run a map mod if you play this ascendary class or its your fault if you die", without any regards of the build or any details. Thats really something I have never seen before eventhough you are sadly right probably.

2) Enduring Cry does replenish 25% of your max hp if you have warbringer, even without any enemies nearby, and I had warbringer at this moment.
3) The enduring cry is 25% of max HP instant heal with Warbringer Ascendancy. It would be a perfect way of dealing with the Berseker degen if it would work at loading screen too, LOL. Go try it out yourself if you dont believe me.
4) Why would logging out work better than leaving via a portal? What if I want to go back because there are some interesting items that dont fit into my invetory? How can I know that exactly at this moment the servers go apeshit and my character is stuck for at least ... well thats some quick maths.

4 seconds 10% life loss = 40% life loss, after that 2 Rage less aka 0.4% max hp degen less per second.

4.0 seconds 60.0% max hp 10.0% degen each second for 4 second cause recently warcry
5.0 seconds 50.4% max hp 9.6%
6.0 seconds 41.2% max hp 9.2%
7.0 seconds 32.4% max hp 8.8%
8.0 seconds 24.0% max hp 8.4%
9.0 seconds 16.0% max hp 8.0%
10.0 seconds 8.4% max hp 7.6%
11.0 seconds 1.2% max hp 7.2%
12.0 seconds dead

That means I was AT LEAST 12 seconds in the map before the character left the map. I remember some video from Hegemony where he found that even if you pull the cord of your router you just stay in the map for like 5-6 seconds.


Why would entering a portal be SO MUCH worse than pulling out the cord of a router?

Its pure insanity lol.
Dernière édition par The_Human_Tornado#7752, le 9 avr. 2018 à 01:11:48
12+ second loading screens are more the problem than the berserker class, I think.

If you say you know the class mechanic, you know the map mods, you know the risk involved and still go through with it IN HARDCORE, it's your own fault.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
"
The_Human_Tornado a écrit :
1) That wasnt the first no regen map I was running with it. It worked fine for those that didnt stuck in the load screen for seconds and then ended in a "failed to join any instance" error.

And wow, "Dont run a map mod if you play this ascendary class or its your fault if you die", without any regards of the build or any details. Thats really something I have never seen before eventhough you are sadly right probably.

2) Enduring Cry does replenish 25% of your max hp if you have warbringer, even without any enemies nearby, and I had warbringer at this moment.
3) The enduring cry is 25% of max HP instant heal with Warbringer Ascendancy. It would be a perfect way of dealing with the Berseker degen if it would work at loading screen too, LOL. Go try it out yourself if you dont believe me.
4) Why would logging out work better than leaving via a portal? What if I want to go back because there are some interesting items that dont fit into my invetory? How can I know that exactly at this moment the servers go apeshit and my character is stuck for at least ... well thats some quick maths.

4 seconds 10% life loss = 40% life loss, after that 2 Rage less aka 0.4% max hp degen less per second.

4.0 seconds 60.0% max hp 10.0% degen each second for 4 second cause recently warcry
5.0 seconds 50.4% max hp 9.6%
6.0 seconds 41.2% max hp 9.2%
7.0 seconds 32.4% max hp 8.8%
8.0 seconds 24.0% max hp 8.4%
9.0 seconds 16.0% max hp 8.0%
10.0 seconds 8.4% max hp 7.6%
11.0 seconds 1.2% max hp 7.2%
12.0 seconds dead

That means I was AT LEAST 12 seconds in the map before the character left the map. I remember some video from Hegemony where he found that even if you pull the cord of your router you just stay in the map for like 5-6 seconds.


Why would entering a portal be SO MUCH worse than pulling out the cord of a router?

Its pure insanity lol.


1) It's the same with reflect. You're fine with it, until you're not. It's not that you can't run no regen, just that if you do, you're risking death if things don't go well. Granted, I can't think of any other ascendancy class node that pretty much closes off a map mod, but it's not like it's uncommon for certain builds to have to avoid certain mods.

2/3) If that's the case, then my bad -- I had assumed that it worked like the mana gained on damage taken jewel with Abyssal Cry, where it doesn't apply unless you hit an enemy with it. Still, you can't use any flasks/skills while on a loading screen, so all it would have done is make sure you were at 100% when you started loading.

4) The difference is that relogging/loadscreening/alt+f4ing *instantly* disconnects you from the server the instant the server gets the command, while portal/area loadscreen does not. I would say just always do it when youre in a no-regen map. Would it be nice to not have to worry about taking damage during loadscreens? Sure. But I have to assume that GGG has a reason that they haven't implemented that in all these years (probably some sort of issue with abuse of the mechanic).

And you can still go back into the map even if you leave via relog/loadscreen/alt+f4, it just burns a portal same as using a portal would. It just adds the additional hassle of selecting the character.

As for why the loadscreen would be longer than physical disconn, the physical disconn depends on the value that GGG sets as a timeout. The loadscreen would be loading time + timeout. So if the timeout is 6 seconds and your loadscreen would be 6 seconds, it could be 12 seconds. In theory, you could probably alt+f4 during the loadscreen and stay alive, I think (depends on exactly how the code works though).

-----
All that being said, I do agree that removing all rage at 1hp would be a perfectly reasonable thing to do.
IGN Stuns_McNutshot | Ichimans_McIchimans | Balls_McCritterson
Dernière édition par tsftd#4843, le 9 avr. 2018 à 01:36:11
Sometimes i like to give GGG the benefit of the doubt. I did it in this case as well and tried playin berserker. I thought the degen would be 5% as it was stated that the regen got reduced from what i thought was 10. Turns out it was 20.

There is no doubt anymore. They have no idea what they are doing.

BTW i found out back in 2013 about the 7 seconds disconnect timer if the server is getting no response, made a thread to reduce it a bit and ofc i got the usual whiteknights how bad it would be since people with 7000ms ping wouldn't be able to play the game cause of constant disconnects.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
Dernière édition par Pyrokar#6587, le 9 avr. 2018 à 01:54:23
"
Xavathos a écrit :
12+ second loading screens are more the problem than the berserker class, I think.

If you say you know the class mechanic, you know the map mods, you know the risk involved and still go through with it IN HARDCORE, it's your own fault.


The map wasnt even close to a problem. Just press warcrys and you gonna sustain your hp, its easy. Its just the technical stuff about the servers and loadscreen and at least in theory my ascendancy choice shouldnt be about servers and technical stuff, should they? If I would die to a spike or a lag or whatever I would not care anymore, as sad it is, because I know that this happens to everyone all the time. But that loading screen degen death is some next level shit that really should not happen to anyone and it just happened because of the stupid design of the new Berserker class.

If they want to make Berserker class like having a free righteous fire degen in your ass all the time, fine, BUT THEN LET IT STOP AT 1 HP LIKE RIGHTEOUS FIRE OR EVEN VAAL RIGHTEOUS FIRE DOES. Or remove it all. Even if they would just remove the degen Berserker still wouldnt be as OP as Jugger or Chieftain, why is it even here I cant believe it.

And how can a player know that the character stays for 12+ seconds in the map if even streamers who tested that stuff say that even if you pull the cord of your router, which SHOULD BE the worst case in communication with the servers, your char gets logged out in approximately 5-6 seconds?

There is absolutely nothing that could justify it.

"
Xavathos a écrit :
12+ second loading screens are more the problem than the berserker class, I think.
If you say you know the class mechanic, you know the map mods, you know the risk involved and still go through with it IN HARDCORE, it's your own fault.

RISKS should not include connection problem. GGG should guarantee their game quality. They can't just throw the problems to players and say "Oh! That is your network problem. It is not my business."
"
tsftd a écrit :
"
The_Human_Tornado a écrit :
1) That wasnt the first no regen map I was running with it. It worked fine for those that didnt stuck in the load screen for seconds and then ended in a "failed to join any instance" error.

And wow, "Dont run a map mod if you play this ascendary class or its your fault if you die", without any regards of the build or any details. Thats really something I have never seen before eventhough you are sadly right probably.

2) Enduring Cry does replenish 25% of your max hp if you have warbringer, even without any enemies nearby, and I had warbringer at this moment.
3) The enduring cry is 25% of max HP instant heal with Warbringer Ascendancy. It would be a perfect way of dealing with the Berseker degen if it would work at loading screen too, LOL. Go try it out yourself if you dont believe me.
4) Why would logging out work better than leaving via a portal? What if I want to go back because there are some interesting items that dont fit into my invetory? How can I know that exactly at this moment the servers go apeshit and my character is stuck for at least ... well thats some quick maths.

4 seconds 10% life loss = 40% life loss, after that 2 Rage less aka 0.4% max hp degen less per second.

4.0 seconds 60.0% max hp 10.0% degen each second for 4 second cause recently warcry
5.0 seconds 50.4% max hp 9.6%
6.0 seconds 41.2% max hp 9.2%
7.0 seconds 32.4% max hp 8.8%
8.0 seconds 24.0% max hp 8.4%
9.0 seconds 16.0% max hp 8.0%
10.0 seconds 8.4% max hp 7.6%
11.0 seconds 1.2% max hp 7.2%
12.0 seconds dead

That means I was AT LEAST 12 seconds in the map before the character left the map. I remember some video from Hegemony where he found that even if you pull the cord of your router you just stay in the map for like 5-6 seconds.


Why would entering a portal be SO MUCH worse than pulling out the cord of a router?

Its pure insanity lol.


1) It's the same with reflect. You're fine with it, until you're not. It's not that you can't run no regen, just that if you do, you're risking death if things don't go well. Granted, I can't think of any other ascendancy class node that pretty much closes off a map mod, but it's not like it's uncommon for certain builds to have to avoid certain mods.

2/3) If that's the case, then my bad -- I had assumed that it worked like the mana gained on damage taken jewel with Abyssal Cry, where it doesn't apply unless you hit an enemy with it. Still, you can't use any flasks/skills while on a loading screen, so all it would have done is make sure you were at 100% when you started loading.

4) The difference is that relogging/loadscreening/alt+f4ing *instantly* disconnects you from the server the instant the server gets the command, while portal/area loadscreen does not. I would say just always do it when youre in a no-regen map. Would it be nice to not have to worry about taking damage during loadscreens? Sure. But I have to assume that GGG has a reason that they haven't implemented that in all these years (probably some sort of issue with abuse of the mechanic).

And you can still go back into the map even if you leave via relog/loadscreen/alt+f4, it just burns a portal same as using a portal would. It just adds the additional hassle of selecting the character.

As for why the loadscreen would be longer than physical disconn, the physical disconn depends on the value that GGG sets as a timeout. The loadscreen would be loading time + timeout. So if the timeout is 6 seconds and your loadscreen would be 6 seconds, it could be 12 seconds. In theory, you could probably alt+f4 during the loadscreen and stay alive, I think (depends on exactly how the code works though).

-----
All that being said, I do agree that removing all rage at 1hp would be a perfectly reasonable thing to do.


1) No its not the same with reflect because reflect is not about your Ascendancy class. Saying that you cant go a certain map mod without a realistic risk of dying, no matter what items, build or passive tree you have, that is way more basic and unfair than the typical build discussion.

2) I did that, I made sure that I had 100% hp when I entered the portal. I am absolutely dead sure about this, as dead as this character is. Also I did not have a bad ping at mapping, I had no clou that there would be a 12+ sec loading screen when entering the portal.

4) Yea no idea bout the code whatever but then they should either design the zerker ascendary like blood rage, where the degen/duration is normally not high enough to kill you before it runs out or like righteous, where it stops at 1 hp.

"
Pyrokar a écrit :
Sometimes i like to give GGG the benefit of the doubt. I did it in this case as well and tried playin berserker. I thought the degen would be 5% as it was stated that the regen got reduced from what i thought was 10. Turns out it was 20.

There is no doubt anymore. They have no idea what they are doing.

BTW i found out back in 2013 about the 7 seconds disconnect timer if the server is getting no response, made a thread to reduce it a bit and ofc i got the usual whiteknights how bad it would be since people with 7000ms ping wouldn't be able to play the game cause of constant disconnects.


Well yea numerically the Rage doesnt have a lot to offer. Actually nothing. But playing super Sonic mode is pretty fun to be honest. It also makes me a unique snowflake, because nobody who is serious about this game plays it in this league in hardccore.

The thing is that it isnt just useless but really borderline harmful. Lets say the rage effect would be inversed, how many players would pick 5% life regen for -10% movement speed, -25% attack speed and -50% physical melee damage? Everyone I guess, even the guys with the melee physical builds, because they would get free blood rage which is stronger anyway attack speed and damage wise with full frenzy charges and can be mitigated away with phys reduction. Then you got all the skillpoints to skill endurance charges and shit instead of burning everything on life reg or leech.

There is not even 1 way to use all ascendary points at berserker without having either a hugeass degen of at least 5% or 10% increased damage taken.

What were they thinking ...

Dernière édition par The_Human_Tornado#7752, le 9 avr. 2018 à 02:43:29

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