Please bring map boss hp down
Just one example
villa boss I'm a vaal pact tornado shot ranger and he has no adds. So I have to use my flasks and my blink arrow to avoid his traps, but I have nothing to refill them on and I have no life regen. You're literally making me have to use all of my portals almost every map, rather than be able to use my movement skills and damage to survive. With the increase in boss hp, you're going to force us to all play face-tanking able builds so that we can literally sustain through the tons of hp they have while we whittle away at them. Dernier bump le 24 août 2017 à 15:21:55
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You kinda pigeonholed yourself like that by picking VP though, my ranger without VP sustains just fine and has hefty HP regen for long fights.
I do agree that the HP buff is stupid. |
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oh.. VP tornado shot
primary 2.6 build we are in 3.0 now. want to have any success? it is time to adjust. glass cannons of the past wont cut it no more in short: map bosses' life has been increased PRECISELY to make people think bit more about sustain. note: i know that you can still bruteforce it with VP etc. but it puts pressure on the player himself |
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" This is high and mighty assumption, however, this can lead to further reduction of "viable" builds because your mediocre damage, mediocre sustain builds might not cut it anymore. You could play pretty much any build as long as you got decent gear and some skills pre 3.0. Bosses having huge HP pools in 3.0 but pretty much the same offensive capability as in 2.6.x means you will run into troubles sooner or later. It also means you will not want to play just about any build but you want to pick those strong builds with heaps of DPS and some survivability on top. Those strong builds will be melting bosses fast enough to survive even in 3.0 but your average ones will be struggling. My main worry are flask charges as previously 1 or 2 flasks would be enough to get you through tough fight. Currently, I pretty much have to avoid relying on flask as I never know if boss will have adds or not. PS. I have still very limited mapping experience in 3.0 only starting maps last night and running tier 1 and 2 for time being on my SSF character. Even with that limited experience, some of these low tier bosses can drag for very long time. |
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Wait, isnt there the Pantheon power, which is refilling your flasks all the time?:-P
Also the map boss HP change is great - finally it feels like you are fighting a stronger monster, before this change you could barely tell a difference between white and unique mob. |
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" How the fuck is this fucking great? Explain to me when you do a high tier deadly map and you do a boss right. It doesn't drop fucking Shit? Explain to me how is that ''Great''? I'm waiting. Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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" Well maybe not great for everyone, but I kind of like killing bosses - so it is a good change for me, cos I can feel the difference between white mob and boss. Noone is forcing you to do the bosses more then once for the map bonus. To OP: Also some more ascendancy points before mapping could help you. |
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Nobody is forc-- what the fuck that's not the point the entire point IS TO have an incentive to KILL the boss.
Use logic here fuck. Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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Bosses surely have chance to drop better loot and more maps then other mobs.
But it is apparently not good enough for you. What you seem to be wanting are loot piñatas, not bosses. |
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Meh i think the new change to HP of the bosses is great. I never liked how easy it was to mow through the bosses so fast you don't even know he was there.
I am pretty sure that this thing is still possible to do with the most broken of builds but i never was a follower of those builds so here is hoping they don't nerf the bosses cause i enjoy them more than before :D |
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