Why POE have so many one-shots, and how to reduce it?
I guarantee you u wont be volatiled either running enfeebled on blas and stay away from two or more damage mod on map.
Volatile uses the the rares main hand weapon for damage and with no damage mods it dont hurt that bad - have not you guys ever wonder why sometimes it's painless? But just one damage mod on map over doubles dam Two over triples his damage. One shot city for most build ...the more u know I bet you guys thought that was a free map mod liek burning ground is when you saw monster do 100% inc lightning dam... its not Git R Dun! Dernière édition par Aim_Deep#3474, le 23 mai 2017 à 20:11:24
|
![]() |
Some ppl think they know what we are talking about without reading the post...
|
![]() |
" Perhaps you didn't thoroughly read my suggestion. You must lose X% of your (life+es) in less than 1 second in order to get 1 stack of Trauma. If we assume X is 30, then getting to 5 stacks in 1 second means losing at least 5x30% = 150% of your (life+es) in 1 second. It's all about the incoming damage per second. So it doesn't matter whether it is a big hit or multiple hits. What matters is how fast your health drops. This means higher HP/ES/mitigation means less likely to get Trauma stacks. Too squishy? Avoid damage like a pro or VP won't be enough to save you. " This shouldn't be Path of Tank or Fullscreen Sniper. This isn't about nerfing monster damage to makes things easier. This isn't about nerfing monster damage at all. It's about replacing insane isolated hits (or groups of hits), with equally overwhelming damage but more spread out so you can actually react to it. I'd rather fight overwhelming opponents like Duriel from D2 Act 2, which charged and attacked both fast and hard, than having some dude randomly take 80% of my HP in one lucky hit. If insane sustain requires GGG to give monsters insane damage, then just nerf the excessive sustain DPS builds can obtain, and then replace the excessive damage spikes with reactable but just as (or even MORE) dangerous overwhelming damage. Forum Warrior - Why are you creating a thread about this subject? Use Search! Also Forum Warrior - Nice necro. Dernière édition par Nurvus#6072, le 23 mai 2017 à 22:03:47
|
![]() |
" The only things in your list that are dangerous (one shot worthy) are chaos warband leaders // gaurdians // shaper the rest is easily avoidable if playing properly | |
" Your Idea is easy for a human brain to solve but not so easy to make a computer solve it(I'm a pc programmer believe me), but lets say GGG decides to implement it Lets say you make 1 mistake against a group of monsters and get 2 stacks the battle lasts 3 sec and it takes another 2 sec to recover from it (this is not a glass cannon build) so a total 5s to be ready for another battle, of course you will want to to be completely recovered for the next battle, but to loose 2 stacks of debuff it takes 10-15s this mean you have to wait another 5-10s doing nothing, IMO this is too much. POE is a action RPG and most players don't like to wait a single second to enter in battle again, against a boss the situation would be even worse 10-15s is a eternity just dodging to loose stacks, you will be dead a long time before it happens IMO it should not take more than 5s to recover completely this is already more than enough time to react and avoid one-shots I still prefer remove insta-leech and make DOT effects more common on monsters (ignite lasts 4s, bleed lasts 5s, poison lasts 2-8s) |
![]() |
" You lose stacks of Trauma every X seconds you spend since the last time you stacked Trauma. Updated suggestion/wording:
Trauma
Trauma Treshold: X% of your (Health+ES) within 1 second.
Everytime you take damage that exceeds the Trauma Treshold, you stack 1 Trauma. Trauma reduces healing taken (10~20%), and perhaps even movement speed (10%). Trauma stacks up to 5. Trauma decays (loses 1 stack) every 3~5s, but stacking Trauma resets the timer. Damage below the Trauma Treshold does not stop the decay. Trauma might have a harsher effect on Life Leech (15~20%) than on Regeneration or Flasks (10%). Energy Shield would also be affected both in regeneration speed, and regeneration delay. So you can still fight and take damage. Trauma simply makes you want to stop facetanking huge damage, even if your VP can handle it. In any case, the numbers provided are illustrative. Forum Warrior - Why are you creating a thread about this subject? Use Search! Also Forum Warrior - Nice necro. Dernière édition par Nurvus#6072, le 24 mai 2017 à 12:09:48
|
![]() |
" that was a comprehensive list. wonder if marxone is satisfied with that. perhaps he wants some more examples :) " damn and i was enjoying path of exile. is it allowed to play both game oh mighty fearlessone? :) Dernière édition par kompaniet#2874, le 24 mai 2017 à 12:38:10
|
![]() |
Comprehensive list my ass.
He's considering a "one shot" mechanics when he enters room fill of archers who will shoot all at once. Cmon Go play with dolls if you don't want to loose. I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me. 3.13 was the golden age. |
![]() |
" Yes you are. But dont try to make PoE to a diablo3 casual game. You want it without mechanics and a game which takes you by your hand through all the content: play Diablo3. |
![]() |
I can't talk for everyone, but the last thing I want I turn POE into a easy peasy game. I just want to rebalance the game into a game of atriction, where you don't have a false sense of security until you're dead
|
![]() |