Why POE have so many one-shots, and how to reduce it?

I guarantee you u wont be volatiled either running enfeebled on blas and stay away from two or more damage mod on map.

Volatile uses the the rares main hand weapon for damage and with no damage mods it dont hurt that bad - have not you guys ever wonder why sometimes it's painless?

But just one damage mod on map over doubles dam

Two over triples his damage. One shot city for most build

...the more u know

I bet you guys thought that was a free map mod liek burning ground is when you saw monster do 100% inc lightning dam... its not
Git R Dun!
Dernière édition par Aim_Deep#3474, le 23 mai 2017 à 20:11:24
Some ppl think they know what we are talking about without reading the post...
"
CyberWizardB5 a écrit :
How would you make this mechanics interact with DOT or many hits p/ sec? Would you reset the damage counter and apply the debuff every 1 sec? Else you could receive all 10 stacks of debuff in less than a sec

Perhaps you didn't thoroughly read my suggestion.

You must lose X% of your (life+es) in less than 1 second in order to get 1 stack of Trauma.

If we assume X is 30, then getting to 5 stacks in 1 second means losing at least 5x30% = 150% of your (life+es) in 1 second.

It's all about the incoming damage per second.

So it doesn't matter whether it is a big hit or multiple hits.
What matters is how fast your health drops.

This means higher HP/ES/mitigation means less likely to get Trauma stacks.
Too squishy? Avoid damage like a pro or VP won't be enough to save you.

"
Aim_Deep a écrit :
Dude there are no one shots if you build tanky i showed that in vid above tanking hardest hit in the game with life. People just dont want to because with VP leech you only need to sacrifice 1 Skill point and can stack DPS for funzies. So no monster dam does not need to be nerfed.


This shouldn't be Path of Tank or Fullscreen Sniper.

This isn't about nerfing monster damage to makes things easier.
This isn't about nerfing monster damage at all.
It's about replacing insane isolated hits (or groups of hits), with equally overwhelming damage but more spread out so you can actually react to it.

I'd rather fight overwhelming opponents like Duriel from D2 Act 2, which charged and attacked both fast and hard, than having some dude randomly take 80% of my HP in one lucky hit.

If insane sustain requires GGG to give monsters insane damage, then just nerf the excessive sustain DPS builds can obtain, and then replace the excessive damage spikes with reactable but just as (or even MORE) dangerous overwhelming damage.
Forum Warrior - Why are you creating a thread about this subject? Use Search!
Also Forum Warrior - Nice necro.
Dernière édition par Nurvus#6072, le 23 mai 2017 à 22:03:47
"
MasterTBC a écrit :
"
Marxone a écrit :
Can you name the "one shots" you are talking about?


Volatiles

Bearers

Reflects

Izaro Basic Attack
Izaro Slash Wave
Izaro Slam
Goddess Firestorm
Goddess Ignite

Touch of God

Labyrinth Traps

The majority of the Guardian abilites
The majority of Shaper's skills

Torture Chamber Lightning Totems

Fidelitas Basic Attack

Most of the Warbands bosses skills

Vaal Lazer
Vaal Slam

Trio Skills
Atziri Skills

Strongbox poison
Strongbox detonate dead
Strongbox Ice Nova

Mountain Ledge Totem Ice Nova

Crypt Boss Slam

Spider Boss Chaos EK

Alira Detonate Dead (Lel)

Shavronne Damage Reflection
Shavronne Lightning Storm

Most of Malachais Skills

Most of Maligaros Skills

Merveil Ice Storm

Na'em
Haast
Bameth
Tzeotsh
Abaxoth

Breaches
Breachlords

A Pack of Ribbons

Rhoas (Lel)

Devourer

Tentacle Miscreation Pack

Whipping Miscreation Unique

Whipping Miscreation Pack

Rare Undying Impaler

Grandmasters

Brutus
Kole

Fairgraves on Unique Map

Gravicius

Shadow of a Ranger

Excavation Bosses

Perandus Manor Bosses

Death and Taxes Boss

Gorge Map Boss

Shrine Map boss

Volcano Map boss

Rigwald

Just to name a few


The only things in your list that are dangerous (one shot worthy) are chaos warband leaders // gaurdians // shaper

the rest is easily avoidable if playing properly
"
Nurvus a écrit :

Taking more than X% of your (Health+ES) in damage within a second would stack "Trauma".
Trauma reduces healing taken (10~20%), and perhaps even movement speed (10%).
Trauma stacks up to 5, and after 6~10s it starts losing 1 stack every 3~5s.
Trauma might have a harsher effect on Life Leech (15~20%) than on Regeneration or Flasks (10%).
Energy Shield would also be affected both in regeneration speed, and regeneration delay.

You must lose X% of your (life+es) in less than 1 second in order to get 1 stack of Trauma.

If we assume X is 30, then getting to 5 stacks in 1 second means losing at least 5x30% = 150% of your (life+es) in 1 second.
It's all about the incoming damage per second.

So it doesn't matter whether it is a big hit or multiple hits.
What matters is how fast your health drops.

This means higher HP/ES/mitigation means less likely to get Trauma stacks.
Too squishy? Avoid damage like a pro or VP won't be enough to save you.


Your Idea is easy for a human brain to solve but not so easy to make a computer solve it(I'm a pc programmer believe me), but lets say GGG decides to implement it

Lets say you make 1 mistake against a group of monsters and get 2 stacks the battle lasts 3 sec and it takes another 2 sec to recover from it (this is not a glass cannon build) so a total 5s to be ready for another battle, of course you will want to to be completely recovered for the next battle, but to loose 2 stacks of debuff it takes 10-15s this mean you have to wait another 5-10s doing nothing, IMO this is too much.

POE is a action RPG and most players don't like to wait a single second to enter in battle again, against a boss the situation would be even worse 10-15s is a eternity just dodging to loose stacks, you will be dead a long time before it happens

IMO it should not take more than 5s to recover completely this is already more than enough time to react and avoid one-shots

I still prefer remove insta-leech and make DOT effects more common on monsters (ignite lasts 4s, bleed lasts 5s, poison lasts 2-8s)
"
CyberWizardB5 a écrit :
but to loose 2 stacks of debuff it takes 10-15s this mean you have to wait another 5-10s doing nothing

You lose stacks of Trauma every X seconds you spend since the last time you stacked Trauma.

Updated suggestion/wording:
Trauma
Trauma Treshold: X% of your (Health+ES) within 1 second.
Everytime you take damage that exceeds the Trauma Treshold, you stack 1 Trauma.
Trauma reduces healing taken (10~20%), and perhaps even movement speed (10%).
Trauma stacks up to 5.
Trauma decays (loses 1 stack) every 3~5s, but stacking Trauma resets the timer.
Damage below the Trauma Treshold does not stop the decay.
Trauma might have a harsher effect on Life Leech (15~20%) than on Regeneration or Flasks (10%).
Energy Shield would also be affected both in regeneration speed, and regeneration delay.


So you can still fight and take damage.
Trauma simply makes you want to stop facetanking huge damage, even if your VP can handle it.

In any case, the numbers provided are illustrative.
Forum Warrior - Why are you creating a thread about this subject? Use Search!
Also Forum Warrior - Nice necro.
Dernière édition par Nurvus#6072, le 24 mai 2017 à 12:09:48
"
MasterTBC a écrit :
"
Marxone a écrit :
Can you name the "one shots" you are talking about?


Spoiler
Volatiles

Bearers

Reflects

Izaro Basic Attack
Izaro Slash Wave
Izaro Slam
Goddess Firestorm
Goddess Ignite

Touch of God

Labyrinth Traps

The majority of the Guardian abilites
The majority of Shaper's skills

Torture Chamber Lightning Totems

Fidelitas Basic Attack

Most of the Warbands bosses skills

Vaal Lazer
Vaal Slam

Trio Skills
Atziri Skills

Strongbox poison
Strongbox detonate dead
Strongbox Ice Nova

Mountain Ledge Totem Ice Nova

Crypt Boss Slam

Spider Boss Chaos EK

Alira Detonate Dead (Lel)

Shavronne Damage Reflection
Shavronne Lightning Storm

Most of Malachais Skills

Most of Maligaros Skills

Merveil Ice Storm

Na'em
Haast
Bameth
Tzeotsh
Abaxoth

Breaches
Breachlords

A Pack of Ribbons

Rhoas (Lel)

Devourer

Tentacle Miscreation Pack

Whipping Miscreation Unique

Whipping Miscreation Pack

Rare Undying Impaler

Grandmasters

Brutus
Kole

Fairgraves on Unique Map

Gravicius

Shadow of a Ranger

Excavation Bosses

Perandus Manor Bosses

Death and Taxes Boss

Gorge Map Boss

Shrine Map boss

Volcano Map boss

Rigwald


Just to name a few


that was a comprehensive list. wonder if marxone is satisfied with that. perhaps he wants some more examples :)

"
TheFearlessOne a écrit :
Most of the "oneshots" you posted (besides f.e. volitile) are mechanical oneshots. A boss telegraphs a slam and you have to dodge it. Thats called player skill. If you want an arpg with the game taking your hand, be unpunishing and just take you trhough the game without you doing any thinking: play diablo3


damn and i was enjoying path of exile. is it allowed to play both game oh mighty fearlessone? :)
Dernière édition par kompaniet#2874, le 24 mai 2017 à 12:38:10
Comprehensive list my ass.
He's considering a "one shot" mechanics when he enters room fill of archers who will shoot all at once. Cmon
Go play with dolls if you don't want to loose.
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
"
kompaniet a écrit :
"
MasterTBC a écrit :
"
Marxone a écrit :
Can you name the "one shots" you are talking about?


Spoiler
Volatiles

Bearers

Reflects

Izaro Basic Attack
Izaro Slash Wave
Izaro Slam
Goddess Firestorm
Goddess Ignite

Touch of God

Labyrinth Traps

The majority of the Guardian abilites
The majority of Shaper's skills

Torture Chamber Lightning Totems

Fidelitas Basic Attack

Most of the Warbands bosses skills

Vaal Lazer
Vaal Slam

Trio Skills
Atziri Skills

Strongbox poison
Strongbox detonate dead
Strongbox Ice Nova

Mountain Ledge Totem Ice Nova

Crypt Boss Slam

Spider Boss Chaos EK

Alira Detonate Dead (Lel)

Shavronne Damage Reflection
Shavronne Lightning Storm

Most of Malachais Skills

Most of Maligaros Skills

Merveil Ice Storm

Na'em
Haast
Bameth
Tzeotsh
Abaxoth

Breaches
Breachlords

A Pack of Ribbons

Rhoas (Lel)

Devourer

Tentacle Miscreation Pack

Whipping Miscreation Unique

Whipping Miscreation Pack

Rare Undying Impaler

Grandmasters

Brutus
Kole

Fairgraves on Unique Map

Gravicius

Shadow of a Ranger

Excavation Bosses

Perandus Manor Bosses

Death and Taxes Boss

Gorge Map Boss

Shrine Map boss

Volcano Map boss

Rigwald


Just to name a few


that was a comprehensive list. wonder if marxone is satisfied with that. perhaps he wants some more examples :)

"
TheFearlessOne a écrit :
Most of the "oneshots" you posted (besides f.e. volitile) are mechanical oneshots. A boss telegraphs a slam and you have to dodge it. Thats called player skill. If you want an arpg with the game taking your hand, be unpunishing and just take you trhough the game without you doing any thinking: play diablo3


damn and i was enjoying path of exile. is it allowed to play both game oh mighty fearlessone? :)


Yes you are. But dont try to make PoE to a diablo3 casual game. You want it without mechanics and a game which takes you by your hand through all the content: play Diablo3.
I can't talk for everyone, but the last thing I want I turn POE into a easy peasy game. I just want to rebalance the game into a game of atriction, where you don't have a false sense of security until you're dead

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