Alkaiser's death - Rank 3 RIP
" It's just a very situational encounter, easy if you're in the open and hard in narrow spaces with a lot of obstacles. I suppose the problem would be solved if Molten worked the same way as Firestorm, if an AoE was supposed to land on an obstacle it doesn't appear at all instead of being redirected to an empty space. It usually isn't a problem because it has few projectiles and it's even beneficial for players if you get an enemy next to a wall, but the one Tzteosh uses is hardly usual. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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Yes, the major problem, and the reason for his death, is the existing overlapping. This is a shitty mechanic and should have the same treatment the shotgunning did. Both of these are absolutely impossible to get balanced properly, especially in a game with so many variables.
That's why I blame on the developers - any mechanic, which dependinding on certain conditions and random factors may deliver damage varying from 1-1000 on the scale, is considered poor balancing in this genre. As a developer you either keep it and balance it if you can, or completely remove it if you can't. This is a buff © 2016 The Experts ™ 2017 Dernière édition par torturo#7228, le 8 mars 2017 à 07:14:45
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" The irony in this post... Of course this guy had to jump in, the same guy that said melee is equal to ranged. Holy crap. " Nobody ever complained about literal single target skills against dozens of monsters at the time. That's also ironic, as that trivial stuff is obviously way complex for you to figure out, when you decide to talk about melee single target skills all by yourself when nobody talked about that. So instead of trying to look smart and trying to insult me with funny shit like how my brain can't handle complex concepts, as if there's anything complex in there. Your point was trash as most (if not all, haven't seen all, but surely every point I saw myself) of your points regarding anything about melee-ranged balance. I mean, look at this: " You can't grasp the fact that people don't use certain skills (not even with added AoE, which is the point of it all) because they suck. It's not about the mechanics and how boring they are, it's how inefficient they are. You're confusing melee with single target and yet you find your way to insult others as they're dumb and not you. A bunch of hipsters, because you can't turn the much needed attention to yourselves without being hipsters. Sad. |
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" You don't walk over Tzteosh's molten strike. Seriously, this is PoE beyond 101. This thing does tons of damage, add additional 25% more (assuming 75% resistances) and there you have it. I doubt he had decent amount of armor, and Endurance charges do little without it. Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge. | |
" He probably didn't have, he worked on high EHP. But molten strike's damage is mostly elemental, so he would have died the same with lowish hp but high armor/endu charges. The physical portion is just the icing of the cake, and the factor which allowed the map mode to get applied to the damage pool. Then molten strike balls became a shitshow of high ele damage, and finally, under certain conditions, overlapped to multiply the already crazy numbers by X. That's why I say he was killed by the dumb mechanic, but not the map mode, and call it poorly balanced. TBH I don't think he would have lived with higher defences, eventually IC could do the work to mitigate the damage, combined with his pretty high HP pool. This is a buff © 2016 The Experts ™ 2017 Dernière édition par torturo#7228, le 8 mars 2017 à 09:37:26
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just replace your balance team GGG
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Lets make a thread every time a streamer dies...........
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" You are missing that people were complaining that GGG doesnt make single target non aoe melee skills any more. I was pointing out that no one plays the absolute ton of existing single target melee skills with no aoe as their big skill, they always put splash on it to turn it into an aoe skill, so when you see GGG making skills that have an aoe component built in like wildstrike, static strike, molten strike, this is because that is how players play. My point is perfectly logical and correct, sry that you cant grasp it and have a proper conversation on the subject. I find you trying to talk down about the quality of what I post on these forums hilarious. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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