Alkaiser's death - Rank 3 RIP

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torturo a écrit :
He died to a damage burst by a poorly designed and imbalanced encounter, but not to the actually easy map mod. By this logic literally any mod could be used as an apology to justify his death.

It's just a very situational encounter, easy if you're in the open and hard in narrow spaces with a lot of obstacles. I suppose the problem would be solved if Molten worked the same way as Firestorm, if an AoE was supposed to land on an obstacle it doesn't appear at all instead of being redirected to an empty space. It usually isn't a problem because it has few projectiles and it's even beneficial for players if you get an enemy next to a wall, but the one Tzteosh uses is hardly usual.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Yes, the major problem, and the reason for his death, is the existing overlapping. This is a shitty mechanic and should have the same treatment the shotgunning did. Both of these are absolutely impossible to get balanced properly, especially in a game with so many variables.

That's why I blame on the developers - any mechanic, which dependinding on certain conditions and random factors may deliver damage varying from 1-1000 on the scale, is considered poor balancing in this genre. As a developer you either keep it and balance it if you can, or completely remove it if you can't.
This is a buff © 2016

The Experts ™ 2017
Dernière édition par torturo#7228, le 8 mars 2017 à 07:14:45
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habeo a écrit :

Your dog died last week or something because you are going around the forum talking shit like a 12 years old. Take a chill pill.

Why people have to analyze RIP videos. To try to understand such mechanic better and not get fucking rekt the next time they encounter it. Unless you are such a good player already that understands all those mechanics and plays perfectly all the time.

I know you are upset about melee and life based builds being inferior in PoE but taking it personal with about everybody is pretty low.


The irony in this post...

Of course this guy had to jump in, the same guy that said melee is equal to ranged. Holy crap.


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Snorkle_uk a écrit :


I said playing 0 aoe namelock melee without melee splash as your only skill was boring. Obviously that concept was too complex for your brain to compute thats why you are vastly misquoting me, failed completely to understand my point in the thread, still talking nonsense. Learning to understand English might actually help you have conversations on the forums mate.


Nobody ever complained about literal single target skills against dozens of monsters at the time.

That's also ironic, as that trivial stuff is obviously way complex for you to figure out, when you decide to talk about melee single target skills all by yourself when nobody talked about that.

So instead of trying to look smart and trying to insult me with funny shit like how my brain can't handle complex concepts, as if there's anything complex in there.

Your point was trash as most (if not all, haven't seen all, but surely every point I saw myself) of your points regarding anything about melee-ranged balance.

I mean, look at this:
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Heavy Strike is in the game, its there already, and no one uses it because its boring as fuck.


You can't grasp the fact that people don't use certain skills (not even with added AoE, which is the point of it all) because they suck. It's not about the mechanics and how boring they are, it's how inefficient they are.

You're confusing melee with single target and yet you find your way to insult others as they're dumb and not you.


A bunch of hipsters, because you can't turn the much needed attention to yourselves without being hipsters. Sad.
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torturo a écrit :
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BestiyaLV a écrit :
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Perq a écrit :


It has nothing to do with damage mod on the map, no. :v Ples


This^^ run too fast, meh on the map mods ... and got what deserverd.


This is super easy sample of a lategame map, compared to what kind of maps he's supposed to successfully run at his level.

He died to a damage burst by a poorly designed and imbalanced encounter, but not to the actually easy map mod. By this logic literally any mod could be used as an apology to justify his death.
Is he supposed to run white maps? And most important - is the game balanced around white maps only? Is it properly balanced in general?

A part of the job of the balance team is to adjust the power of the mobs to the moddable damage multipliers one will face while playing.
When a well fed high lvl char dies in an instant to a non-exclusive encounter in an easy map, I know who did it wrong.


You don't walk over Tzteosh's molten strike. Seriously, this is PoE beyond 101.

This thing does tons of damage, add additional 25% more (assuming 75% resistances) and there you have it.
I doubt he had decent amount of armor, and Endurance charges do little without it.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
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Perq a écrit :

I doubt he had decent amount of armor, and Endurance charges do little without it.

He probably didn't have, he worked on high EHP.

But molten strike's damage is mostly elemental, so he would have died the same with lowish hp but high armor/endu charges. The physical portion is just the icing of the cake, and the factor which allowed the map mode to get applied to the damage pool.
Then molten strike balls became a shitshow of high ele damage, and finally, under certain conditions, overlapped to multiply the already crazy numbers by X.

That's why I say he was killed by the dumb mechanic, but not the map mode, and call it poorly balanced.

TBH I don't think he would have lived with higher defences, eventually IC could do the work to mitigate the damage, combined with his pretty high HP pool.
This is a buff © 2016

The Experts ™ 2017
Dernière édition par torturo#7228, le 8 mars 2017 à 09:37:26
just replace your balance team GGG
Lets make a thread every time a streamer dies...........
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tinko92 a écrit :

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Snorkle_uk a écrit :


I said playing 0 aoe namelock melee without melee splash as your only skill was boring. Obviously that concept was too complex for your brain to compute thats why you are vastly misquoting me, failed completely to understand my point in the thread, still talking nonsense. Learning to understand English might actually help you have conversations on the forums mate.


Nobody ever complained about literal single target skills against dozens of monsters at the time.

That's also ironic, as that trivial stuff is obviously way complex for you to figure out, when you decide to talk about melee single target skills all by yourself when nobody talked about that.



You are missing that people were complaining that GGG doesnt make single target non aoe melee skills any more. I was pointing out that no one plays the absolute ton of existing single target melee skills with no aoe as their big skill, they always put splash on it to turn it into an aoe skill, so when you see GGG making skills that have an aoe component built in like wildstrike, static strike, molten strike, this is because that is how players play. My point is perfectly logical and correct, sry that you cant grasp it and have a proper conversation on the subject.

I find you trying to talk down about the quality of what I post on these forums hilarious.
I love all you people on the forums, we can disagree but still be friends and respect each other :)

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