Hard and soft caps on stats

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goetzjam a écrit :
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Antnee a écrit :

CoC is not the only issue here.


But it is the largest issue, so how about we address that first instead of just completely changing a system that has been in the game basically since day 1.

And I believe my dead eye ranger (wander) was crit capped. Don't know how the "relevance" to the actual issue is, wanders can be good, but requires some decent investment.


Have to agree with Goetz on this one.

A) Fundamentally and globally changing the system so arbitrarily is never healthy for a game.

B) Who says a crit has to "feel" any certain way? For many of us it is just another damage stat--not a roleplay stat--so if you got 95% crit somehow, you sacrificed other parts of your build, and your base damage is likely significantly lower than with an alternative build, which you try to make up for with crit multiplier. It's all a balancing act of opportunity costs. Attaching some random notion about what it's "supposed to mean" is foolish, and has no place in a balance discussion.
Tired of trolls? Ignore them.
https://www.pathofexile.com/forum/view-thread/1473168

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